Preface
This guide is based on the canon information of various SpellForce games.
These include:
- SpellForce: The Order of Dawn
- SpellForce: Breath of Winter
- SpellForce: Shadow of the Phoenix
- SpellForce 2: Shadow Wars
- SpellForce 2: Dragon Storm
- SpellForce: Conquest of Eo
and their various external sources, such as official short stories and information released on the old website back in the day.
This guide doesn't include any information from:
- SpellForce 2: Faith in Destiny
- SpellForce 2: Demons of the Past
- SpellForce 3 (and its Add-Ons)
Due to various lore breaks, the story of Faith in Destiny and Demons of the Past has been confirmed inside the respective games as being a mirage that doesn't happen in reality, thus making the events inconsequential to the lore.
Similarly, due to all the SpellForce 3 games consisting of many lore elements that aren't just improbable, but often contradictory to the canon, I have decided not to include any information from it since it would undoubtedly lead to problems and conflicting statements, both of which cannot be true at the same time.
Not everyone may agree with this, but in my opinion, it's necessary to keep the objective integrity of the lore intact.
Apart from that, please let me know if you have any feedback for this guide. Mistakes happen, so if you notice any, write it below so I can correct it asap!
Lore Summary (No Spoilers)
The story of Eo began aeons ago when Aonir crossed the vast sea of stars, stepping foot on the then-desolate planet. Deciding to halt the primal elements raging on it, he banished them deep under Eo’s surface, using their vast power to form the countenance of this world: the mountains, valleys and rivers, before giving Eo his most precious gift, the Seed of Life out of which all life would be born. His work had been completed, but he wished not to leave it unattended. Thus, he called upon his nine children to join his side, assigning each of them a role they are to fulfill in his new world: the Guardians. However, before his departure, he forbade them from interfering in this world’s events, for it shall take its path – for better or worse. Then, he returned to the stary brinks of his homeland, leaving a fraction of his power behind in the form of Godstones, drops of his divine blood that would keep the Elements in check and allow Eo a future.
Eventually, life began to flourish on Eo, and among its first inhabitants were two beings that would dictate its future for the coming millennia: the Shapers and the Dragons, also known as the first races. The Shapers were a curious people, deeply connected to magic and filled with an adventurous spirit. Their prowess allowed them to form their thoughts into crystals, constructing many wonderous constructs and cities all across Eo. However, their curiosity would eventually cause their downfall. Having discovered the Allfire on Xu, their race fell victim to greed, slowly getting destroyed from the inside. Fearing enslavement, the Dragons arose from their nests in Godeland and used their Allfire-infused flame to destroy the Shapers. Only few managed to escape, hiding in remote regions of Eo. Over time, they would return to barbarism and change into the Humans, Elves and Dwarves.
What followed were 40,000 years of the rule of the Dragons. The Elves and Dwarves, having established new civilisations and cultures, remained in hiding. It wasn’t until the Dwarves of the Grimwarg Mountains ventured to the Windwall Mountains in search of ore that they discovered the Humans, then still barbarians cowering away in icy caves. They taught them of the world and the craft of smithing, and so the Humans descended into the valleys below, managing to use their wit to overpower the mighty Dragons. They soon expanded all across Fiara and even across places in Urgath and Xu, driving the Dragons back to Godeland and bringing their age to an end – the Age of Swords had begun.
The Humans had established their first empire, its members known as the Hybernian Empire – their influence spreads across most of Fiara, Urgath and Xu. This was a time of prosperity for the Humans, the age of great individuals, such as Alchemist and Royal Advisor: Janus Malacay, who would go on to mix his blood with the blood of ancient Dragons, creating the Shaikan. Though the Dwarves befriended the Humans, the Elves, still neath the treetops of Finon Mir, saw their arrival as ill will. They prevented the Humans from entering their borders as minor skirmishes ensue. Their conflict, however, ends in a stalemate, interrupted by the creation of the Dark Races in the deep jungles of Xu, forcing the adversaries to soon join forces.
Zarach, formerly known as the Guardian Ulm, the Caretaker, and his brother Nor leave the circle of the Guardians, unhappy with the task their Father had given them, turning Renegades. Unable to create new life, Zarach abducted many of Eo’s creatures into his Bone Temple, distorting their bodies until he had created the Orcs and Trolls. Eventually, he turned Elves into the Norcaine as a gift for his brother, Nor, before completing his ultimate creation: the Fial Darg, beings able to resist any weapon forged in this world.
The Guardians quickly uncovered their ploy, and so they banished them from Eo for breaking Aonir’s rules. Nonetheless, their creations remained, now seeking revenge for their Renegade gods. They left the jungle and hurled themselves onto the Humans residing in the scorching deserts of Xu. Initially, the Dark Ones were defeated and forced to flee to Urgath, but they would soon return. Led by the Fial Darg, they crossed the Sea of Dreams to Fiara, and so began what would become known as the War of the Six Races – a 150-year-long conflict between the forces of Light and Darkness.
Slowly winning the upper hand, the Dark Ones have managed to push the defenders of Humans, Elves and Dwarves to the North of Fiara. They fought valiantly, however, they were unable to harm the Fial Darg, and thus lacked the means to decide the war for themselves. The once grand Hybernian Empire collapsed during this war, splitting apart into Nortander, the Highmark and Empyria. Faced with the annihilation of Aonir’s creation, the Guardians broke the rules of their father, descending onto Eo to aid the races of the light. They erected a wall of stone, stalling the advance of their foes, but it helped little, for the Fial Darg hurled their troops against it restlessly, until step-like moulds started to form, allowing them to climb it. Atop, the Guardian Niethalf gifted the mortals secrets of his forge, bestowing upon them the knowledge to craft armours able to withstand the weapons of the enemy. Together, they were able to defeat the Dark Ones. Unable to be killed, the Fial Darg were imprisoned by the Guardians neath Aonir’s Blade, the very mountain their father had used to pierce his side at the dawn of time.
The Dark Races were spared, yet were leaderless and lost, roaming Fiara aimlessly until they, too, started creating their nations: peace had temporarily found its place on Eo. But this time would not last for long. Soon thereafter, the power-hungry mages of all nations began craving power, causing discord in their midst. Uproars known as the Mage Wars would soon erupt across Eo, causing the races to put their differences aside in the search for solutions. After a mage uprising in Nortander had been quelled, it was decided in unison that an order of the most powerful mages of Eo must be established to prevent further misuse of magic. The Circle had been created, eventually comprising the 13 most powerful mages of their time. They built the city of Mulandir, independent of all kingdoms and realms, poised to virtuously uphold their goals.
The Circle ushered in an age of prosperity and peace, bringing Eo into a golden era that would last for centuries: however, they, too were not without their faults. Exploring ancient Shaper Ruins on Xu, the Circle discovered the Allfire, the source of all magic, together with old scriptures foretelling the Convocation – a cataclysmic event during which Aonir’s Eye would become covered by a dark roamer, allowing powerful individuals to bind them to their will. At first, the Circle used the Allfire for good, much like the Shapers once did, but they could not escape its call for power. Its members would begin quarrelling with each other, causing a divide that resulted in the Convocation Wars.
For decades, the former members of the Circle settled their disputes on the battlefields of Eo, using the Runes they had recently created to enslave and summon immortal armies adhering to their will. These wars devastated many parts of Eo, leaving them desolate and empty. They culminated in the Convocation, with the members of the circle eagerly calling upon the elements, freeing them from their slumber but for a brief moment. However, they did not know that the prophecy of the convocation had been a lie forged by the Renegades, given to the Fial Darg as a bitter act of revenge before their banishment from this world. The Elements were freed, yet none of the Circle could control them – none could except Aonir, the god of the stars. For an entire day and night, they raged across Eo, obliterating its countenance until nought but isolated islands remained.