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Spellforce 2: Shadow Wars: Difference between revisions

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==Story==
[[Bor]] joins his brother, [[The Soul Carrier]], that just came back from his journey. On their way to their home, they quickly find out that the army of [[The Pact|the Pact]] is approaching thanks to [[Nightsong]]. After having pushed back the first wave, [[Ur| Ur, the Patriarch]] asks the Soul Carrier to go with Nightsong on her way to inform the [[King Ulf]] of the arrival of the [[Shadows|shadows]] and bring back an army able to confront the Pact.
At the castle of [[Sevenkeeps]], Ulf doesn't listen to either of them. [[Einar]] suggests the Soul Carrier to gather a small army of dwarves and elves in order to attack [[The Needle|the Bulwark]], an immense fortress on the only way to go back home, as the previous one is blocked. While doing so, the Soul Carrier stops the pest epidemic at Sevenkeeps, convincing the king to help him take down the Bulwark.

Revision as of 15:13, 2 December 2022

Spellforce 2: Shadow Wars

Spellforce 2: Shadow Wars is a blend between an RTS and an RPG developped by Phenomic Game Development and published by JoWood Production. It was released on PC in 2006. It follows Spellforce: The Order of Dawn published in 2003.

The story of the game focuses on a Shaikan (later called The Soul Carrier) who tries to save his home, Shaikur, from the threat of the Pact, as well as explaining the story behing the race of the Shaikans.

It has three extensions : Spellforce 2: Dragon Storm, Spellforce 2: Faith in Destiny and Spellforce 2: Demons of the Past.

It later was blend with Spellforce 2: Dragon Storm in an edition called Spellforce 2 Gold Edition.

Gameplay

Heroes

Shadow Wars introduces a new outlook of the heroes. Instead of being summoned at a hero monument, they instead join your party and stay with you for the whole game. A party is formed of the avatar, five heroes and two companions who, unlike the heroes, can't be managed by the player and may leave the party during the game.


Heroes
Companions

Factions

Instead of The Order of Dawn having playable races, Shadow Wars has playable factions which are made of 3 different races. Each faction has a dozen of units and its own titan.

Factions

Campaign

Main Characters

Shaikan
Humans
Dwarves
Elves
Orcs
Norcaines
Shadows

Story

Bor joins his brother, The Soul Carrier, that just came back from his journey. On their way to their home, they quickly find out that the army of the Pact is approaching thanks to Nightsong. After having pushed back the first wave, Ur, the Patriarch asks the Soul Carrier to go with Nightsong on her way to inform the King Ulf of the arrival of the shadows and bring back an army able to confront the Pact.

At the castle of Sevenkeeps, Ulf doesn't listen to either of them. Einar suggests the Soul Carrier to gather a small army of dwarves and elves in order to attack the Bulwark, an immense fortress on the only way to go back home, as the previous one is blocked. While doing so, the Soul Carrier stops the pest epidemic at Sevenkeeps, convincing the king to help him take down the Bulwark.