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Realm of the Gods (DotP)

Revision as of 01:30, 2 April 2023 by 0z2y (talk | contribs) (→‎Quests)
🚧Page Under Construction
Hokan's Dream Game
The events of this game are not part of the canon story and timeline of the SpellForce universe.

Intro

The Realm of the Gods is the third map in the Demons of the Past's campaign, and its supposed to be the abode of the gods of Eo.


It's filled with Ghosts, some are even known characters from the previous games that can help you... or not.


And apparently, according to Demons of the Past, the afterlife on Eo resembles a entangled burocratic company where you have to go through a lot of hoops and ladders in order to proceed and meet the bosses of the place: the Guardians themselves.


Here it is the map, with the important locations to remember when playing it:

Map


The Realm of the Gods The Realm of the Gods

    🗡️ Journey Stones
  1. 1 Outside the City
  2. 2 First District
  3. 3 Second District
  4. 4 Third District
  5. 5 Great Hall
  6. 🗡️ Locations / NPCs
  7. 6 Armour Merchant
  8. 7 Magic Merchant
  9. 8 Elite Merchant
  10. 9 King Ulf / Halicos / Vlad
  11. 10 Trebuchet
  12. 11 Demons' Portal
  13. 12 City Gates / Guards
  14. 13 Waiting Room (Flink, Elune, Shan, etc...)
  15. 14 Historian of Ereon / Craig Un'Shallach
  16. 15 Vlad, the Stranger
  17. 16 Blue Crystal (Professor Twiddle)
  18. 17 Tiara's Rising Sun
  19. 18 Eldest Tario
  20. 19 Docks / Boat
  21. 20 Arena / Overseer
  22. 21 Armory / Spirit Hero
  23. 22 War Game
  24. 23 Demon Portal
  25. 24 Togo
  26. 25 Great Hall / Guardians

Trivia


The Renegade Guardians as well as Zerbo shouldn't be on Demons of the Past's campaign according to the lore from previous games.

By this time, Zerbo has become the Red God and the Renegades are supposed to be exiled outside Eo.

Merchants


Quests


  • Reach the Gods

    1. 1
      Siege of the Gods

      Break the siege of the City of the Gods
      There are deluded Spirits attacking the City of the Gods. Hirin charged you with the defence of the City. Despite his unfriendliness, he seemed to trust in your abilities to get the job done.

      • Help! I need somebody!

        You need more men to break the siege
        Just three warriors aren't enough to break the siege around the City. Look for other Spirits that are not deluded and who might be willing to join your cause.
      • Where there's no portal...

        Destroy the portal
        The deluded Spirits gain reinforcements through a huge portal in the south. If you want to succeed in breaking the siege, you have to destroy it and cut off their supply.
      • Trebuchets are no good

        Destroy the siege weapons
        Trebuchets are powerful siege weaponswith a good range and damage potential. Destroy them, before they can break through one of the outer walls.
      • Everyone gone?

        Search for scattered enemy troops
        The gates of the City will only open if all deluded Spirits are gone. You should search the area for scattered enemy troops.
    2. 2
      Step right up

      Enter the City
      You've managed to break the siege and the City gates have opened.
      But a new obstacle presents itself. There's a long queue to get in, and you're at the end of it.
      You need to find a way to make things go faster.

      • You Got My Number

        Find a way to reduce your queue number

        You have the idea of switching numbers with other Spirits waiting in line.
        You should try for an especially low number to get in quicker.
        💡
        Talk to the Spirits on the Waiting Room [13] in the following order:
        1. Flink
        2. Anxious Child
        3. Archmage Alyre
        4. Eldest Tario
        5. Elune
        6. Shan Muir
        7. Drakkarmaster Carla
        8. Dath Turner
      • History is Important
        <br< Talk with the Historian in the next chamber
        After reducing your number to 13, you have to proceed to the next chamber.
        Talk with the Historian there. Maybe he can give you directions.
    3. 3
      Trial of Zerbo

      Sneak through the city
      Sneak through the city without raising any attention.
      Don't get into a fight. No blood should be spilled – not even yours.

    4. 4
      The Fourth Trial

      Survive the night
      Make it through the night alive on this mysterious island.
      Watch out for any new company. They might be far from friendly.

    5. 5
      Trial of Niethalf

      Reach the mother lode
      Niethalf bestowed leadership of a group of dwarves on you. Battling giants and golems, you should fight your way to the mother lode in the cave.
      Your trial is completed when the dwarves reach the Adamantinum and you've cleansed all corridors of your enemies.

    6. 6
      Trial of Ereon

      Tell the Guardian Stone the name of the one who tells only the truth

      Speak to all 5 people here, and find out who is the only truly honest person.
      Return to the Guardian Stone then and tell the stone the name you have puzzled out.
      💡
      Urgi
    7. 7
      Trial of Shanna

      Protect the Great Old Tree from the attacks
      There is a tree standing in the centre of this island, the Great Old Tree. She is harassed by demonic creatures.
      Protect her from the attacks, and heal her with the magical essences you find.
      The stone said your life depends on the tree, so you'd better make sure she lives, because there won't be a second chance here.

    8. 8
      The Eighth Trial

      Reach the portal on the other side of the island
      A strange trial. It wants you to walk over to the other side and use the portal there.
      Is that it?

    9. 9
      The Ninth Trial

      Complete the construction of the Ziggurat
      Protect the construction of the Ziggurat from the attacks of the elementals. The construction ends when all 4 levels are done.
      The stone also hinted that your life ends when the Ziggurat is destroyed, so make every effort to reach your goal.

    10. 10
      Trial of Tiara

      Solve the puzzle by activating the pedestals in the correct order

      Solve the puzzle in order, to open the portal to the Realm of the Gods.
      The island is all marble and columns. There are 8 pedestals with objects, some of them can even be turned around.
      You need to find the right direction and the correct activation order. Each correct move will feed the holy fire of Tiara.
      💡
      • The Torch: The dawn of day, but light illuminated the darkness of a cold night.
      • The Knight: In the flickering lights, a knight in full attire stood still, facing the rising sun. (Rotate the Knight to the Sword)
      • The Sword: My sword for gold!, shouted he, for treasures, were his heart's desire. (Rotate the Sword to the Chest)
      • The Chest: And out he rode into the clear morning, to once again defy the crystalline foe. (Rotate the Chest to the Crystal)
      • The Crystal: Wherever he would find her, he'd fight her with his sword and shield.
      • The Shield: His foe, the crystal witch, who stole his treasured cup. (Rotate the Shield to the Cup)
      • The Cup: In the end he found and killed her with a mighty blow.
      • The Cauldron: Her limp body fell lifeless. A huge fire spread out, engulfing the knight holding the treasured cup in his hands.
  • Sidequests

    1. 1
      Colin's Diary

      Find all pages of the diary
      Colin asked you to collect all the pages of his diary.
      The pages can be everywhere on the islands, including on any you've already visited.
      💡

      Here are the pages' locations in no special order, some can be found during the normal progression of the main quest, others require returning to previous islands.
      1. First page of Colin's diary - Shanna's Island
      2. Second page of Colin's diary - Hirin's Island (it's in the bottom right nook to the right from the Time Counter)
      3. Third page of Colin's diary - Niethalf's Island
      4. Fourth page of Colin's diary - Zerbo's Island (north from the jealous husband, Zoraeen))
      5. Fifth page of Colin's diary - Elen's Island (nearby to where the Spiders were)
      6. Last page of Colin's diary - Fourth Trial (Nor's) Island (dropped by an Undead in the final wave)
      • Proof

        Deliver the notes to Jasse in Westguard
        You've collected all the pages. Colin's wish is that you bring them back to his niece Jasse, who lives in Westguard.

The Guardians (DotP version)
The Guardians (DotP version)
The new recruitment
The new recruitment