Hokan's Dream Game |
ℹ The events of this game are not part of the canon story and timeline of the SpellForce universe. |
Intro
The Realm of the Gods is the third map in the Demons of the Past's campaign, and its supposed to be the abode of the gods of Eo.
It's filled with Ghosts, some are even known characters from the previous games that can help you... or not.
And apparently, according to Demons of the Past, the afterlife on Eo resembles a entangled burocratic company where you have to go through a lot of hoops and ladders in order to proceed and meet the bosses of the place: the Guardians themselves.
When the Quests Game Over, Trickster, and Reach the Gods are concluded, there will be a cutscene with Ereon, and after that the Elder get to recruit one amongst six heroes from previous Spellforce games.
Your options are:
- From Spellforce: Shadow of the Phoenix, Alyah - Daggers and Dual-Wielding Blades
- From Spellforce 2: Shadow Wars, Jared - Light Weapons and Dark Magic
- From Spellforce 2: Shadow Wars, Bor - Heavy Weapons
- From Spellforce 2: Dragon Storm, Whisper - Archer
- From Spellforce: Breath of Winter, Lena - Elemental Mage
- From Spellforce: The Order of Dawn, Shan Muir - Healer
Once the selection is made, you are on your way to The Citadel.
Here it is the map, with the important locations to remember when playing it:
Map
-
🗡️
Journey Stones
- 1 Outside the City
- 2 First District
- 3 Second District
- 4 Third District
- 5 Great Hall 🗡️ Locations / NPCs
- 6 Armour Merchant
- 7 Magic Merchant
- 8 Elite Merchant
- 9 King Ulf / Halicos / Vlad
- 10 Trebuchet
- 11 Demons' Portal
- 12 City Gates / Guards
- 13 Waiting Room (Flink, Elune, Shan, etc...)
- 14 Historian of Ereon / Craig Un'Shallach
- 15 Vlad, the Stranger
- 16 Blue Crystal (Professor Twiddle)
- 17 Tiara's Rising Sun
- 18 Eldest Tario
- 19 Docks / Boat
- 20 Arena / Overseer
- 21 Armory / Spirit Hero
- 22 War Game
- 23 Demon Portal
- 24 Togo
- 25 Great Hall / The Guardians
Trivia
The Renegade Guardians as well as Zerbo shouldn't be on Demons of the Past's campaign according to the lore from previous games.
By this time, Zerbo has become the Red God and the Renegades are supposed to be exiled outside Eo.
If you take upon the side quest Gal'Turk's Gear before completing the Overseer's tasks, the twist at the end about his true identity is anticipated revealed in this side quests description.
Merchants
Armour Merchant
(First District [6])
Unit ID: 2121INVENTORY Item Type Level Price (gold per item) Mended Scout Cap of Fame Helmet 8 60 Plain Hammer of Retribution Hammer 9 28 Protective Suede Cap of the Fire Walkers Helmet 9 36 Mended Leather Armor of Deflection Armor 9 64 Old Dagger of the Night Dagger 10 32 Mended Scout Jerkin of Regeneration Armour 10 64 Noble Shield of Recovery Shield 11 40 Unstable Battle Axe of the Flame Axe 11 40 Old Falchion of the Life Thief Sword 11 47 Protective Fencer Armor of Regeneration Armour 11 80 Stormcaller Bow 11 177 Dragon Barrette Helmet 11 214 Protective Buckler of Recovery Shield 12 36 Windspeaker Helmet Helmet 12 253 Thunder in the West Hammer 14 300 Bladedancer's Robe Armour 14 600 Redwood Crossbow Crossbow 16 495 Magic Merchant
(Second District [7])
Unit ID: 2122INVENTORY Item Type Level Price (gold per item) Protective Gold Seal of Power Amulet 8 21 Excellent Platinum Ring of the Dark Initiation Ring 9 22 Mended Talisman of the Dark Initiation Amulet 9 24 Solid Headband of the Fire Walkers Helmet 9 50 Protective Robe of Regeneration Armor 9 64 Noble Bone Ring of Mind Strength Ring 10 16 Mended Symbol of Regeneration Amulet 10 24 Fine Monk Hood of Healing Power Helmet 11 62 Mended Essence Robe of Deflection Armor 11 80 Embellished Night Yew Wand of Torture Staff 11 135 Strengthened Silver Ring of the Assassin Ring 12 43 Heart Bond Ring 12 101 Ring of the Westguard Ring 12 101 Manawind Hood Helmet 12 113 Reinforced Spellcaster of Energy Staff 12 135 Ornaments of the Bone Dancers Amulet 12 152 Mindflame Robe Armor 12 210 Amulet of the Exorcist Amulet 12 225 Shaman Staff Staff 12 354 Elite Merchant
(Third District [8])
Unit ID: 2123INVENTORY Item Type Level Price (gold per item) Dragon Shield Shield 15 375 Staff of Winds Staff 15 656 Robe of the Tides Armor 15 750 Redwood Crossbow Crossbow 16 495 Antique Helm Helmet 17 806 Antique Helm Helmet 17 806 Windfall Sword 20 1500 Plate Armor of a Utranian Armor 20 7800 Mana Stone Ring 21 975 Helmet of the Invincibles Helmet 21 2438 Rune Covered Leather Helmet Helmet 21 2438 Light Wall Ring 22 1350 Seal of the Doomed Amulet 22 2025 Darkwind Bow 22 2700 Thought Dagger 22 2700 Mentalist Band Helmet 22 3375 Moon Hood Helmet 22 3375 Crystal Staff Staff 23 5 Memory Dagger 23 3900 Darkstone Ring 24 2700 Seal of the Underworld Amulet 24 4050 Emblem of Mercy (Chainmail of Mercy Set) Amulet 24 4050 Blessing Staff 24 9450 Coif of Mercy (Chainmail of Mercy Set) Helmet 24 9006 Emerald Staff Staff 24 12600 Hauberk of Mercy (Chainmail of Mercy Set) Armor 24 14400 Guardian Shield 25 7500 Archpower Hammer 26 18375 Elemental Brooch Helmet 28 26250
Quests
Reach the Gods
- 1
Siege of the Gods
Break the siege of the City of the Gods
There are deluded Spirits attacking the City of the Gods. Hirin charged you with the defence of the City. Despite his unfriendliness, he seemed to trust in your abilities to get the job done.-
Help! I need somebody!
You need more men to break the siege
Just three warriors aren't enough to break the siege around the City. Look for other Spirits that are not deluded and who might be willing to join your cause. -
Where there's no portal...
Destroy the portal
The deluded Spirits gain reinforcements through a huge portal in the south. If you want to succeed in breaking the siege, you have to destroy it and cut off their supply. -
Trebuchets are no good
Destroy the siege weapons
Trebuchets are powerful siege weaponswith a good range and damage potential. Destroy them, before they can break through one of the outer walls. -
Everyone gone?
Search for scattered enemy troops
The gates of the City will only open if all deluded Spirits are gone. You should search the area for scattered enemy troops.
-
- 2
Step right up
Enter the City
You've managed to break the siege and the City gates have opened.
But a new obstacle presents itself. There's a long queue to get in, and you're at the end of it.
You need to find a way to make things go faster.-
You Got My Number
Find a way to reduce your queue number
You have the idea of switching numbers with other Spirits waiting in line.
You should try for an especially low number to get in quicker.💡Talk to the Spirits on the Waiting Room [13] in the following order:- Flink
- Anxious Child
- Archmage Alyre
- Eldest Tario
- Elune
- Shan Muir
- Drakkarmaster Carla
- Dath Turner
-
History is Important
Talk with the Historian in the next chamber
After reducing your number to 13, you have to proceed to the next chamber.
Talk with the Historian there. Maybe he can give you directions.
-
- 3
Where Am I?
Get some help within the City
You've finally reached the City itself.
But it's huge and you seem at a loss where to start.
You need a guide and some direction how to proceed.-
Someone To Watch Over Me
Get a guide to find your way
You have to reach the Gods, but their City overwhelms you.
Find a guide that can show you the way. -
A Gate, But No Luck
Try to reach the gate
With Craig's help you've found a gate that leads to the centre of the City where the Gods reside in their great hall.
Unfortunately, it's guarded, but maybe you can check it out nonetheless? -
How To Distract A Distraction
Distract the guard
The guard won't let you through the gate. He distracts you from your goal, so he needs to be distracted himself.
Try to find someone who might want to make some noise or other distraction.💡Vlad, the Stranger [15]
-
- 4
New District, New Luck
Try to reach the Arena
Unfortunately, the gate was locked and you couldn't force an entry, despite the distracted guard.
So Craig suggested to go to the Arena, where there's a staircase to the Great Hall, without a gate in-between.-
Solid Matter
Get to the next district
You've reached the next obstacle.
To enter or leave a district of the City of the Gods, you have to be ethereal....which you aren't.
And the City walls are just as solid as you are. -
A Scroll And Some Luck
Find someone to teach you a spell
There are some Spirits that like the old, solid ways better than being ethereal.
So they pass through the walls by the using a Spell.
Try to find one of them who might be willing to teach it to you.💡Eldest Tario [18] -
Row, Row, Row Your Boat
Find a boat to reach the Arena
You have to find it quickly, as you're running out of time.
It seems like everything that can go wrong does go wrong. You've reached the shipyard, but the boat has disappeared.
-
- 5
Trickster
Fulfill the Overseers tasks
Upon reaching the stairs leading from the Arena to the Great Hall, your way is blocked by an Overseer.
Tough luck for you.
He offers you a game at high risk.
But you have to take the chance.-
Some Stuf
Bring the Overseer three items
The first task is easy as you only have to find a helmet, a sword and armour and bring them to him.💡Armory [21] -
Some Traps
Lay some traps to improve the defences
As second task, the Overseer wants you to lay out some traps to improve the defences.
You have your doubts about the value of that operation, but it's part of the game, so you have to do it.💡Area around the Magic Merchant [7] -
Some Trout
Slap the Prophet with a trout
There's a wargame going on in the neighbouring district.
One of the leaders - the so-called Prophet - seems to have angered the Overseer, so that your task will be to slap him around a bit with a large trout. -
Security – Please Respond
Check the defensive towers of this district
Someone seems to have disabled one of the defensive towers of the City in this district.
Check some more of those towers to be sure everything's fine. -
Suspicious, Suspicious
Follow Io to find out what she's up to
You've noticed Io near one of the sabotaged defensive towers.
Follow her, to see if she's involved, or if you were just overly suspicious. -
Danger, Danger
Defend the City
Your suspicions were correct. Io led you directly to a new portal, this time within the City.
But there's already too many of the deluded Spirits for you to take them on by yourself.
Go get the wargamers to join in a real fight. -
Game Over
Report the events back to the Overseer
Although you haven't yet fulfilled the last task, you should report this incident directly to the Overseer.
After your heroic dedication, he has to let you through.
-
- 1
Sidequests
- 1
Into the Light
Help Omar and his father Imbra
Omar, a young warrior whose soul got under Zazhut's influence, has begged you to free his father by relating a message of love and hope to him. - 2
You Owe Me
Vlad is bored by the afterlife.
Maybe you can find some distraction for him and his Barbarians?💡When you get the quest to slap the Prophet, you can head over to Vlad and let him know about the war games going on. [22] - 3
Fight for Fun
Fight some beasts in the Arena
You've reached the Arena.
So why not use it as a training exercise?
Go fight some monsters just for fun.💡Read more about this quest on the achievement Behind the rabbit - 4
Joshua
Show Joshua how to fight a monster
Joshua Hallit, the luckless son of the Lord of Hallit, has begged you to help him fight a monster here in the Arena.
He wants to be a hero before meeting with his dead friend Herger Skjalfson. - 5
Gal'Turk's Gear
Get the helmet, the sword and the armour back
Zerbo threw the helmet, the sword and the armour that you brought him to one of the beasts fighting in the Arena.
Now their rightful owner wants them back.
It seems you won't manage without a fight against Gal'Turk, the new owner of the gear. - 6
Mugwa!
Get some food for the trolls
Three trolls are trespassing in your district.
They seem to believe in some ancient godlike being called Mugwa who should give them their food.
So it's probably best if you provide it for them.💡Read more about this quest on the achievement Don't feed the trolls - 7
Zerbo Slap
Slap the Prophet with a trout
Even though Zerbos game is over, you want to finish what you started and slap the Prophet with a trout, just for fun. - 8
The Portals of the Future. Or Was It The Future of the Portals?
Help Professor Twiddle in his quest
It seems Professor Twiddle has come up with another plan to restore the portals.
So far, you haven't understood much, but be prepared for more.
He's bound to make a move.💡This will start a sidequest that will run throughout most of the game.
Read more about this quest on the achievement Back to the Future IV
- 1