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Revision as of 20:31, 23 April 2023 by 0z2y (talk | contribs) (Created page with "__INDEX__ {{#seo: |keywords= SpellForce,Eo, Demons of the Past, Location |description= The Citadel is the fourth map in the Demons of the Past's campaign, and again it's another place reused from previous SpellForce 2 games. }} Category:SpellForce 2 Category:Demons of the Past Category:Dream Games {{Hokan's Dream Game}} ---- {{LocationInfobox |name = The Citadel |image = <gallery>CitadelDotP2.jpg|The Citadel</gallery> |caption = The Cit...")
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Hokan's Dream Game
The events of this game are not part of the canon story and timeline of the SpellForce universe.

Intro

The Citadel is the fourth map in the Demons of the Past's campaign, and again it's another place reused from previous SpellForce 2 games.


Most places on this map remain the same as before with some minor changes, like how to get to some areas.


Most enemies are the same, like the infinite spawn of Demons wandering everywhere but there are also some unique adversaries that you might have to face in battle.


This map has one broken Achievement.
If you're playing for that, read how to fix it before entering the map.

Also, If you're playing for the Achievements, go to Menu »» Options »» And set the Difficulty Level to Very Difficult.
Completing this map on Very Difficult, will grant you an achievement.


Now, here it is the map, with the important locations to remember when playing it:

Map


The Citadel on the Demons of the Past expansion The Citadel on the Demons of the Past expansion

    🗡️ Journey Stones
  1. 1 Entrance of The Citadel
  2. 2 South West Quarter
  3. 3 South East Quarter
  4. 4 North West Quarter
  5. 5 North East Quarter
  6. 🗡️ Locations / NPCs
  7. 6 Mysterious Merchant
  8. 7 Lever
  9. 8 Dracon Shur Tal'in
  10. 9 Sinistra La'Shut
  11. 10 Archon Dor'Mat
  12. 11 Archon Liriel
  13. 12 Nal'Drommar
  14. 13 Lord Dion Androdi
  15. 14 Ereon's Brainstorm / Portal
  16. 15 Library

Trivia


There are 2 Portals on this map but they are mostly for decoration/immersion purposes. One it's required to be interacted with in order to proceed in the game, the other one is out of reach.

At some places on this map, you will find Filigree Metal Pieces, and a Clock Generator too. These are leftovers from the Dragon Storm add-on and not really a part of this expansion.

Merchants


Quests


Dracon Shur Tal'in
Dracon Shur Tal'in
Sinistra La'Shut
Sinistra La'Shut



  • Access the Library

    Find a way to access the library of the Shapers

    • Ereon couldn't say much, but what he said was enough to show you a way.
      Proceed through the Citadel, where the Shapers stored a mountain of knowledge within their library.
      To find your way through this mountain, maybe you can use information given by the Norcaine, researching the Shaper City.
    1. 1
      For the Dracon

      Help the Dracon defeat Sinistra La'Shut
      Dracon Shur Tal'in doesn't want to ally with you, but he has requested your aid in a diplomatic mission. You should persuade the other leaders to help him in his quest and aid the Dracon by opening the shortcut-gates.

      • Persuasion

        Convince Archon Liriel to join the Dracons cause
        Go to Archon Liriel in the Archon Camp in the north-west and convince her to fight the Sinistrim.

      • Persuasion

        Convince Archon Dor'Mat to join the Dracons cause
        Go to Archon Dor'Mat in the Archon Camp in the north-east and convince him to fight the Sinistrim.

      • Open the Gate

        Open the southern shortcut-gate by turning the lever marked on your map, so that the attackers have easier access to their enemy.
        You've learned of gates, that can be opened by levers, which are to be found throughout the Citadel. You should try them out, so that the attackers have easier access to their enemy.

      Help the Dracon defeat Archon Liriel
      Dracon Shur Tal'in doesn't want to ally with you, but he has requested your aid in a diplomatic mission. You should persuade Archon Dor'Mat to help him in his quest and aid the Dracon by opening the shortcut-gates.

      • Persuasion

        Convince Archon Dor'Mat to join the Dracons' cause
        Go to Archon Dor'Mat in the Archon Camp in the north-east and convince him to fight the other Archons.

      • Open the Gate

        Open the western shortcut-gate by turning the lever marked on your map, so that the attackers have easier access to their enemy.
        You've learned of gates, that can be opened by levers, which are to be found throughout the Citadel. You should try them out, so that the attackers have easier access to their enemy.

      • Bones

        Collect some Demon-bones for the Dracon
        The Dracon has told you of a technique with which his smith can forge weapons and armor out of Demon-bones. Bring the Dracon 20 such bones, to see, what these will look like.

        • Bring the bones to Dracon Shur Tal'in
          The Dracon has told you of a technique with which his smith can forge weapons and armor out of Demon-bones. Bring the Dracon 20 such bones, to see, what these will look like.

      Help the Dracon defeat Archon Dor'mat
      Dracon Shur Tal'in doesn't want to ally with you, but he has requested your aid in a diplomatic mission. You should persuade Archon Liriel to help him in his quest and aid the Dracon by opening the shortcut-gates.

      • Persuasion

        Convince Archon Liriel to join the Dracons' cause
        Go to Archon Liriel in the Archon Camp in the northwest and convince her to fight the other Archons.

      • Open the Gate

        • Open the southern shortcut-gate by turning the lever marked on your map, so that the attackers have easier access to their enemy.
          You've learned of gates, that can be opened by levers, which are to be found throughout the Citadel. You should try them out, so that the attackers have easier access to their enemy.
        • Open the eastern shortcut-gate by turning the lever marked on your map, so that the attackers have easier access to their enemy.
          You've learned of gates, that can be opened by levers, which are to be found throughout the Citadel. You should try them out, so that the attackers have easier access to their enemy.
      • Bones

        Collect some Demon-bones for the Dracon
        The Dracon has told you of a technique with which his smith can forge weapons and armor out of Demon-bones. Bring the Dracon 20 such bones, to see, what these will look like.

        • Bring the bones to Dracon Shur Tal'in
          The Dracon has told you of a technique with which his smith can forge weapons and armor out of Demon-bones. Bring the Dracon 20 such bones, to see, what these will look like.
Archon Liriel
Archon Liriel
Archon Dor'Mat
Archon Dor'Mat