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SpellForce Wiki - Rohens encyclopedia
Revision as of 20:10, 12 March 2023 by Wormic (talk | contribs)

In SpellForce: Conquest of Eo, you are able to construct a plethora of rooms to aid you in your quest, providing your with various upgrades, buffs and other bonuses.

Some rooms are only available to a certain type of mage, thus, you are unable to unlock all rooms in a single playthrough.

List of Rooms

Room Names and Descriptions

1 Adamantinum Forge

A fire elemental is bound to this forge, creating a smoldering heat.
For more info about this room, click here.

2 Alchemy Lab

Contains a well fitted laboratory required to practice all manner of alchemical crafts.
For more info about this room, click here.

3 Alembic Chamber

This addition to the Alchemy Lab will allow you to distill new substances and create more complex concoctions.
For more info about this room, click here.

4 Arcane Library

Improved variant of the Study, this well stocked library is conductive to any wizard's research.
For more info about this room, click here.

5 Crystal Chamber

Contains and absorbs the raw power of the Crystal, allowing you to divert its energy for other purposes.
For more info about this room, click here.

6 Crystalline Garden

Gather magical crystals that store some of the Allfire overflow.
For more info about this room, click here.

7 Dwarven Barracks

The strict regiment here will train dwarves to join your ranks.
For more info about this room, click here.

8 Dwarven Vault

Not only dies this room keep your trasures, its magic also helps you find them in the first place.
For more info about this room, click here.

9 Fortification Workshop

Being under constant siege, the city of Audale's engineers have fitted you this room with all manners of defensive machinery.
For more info about this room, click here.

10 Glyph Smith

Contains all the tools required to imbue rare metals with magical effects.
For more info about this room, click here.

11 Herb Garden

An enchanted garden will grow all manner of plants with a little care and nurturing.
For more info about this room, click here.

12 Human Barracks

Allows you to train and improve human forces for your army.
For more info about this room, click here.

13 Illithian Chamber

Numbs the thoughts of those under your spell and whispers mad secrets into the minds of those who oppose you..
For more info about this room, click here.

14 Kennels

Breeding beasts for battle needs skill and talent. And a place to keep them.
For more info about this room, click here.

15 Lightning Generator

Can spread lightning far beyong your reach, to buff your units and domain.
For more info about this room, click here.

16 Mess Hall

An inn might seem mundane, yet the simple soldier values nothing more than a good ale and some decent entertainment. It makes it easier to attack and maintain a standing force.
For more info about this room, click here.

17 Might Amplifier

The Circle of Mages has devised these crystal structures to extend the reach of their magical influence.
For more info about this room, click here.

18 Miner's Guild

A well organized mining operation provides a regular flow of ore and more efficient labor.
For more info about this room, click here.

19 Necromancer's Crypt

Built from the stones of a desecrated graveyard, this room allows you to craft all manner of undead.
For more info about this room, click here.

20 Orc Barracks

The harsh training here will create raiding parties and orc warriors for your troops.
For more info about this room, click here.

21 Shop

Why peddle your wares on other's markets? Cut out the middle-man and run your own trade!.
For more info about this room, click here.

22 Soul Well

Invented by Hokan Ashir, a constant vortext bound to this chamber will syphon off souls upon their release from a body.
For more info about this room, click here.

23 Study

A well equipped library is at the core of any serious research.
For more info about this room, click here.

24 Summoning Room

A proper summoning circle massicely enhances the effectivness of any summining a mage cares to perform.
For more info about this room, click here.

25 Torture Chamber

Whip your subjects into shape and dominate them with fear.
For more info about this room, click here.

26 Troop Quarters

Train and house Goblins, can be extended with defensive addons.
For more info about this room, click here.

27 Warrior's Hall

Containing instructive texts from generations of Shaikan Weaponmasters, this room will make a great warrior of the meeker recruit.
For more info about this room, click here.

28 Well of Shadows

This seemingly endless pool will clad your your troops in shadow, helping them in battle..
For more info about this room, click here.

29 Workshop

Tools, devices and containers to facilitate magical crafting of any kind.
For more info about this room, click here.