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Hokan's Dream Game |
ℹ The events of this game are not part of the canon story and timeline of the SpellForce universe. |
The Realm of the Gods is the third map in the Demons of the Past's campaign, and its supposed to be the abode of the gods of Eo.
It consists of 10 islands, each dedicated to one Guardian and where the Elder must pass each Guardian's test in order to proceed to the next map, The Realm of the Gods.
Most of these tests require wit and knowledge, others brute force and some a bit of stealth and mischief.
Here it is the map, with the important locations to remember when playing it:
Map
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🗡️
Journey Stones
- 1 Outside the City
- 2 First District
- 3 Second District
- 4 Third District
- 5 Great Hall 🗡️ Locations / NPCs
- 6 Armour Merchant
- 7 Magic Merchant
- 8 Elite Merchant
- 9 King Ulf / Halicos / Vlad
- 10 Trebuchet
- 11 Demons' Portal
- 12 City Gates / Guards
- 13 Waiting Room (Flink, Elune, Shan, etc...)
- 14 Historian of Ereon / Craig Un'Shallach
- 15 Vlad, the Stranger
- 16 Blue Crystal ([[Professor Twiddle])
- 17 Tiara's Rising Sun
- 18 Eldest Tario
- 19 Docks / Boat
- 20 Arena / Overseer
- 21 Armory / Spirit Hero
- 22 War Game
- 23 Demon Portal
- 24 Togo
- 25 Great Hall / Guardians
Trivia
The Guardian introduced as Kerona on Demons of the Past's campaign as the Guardian of Time, it's not canon.
In fact, it contradicts the lore of previous games as it's already mentioned on those that the Guardian of Time is Hirin.
Merchants
Armour Merchant
(First District [6])
Unit ID: 2121INVENTORY Item Type Level Price (gold per item) Mended Scout Cap of Fame Helmet 8 60 Plain Hammer of Retribution Hammer 9 28 Protective Suede Cap of the Fire Walkers Helmet 9 36 Mended Leather Armor of Deflection Armor 9 64 Old Dagger of the Night Dagger 10 32 Mended Scout Jerkin of Regeneration Armour 10 64 Noble Shield of Recovery Shield 11 40 Unstable Battle Axe of the Flame Axe 11 40 Old Falchion of the Life Thief Sword 11 47 Protective Fencer Armor of Regeneration Armour 11 80 Stormcaller Bow 11 177 Dragon Barrette Helmet 11 214 Protective Buckler of Recovery Shield 12 36 Windspeaker Helmet Helmet 12 253 Thunder in the West Hammer 14 300 Bladedancer's Robe Armour 14 600 Redwood Crossbow Crossbow 16 495 Merchant Kurt
(Marketplace)INVENTORY Item Type Level Price (gold per item) Blade Dancer Brooch Helmet 10 159 Stormcaller Bow 11 177 Moonsilver Blade Dagger 10 148 Dragon Barrette Helmet 11 214 Light Stalker Armor Armor 9 255 Brooch of the Trench fighters Helmet 12 253 Light Brooch Helmet 12 253 Steelwall Shield 11 173 Foeslayer Axe 11 173 Sheet Metal Ring Ring 14 150 Lonely Heart Amulet 14 225 Orc Hunter Armor Armor 16 990 Merchant Nadya
(Marketplace)INVENTORY Item Type Level Price (gold per item) Crude Club of the Light Club 3 5 Disenchanted Kukri of Frozen Wrath Dagger 5 11 Disenchanted Gladius of the Blood Thief Sword 6 11 Brittle Mace of Channeling Mace 8 18 Disenchanted Orc Bow of Retribution Bow 5 10 Brittle Short Bow of the Flame Bow 7 18 Windwalker Staff Staff 5 105
Quests
The Trials of the Guardians
Pass all tests of the islands
- The ghost of Craig Un'Shallach wanted you to come here. He insisted that you should contact the Guardians to get their help in the fight against the Nameless.
These mysterious , called the Stepping Stones, are the only path to the Guardians' location. Visit each island and pass all the trials.
- 1
Trial of Hirin
Deliver all 3 messages
The trial of Hirin is to find three people in the maze and pass on the correct message to them.
Good thing you can start it over if you fail. Just touch the Guardian Stone again.- Stranger (Time Counter) 💡It is time
- Stranger (Lunatic) 💡Makkebitay quperiajot!
- Stranger (Messenger) 💡I'm the messenger.
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To Whom It May Concern
Yeah, but who is the addressee? Hirin's got a strange sense of humour.
This will be hard without any knowledge...
Oh, wait a second, did I say knowledge? Ereon should have an island here too... 💡Einar
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- Stranger (Time Counter) 💡
- 2
Trial of Elen
Walk on the path of the hunt and defeat all high-prize game you come across
The trial of Elen invites you to a hunt. Follow the path and hunt the wild beasts wandering around.
You can call yourself a true hunter only if you run down all of them. - 3
Trial of Zerbo
Sneak through the city
Sneak through the city without raising any attention.
Don't get into a fight. No blood should be spilled – not even yours. - 4
The Fourth Trial
Survive the night
Make it through the night alive on this mysterious island.
Watch out for any new company. They might be far from friendly. - 5
Trial of Niethalf
Reach the mother lode
Niethalf bestowed leadership of a group of dwarves on you. Battling giants and golems, you should fight your way to the mother lode in the cave.
Your trial is completed when the dwarves reach the Adamantinum and you've cleansed all corridors of your enemies. - 6
Trial of Ereon
Tell the Guardian Stone the name of the one who tells only the truth
Speak to all 5 people here, and find out who is the only truly honest person.
Return to the Guardian Stone then and tell the stone the name you have puzzled out.💡Urgi - 7
Trial of Shanna
Protect the Great Old Tree from the attacks
There is a tree standing in the centre of this island, the Great Old Tree. She is harassed by demonic creatures.
Protect her from the attacks, and heal her with the magical essences you find.
The stone said your life depends on the tree, so you'd better make sure she lives, because there won't be a second chance here. - 8
The Eighth Trial
Reach the portal on the other side of the island
A strange trial. It wants you to walk over to the other side and use the portal there.
Is that it? - 9
The Ninth Trial
Complete the construction of the Ziggurat
Protect the construction of the Ziggurat from the attacks of the elementals. The construction ends when all 4 levels are done.
The stone also hinted that your life ends when the Ziggurat is destroyed, so make every effort to reach your goal. - 10
Trial of Tiara
Solve the puzzle by activating the pedestals in the correct order
Solve the puzzle in order, to open the portal to the Realm of the Gods.
The island is all marble and columns. There are 8 pedestals with objects, some of them can even be turned around.
You need to find the right direction and the correct activation order. Each correct move will feed the holy fire of Tiara.💡- The Torch: The dawn of day, but light illuminated the darkness of a cold night.
- The Knight: In the flickering lights, a knight in full attire stood still, facing the rising sun. (Rotate the Knight to the Sword)
- The Sword: My sword for gold!, shouted he, for treasures, were his heart's desire. (Rotate the Sword to the Chest)
- The Chest: And out he rode into the clear morning, to once again defy the crystalline foe. (Rotate the Chest to the Crystal)
- The Crystal: Wherever he would find her, he'd fight her with his sword and shield.
- The Shield: His foe, the crystal witch, who stole his treasured cup. (Rotate the Shield to the Cup)
- The Cup: In the end he found and killed her with a mighty blow.
- The Cauldron: Her limp body fell lifeless. A huge fire spread out, engulfing the knight holding the treasured cup in his hands.
- The ghost of Craig Un'Shallach wanted you to come here. He insisted that you should contact the Guardians to get their help in the fight against the Nameless.
Sidequests
- 1
Colin's Diary
Find all pages of the diary
Colin asked you to collect all the pages of his diary.
The pages can be everywhere on the islands, including on any you've already visited. 💡Here are the pages' locations in no special order, some can be found during the normal progression of the main quest, others require returning to previous islands.- First page of Colin's diary - Shanna's Island
- Second page of Colin's diary - Hirin's Island (it's in the bottom right nook to the right from the Time Counter)
- Third page of Colin's diary - Niethalf's Island
- Fourth page of Colin's diary - Zerbo's Island (north from the jealous husband, Zoraeen))
- Fifth page of Colin's diary - Elen's Island (nearby to where the Spiders were)
- Last page of Colin's diary - Fourth Trial (Nor's) Island (dropped by an Undead in the final wave)
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Proof
Deliver the notes to Jasse in Westguard
You've collected all the pages. Colin's wish is that you bring them back to his niece Jasse, who lives in Westguard.
- 1