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=Spellforce 2: Shadow Wars= | |||
Spellforce 2: Shadow Wars is a blend between an RTS and an RPG developped by Phenomic Game Development and published by JoWood Production. It was released on PC in 2006. It follows [[Spellforce: The Order of Dawn]] published in 2003. | Spellforce 2: Shadow Wars is a blend between an RTS and an RPG developped by Phenomic Game Development and published by JoWood Production. It was released on PC in 2006. It follows [[Spellforce: The Order of Dawn]] published in 2003. | ||
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*[[Mordecay]] | *[[Mordecay]] | ||
*[[Ur]] | *[[Ur]] | ||
*[[Malacay]] | *[[Janus Malacay|Malacay]] | ||
|;[[Humans]] | |;[[Humans]] | ||
*[[Baron Ortbrandt]] | *[[Baron Ortbrandt]] | ||
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[[Bor]] joins his brother, [[The Soul Carrier]], that just came back from his journey. On their way to their home, they quickly find out that the army of [[The Pact|the Pact]] is approaching thanks to [[Nightsong]]. After having pushed back the first wave, [[Ur| Ur, the Patriarch]] asks the Soul Carrier to go with Nightsong on her way to inform the [[King Ulf]] of the arrival of the [[Shadows|shadows]] and bring back an army able to confront the Pact. | [[Bor]] joins his brother, [[The Soul Carrier]], that just came back from his journey. On their way to their home, they quickly find out that the army of [[The Pact|the Pact]] is approaching thanks to [[Nightsong]]. After having pushed back the first wave, [[Ur| Ur, the Patriarch]] asks the Soul Carrier to go with Nightsong on her way to inform the [[King Ulf]] of the arrival of the [[Shadows|shadows]] and bring back an army able to confront the Pact. | ||
At the castle of [[Sevenkeeps]], Ulf doesn't listen to either of them. [[Einar]] suggests the Soul Carrier to gather a small army of dwarves and elves in order to attack [[The Needle|the Bulwark]], an immense fortress on the only way to go back home, as the previous one is blocked. While doing so, the Soul Carrier stops the pest epidemic at Sevenkeeps, convincing the king to help him take down the Bulwark. | At the castle of [[Sevenkeeps]], Ulf doesn't listen to either of them. [[Einar]] suggests the Soul Carrier to gather a small army of dwarves and elves in order to attack [[The Needle|the Bulwark]], an immense fortress on the only way to go back home, as the previous one is blocked. While doing so, the Soul Carrier stops the pest epidemic at Sevenkeeps, convincing the king to help him take down the Bulwark. After taking it down, the Soul Carrier brings back to life [[Kor]], an orc leader, thinking that it could only bring good. | ||
When coming back at [[The Iron Fields]], it is already too late, as Shaikur is nearly destroyed, Ur defeated by [[Devourers| a devourer]] and brung to Shal, and townsfolk given as food for the devourer. After freeing the Iron Fields from the Pact, the Soul Carrier decides to free Ur at Shal but [[The Realm]] won't follow him. Thanks to Kor that he saved earlier, he manages to gain the help of [[The Clans]]. To go to Shal, they must first go thought the fortress of [[Dragh Lur]], protected by shadows, making it near impossible to conquer. | |||
To solve this problem, the Soul Carrier forges a new [[Shadow Ring (Spellforce 2)|Shadow Ring]], a ring able to see shadows. After doing so, [The Shadow Warrior]] tells the Soul Carrier how the shadows are slaves of Sorvina and can only stop to serve her after the [[Shadow Mirror]] will no longer be in her grasp. After retrieving the mirror, the Clans finally attack Dragh Lur and without the shadows, in quickly falls. | |||
At Shal, the Soul Carrier is kidnapped by Sorvina. She drinks his dragon blood in order to gain eternal youth and bring back [[Nazshar]] but instead the soul of Malacay gains control of her body. He flees to his laboratory at the [[Steel Cost] to start making a swarm of [[Malars|malars]] to take over Eo. The Soul Carrier follows him and is finally able to take down Malacay and the curse of the Shaikan. | |||
==Maps== | |||
*[[The Iron Fields (Shadow Wars)|The Iron Fields]] | |||
*[[Norimar (Shadow Wars)|Norimar]] | |||
*[[Rushwater Downs (Shadow Wars)|Rushwater Downs]] | |||
*[[Sevenkeeps (Shadow Wars)|Sevenkeeps]] | |||
*[[Westguard (Shadow Wars)|Westguard]] | |||
*[[Underhall (Shadow Wars)|Underhall]] | |||
*[[Dun Mora (Shadow Wars)|Dun Mora]] | |||
*[[The Needle (Shadow Wars)|The Needle]] | |||
*[[The Gate of Swords (Shadow Wars)|The Gate of Swords]] | |||
*[[Uram Gor (Shadow Wars)|Uram Gor]] | |||
*[[The Fireforge (Shadow Wars)|The Fireforge]] | |||
*[[The Magnet Stones (Shadow Wars)|The Magnet Stones]] | |||
*[[The Crater (Shadow Wars)|The Crater]] | |||
*[[Tuscari Wasteland (Shadow Wars)|Tuscari Wasteland]] | |||
*[[Dragh Lur (Shadow Wars)|Dragh Lur]] | |||
*[[Shal (Shadow Wars|Shal]] | |||
*[[The Crystal Waste (Shadow Wars)|The Crystal Waste]] | |||
*[[The Song Glass (Shadow Wars)|The Song Glass]] | |||
*[[The Crystal Forest (Shadow Wars)|The Crystal Forest]] | |||
*[[Steel Shore (Shadow Wars)|Steel Shore]] |
Revision as of 15:56, 2 December 2022
Spellforce 2: Shadow Wars
Spellforce 2: Shadow Wars is a blend between an RTS and an RPG developped by Phenomic Game Development and published by JoWood Production. It was released on PC in 2006. It follows Spellforce: The Order of Dawn published in 2003.
The story of the game focuses on a Shaikan (later called The Soul Carrier) who tries to save his home, Shaikur, from the threat of the Pact, as well as explaining the story behing the race of the Shaikans.
It has three extensions : Spellforce 2: Dragon Storm, Spellforce 2: Faith in Destiny and Spellforce 2: Demons of the Past.
It later was blend with Spellforce 2: Dragon Storm in an edition called Spellforce 2 Gold Edition.
Gameplay
Heroes
Shadow Wars introduces a new outlook of the heroes. Instead of being summoned at a hero monument, they instead join your party and stay with you for the whole game. A party is formed of the avatar, five heroes and two companions who, unlike the heroes, can't be managed by the player and may leave the party during the game.
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Factions
Instead of The Order of Dawn having playable races, Shadow Wars has playable factions which are made of 3 different races. Each faction has a dozen of units and its own titan.
- Factions
Campaign
Main Characters
Story
Bor joins his brother, The Soul Carrier, that just came back from his journey. On their way to their home, they quickly find out that the army of the Pact is approaching thanks to Nightsong. After having pushed back the first wave, Ur, the Patriarch asks the Soul Carrier to go with Nightsong on her way to inform the King Ulf of the arrival of the shadows and bring back an army able to confront the Pact.
At the castle of Sevenkeeps, Ulf doesn't listen to either of them. Einar suggests the Soul Carrier to gather a small army of dwarves and elves in order to attack the Bulwark, an immense fortress on the only way to go back home, as the previous one is blocked. While doing so, the Soul Carrier stops the pest epidemic at Sevenkeeps, convincing the king to help him take down the Bulwark. After taking it down, the Soul Carrier brings back to life Kor, an orc leader, thinking that it could only bring good.
When coming back at The Iron Fields, it is already too late, as Shaikur is nearly destroyed, Ur defeated by a devourer and brung to Shal, and townsfolk given as food for the devourer. After freeing the Iron Fields from the Pact, the Soul Carrier decides to free Ur at Shal but The Realm won't follow him. Thanks to Kor that he saved earlier, he manages to gain the help of The Clans. To go to Shal, they must first go thought the fortress of Dragh Lur, protected by shadows, making it near impossible to conquer.
To solve this problem, the Soul Carrier forges a new Shadow Ring, a ring able to see shadows. After doing so, [The Shadow Warrior]] tells the Soul Carrier how the shadows are slaves of Sorvina and can only stop to serve her after the Shadow Mirror will no longer be in her grasp. After retrieving the mirror, the Clans finally attack Dragh Lur and without the shadows, in quickly falls.
At Shal, the Soul Carrier is kidnapped by Sorvina. She drinks his dragon blood in order to gain eternal youth and bring back Nazshar but instead the soul of Malacay gains control of her body. He flees to his laboratory at the [[Steel Cost] to start making a swarm of malars to take over Eo. The Soul Carrier follows him and is finally able to take down Malacay and the curse of the Shaikan.
Maps
- The Iron Fields
- Norimar
- Rushwater Downs
- Sevenkeeps
- Westguard
- Underhall
- Dun Mora
- The Needle
- The Gate of Swords
- Uram Gor
- The Fireforge
- The Magnet Stones
- The Crater
- Tuscari Wasteland
- Dragh Lur
- Shal
- The Crystal Waste
- The Song Glass
- The Crystal Forest
- Steel Shore