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= | =SpellForce 2: Shadow Wars= | ||
Spellforce 2: Shadow Wars is a blend between an RTS and an RPG developped by Phenomic Game Development and published by JoWood Production. It was released on PC in 2006. It follows [[Spellforce: The Order of Dawn]] published in 2003. | Spellforce 2: Shadow Wars is a blend between an RTS and an RPG developped by Phenomic Game Development and published by JoWood Production. It was released on PC in 2006. It follows [[Spellforce: The Order of Dawn]] published in 2003. | ||
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*[[Jandrim Windhammer]] | *[[Jandrim Windhammer]] | ||
*[[Skadjir Bloodaxe]] | *[[Skadjir Bloodaxe]] | ||
*[[ | *[[Thane Wulfgar]] | ||
}} | }} | ||
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*[[The First Shadow]] | *[[The First Shadow]] | ||
}} | }} | ||
{{Columns-list}} | {{Columns-list}} | ||
===Story=== | ===Story=== | ||
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At the castle of [[Sevenkeeps]], Ulf doesn't listen to either of them. [[Einar]] suggests the Soul Carrier to gather a small army of dwarves and elves in order to attack [[The Needle|the Bulwark]], an immense fortress on the only way to go back home, as the previous one is blocked. While doing so, the Soul Carrier stops the pest epidemic at Sevenkeeps, convincing the king to help him take down the Bulwark. After taking it down, the Soul Carrier brings back to life [[Kor]], an orc leader, thinking that it could only bring good. | At the castle of [[Sevenkeeps]], Ulf doesn't listen to either of them. [[Einar]] suggests the Soul Carrier to gather a small army of dwarves and elves in order to attack [[The Needle|the Bulwark]], an immense fortress on the only way to go back home, as the previous one is blocked. While doing so, the Soul Carrier stops the pest epidemic at Sevenkeeps, convincing the king to help him take down the Bulwark. After taking it down, the Soul Carrier brings back to life [[Kor]], an orc leader, thinking that it could only bring good. | ||
When coming back at [[The Iron Fields]], it is already too late, as Shaikur is nearly destroyed, Ur defeated by [[Devourers| a devourer]] and brung to Shal, and townsfolk given as food for the devourer. After freeing the Iron Fields from the Pact, the Soul Carrier decides to free Ur at Shal but [[The Realm]] won't follow him. Thanks to Kor that he saved earlier, he manages to gain the help of [[The Clans]]. To go to Shal, they must first go thought the fortress of [[Dragh Lur]], protected by shadows, making it near impossible to conquer. | When coming back at [[The Iron Fields]], it is already too late, as Shaikur is nearly destroyed, Ur defeated by [[Devourers| a devourer]] and brung to Shal, and townsfolk given as food for the devourer. After freeing the Iron Fields from the Pact, the Soul Carrier decides to free Ur at Shal but [[The Realm]] won't follow him. Thanks to Kor that he saved earlier, he manages to gain the help of [[The Clans]]. To go to Shal, they must first go thought the fortress of [[Dragh'Lur]], protected by shadows, making it near impossible to conquer. | ||
To solve this problem, the Soul Carrier forges a new [[Shadow Ring (Spellforce 2)|Shadow Ring]], a ring able to see shadows. After doing so, [The Shadow Warrior]] tells the Soul Carrier how the shadows are slaves of Sorvina and can only stop to serve her after the [[Shadow Mirror]] will no longer be in her grasp. After retrieving the mirror, the Clans finally attack Dragh Lur and without the shadows, in quickly falls. | To solve this problem, the Soul Carrier forges a new [[Shadow Ring (Spellforce 2)|Shadow Ring]], a ring able to see shadows. After doing so, [The Shadow Warrior]] tells the Soul Carrier how the shadows are slaves of Sorvina and can only stop to serve her after the [[Shadow Mirror]] will no longer be in her grasp. After retrieving the mirror, the Clans finally attack Dragh'Lur and without the shadows, in quickly falls. | ||
At Shal, the Soul Carrier is kidnapped by Sorvina. She drinks his dragon blood in order to gain eternal youth and bring back [[Nazshar]] but instead the soul of Malacay gains control of her body. He flees to his laboratory at the [[Steel Cost]] to start making a swarm of [[Malars|malars]] to take over Eo. The Soul Carrier follows him and is finally able to take down Malacay and the curse of the Shaikan. | At Shal, the Soul Carrier is kidnapped by Sorvina. She drinks his dragon blood in order to gain eternal youth and bring back [[Nazshar]] but instead the soul of Malacay gains control of her body. He flees to his laboratory at the [[Steel Cost]] to start making a swarm of [[Malars|malars]] to take over Eo. The Soul Carrier follows him and is finally able to take down Malacay and the curse of the Shaikan. | ||
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*[[The Magnet Stones (Shadow Wars)|The Magnet Stones]] | *[[The Magnet Stones (Shadow Wars)|The Magnet Stones]] | ||
*[[The Crater (Shadow Wars)|The Crater]] | *[[The Crater (Shadow Wars)|The Crater]] | ||
*[[Tuscari | *[[Tuscari Desert (Shadow Wars)|Tuscari Desert]] | ||
*[[Dragh Lur (Shadow Wars)|Dragh Lur]] | *[[Dragh'Lur (Shadow Wars)|Dragh'Lur]] | ||
*[[Shal (Shadow Wars|Shal]] | *[[Shal (Shadow Wars)|Shal]] | ||
*[[The Crystal | *[[The Crystal Wastes (Shadow Wars)|The Crystal Wastes]] | ||
*[[The Song Glass (Shadow Wars)|The Song Glass]] | *[[The Song Glass (Shadow Wars)|The Song Glass]] | ||
*[[The Crystal Forest (Shadow Wars)|The Crystal Forest]] | *[[The Crystal Forest (Shadow Wars)|The Crystal Forest]] | ||
*[[Steel Shore (Shadow Wars)|Steel Shore]] | *[[The Steel Shore (Shadow Wars)|The Steel Shore]] | ||
== | ===Main Quests=== | ||
The | {{Columns-list| | ||
;[[Shadow Dance]] | |||
#[[Coming Home]] | |||
##[[Lya (Quest)|Lya]] | |||
###[[The Blood Ritual]] | |||
##[[The Pact Attacks]] | |||
###[[Nightsong (Quest 1)|Nightsong]] | |||
###[[Protect her Life]] | |||
###[[Alarm]] | |||
###[[Help from the Humans]] | |||
###[[Break through the Ring]] | |||
###[[Ur, the Patriarch (Quest)|Ur, the Patriarch]] | |||
|;[[Threatened Homeland]] | |||
#[[Nightsong and the Message for the King]] | |||
##[[To Norimar]] | |||
##[[On the Way to the Falcons of Norimar]] | |||
##[[The Watchfires]] | |||
###[[The First Watchfire]] | |||
###[[The Second Watchfire]] | |||
##[[The Horn of the Falcons]] | |||
###[[Secure the Horn]] | |||
###[[The Horn must sound.]] | |||
##[[Return to the Castle]] | |||
##[[Falkmar (Quest)|Falkmar]] | |||
##[[The Supply Unit]] | |||
###[[The First Command]] | |||
###[[Through the Undead]] | |||
###[[The Vault of the Undead]] | |||
###[[To Rushwater Downs]] | |||
##[[Rescue for Lyraine]] | |||
###[[Break through the siege around Lyraine.]] | |||
##[[Master Matricus]] | |||
##[[Against the Iron Storm]] | |||
###[[The Eastern Defense]] | |||
###[[Defend Lyraine]] | |||
###[[The End of the Attacks]] | |||
##[[Return to Matricus]] | |||
##[[The Old Order Stronghold]] | |||
###[[The Portal Stone]] | |||
##[[To Sevenkeeps]] | |||
##[[The King of the Highmark]] | |||
##[[A Friend]] | |||
#[[The Catapults of Underhall]] | |||
##[[The Ambassador of the Dwarves]] | |||
##[[The Sobering Up Potion]] | |||
###[[Bitter Lye (Quest)|Bitter Lye]] | |||
###[[The Respect of the Priests]] | |||
###[[Crystal Vial (Quest)|Crystal Vial]] | |||
###[[The Favor of the Craftsmen]] | |||
###[[Jared's Mixture]] | |||
###[[Talk to Jared]] | |||
##[[In the Home of the Dwarves]] | |||
###[[The Power of the Portal Stone]] | |||
###[[To Underhall]] | |||
##[[Ruler of Underhall]] | |||
###[[The Way unto the Mountain]] | |||
###[[The Thane]] | |||
###[[Through the Mine]] | |||
###[[Open the Inner Gates]] | |||
###[[The Heart of Niethalf]] | |||
###[[Down with Iuan]] | |||
###[[The Way out of the Mine]] | |||
###[[Reinforcement]] | |||
###[[One after the Other]] | |||
###[[United Forces]] | |||
###[[United in Death]] | |||
###[[Back to Sevenkeeps]] | |||
#[[The Bows of Dun Mora]] | |||
##[[The Morhir]] | |||
###[[The Ambassadress of the Elves]] | |||
###[[Hagard, the Magician]] | |||
###[[The Snakenettle]] | |||
###[[Never trust a Magician]] | |||
###[[The Magician]] | |||
####[[The Trust of the Magicians]] | |||
###[[The Militia]] | |||
####[[Jobs for the Militia]] | |||
###[[Dubious Magic]] | |||
###[[To Dun Mora]] | |||
##[[A New Hope]] | |||
###[[Queen Sansha (Quest)|Queen Sansha]] | |||
###[[The Mourning Ghosts]] | |||
###[[Redeem the Lonely Mourning Ghost]] | |||
###[[Redeem the Angry Mourning Ghost]] | |||
###[[Redeem the Wild Mourning Ghost]] | |||
###[[Redeem the Frightened Mourning Ghost]] | |||
###[[Redeem the Greedy Mourning Ghost]] | |||
##[[From the Depths]] | |||
###[[Back to the Queen]] | |||
###[[Time is Running]] | |||
###[[The First Battle]] | |||
###[[They're Coming Back]] | |||
###[[Back underneath the Ground]] | |||
##[[The Archers of the Morhir]] | |||
###[[Elven Oath]] | |||
###[[The Battle begins]] | |||
#[[Rescue for the Iron Fields]] | |||
##[[Nightsong's Kidnapping]] | |||
###[[Talk to Redmond]] | |||
###[[Search in the Northeast]] | |||
###[[Hagard's Return]] | |||
###[[To the Needle]] | |||
##[[Matricus and the Griffons]] | |||
##[[Through the Bulwark]] | |||
###[[A New Command]] | |||
###[[The First Wave]] | |||
###[[Tactics]] | |||
###[[The Order Griffons]] | |||
###[[Storm]] | |||
###[[The Breaking-Up of the Dark Ones]] | |||
###[[On to the Iron Fields]] | |||
##[[Against the Shadows]] | |||
###[[Council of War]] | |||
###[[Griffons to the Outposts]] | |||
###[[A Sacrifice for the Treants]] | |||
###[[Elen's Call]] | |||
##[[Shaikur (Quest)|Shaikur]] | |||
###[[Storm the Fortress]] | |||
###[[Revenge (Quest 1)|Revenge]]| | |||
;[[Ur, the Patriarch (Act)|Ur, the Patriarch]] | |||
#[[The Clans (Chapter)|The Clans]] | |||
##[[To the Swordwall]] | |||
###[[Old Enemies]] | |||
###[[Through the Gate]] | |||
###[[The Iron Lord (Quest 1)|The Iron Lord]] | |||
##[[Shadow and Light]] | |||
###[[Nightsong (Quest 2)|Nightsong]] | |||
###[[The Freetraders (Quest 1)|The Freetraders]] | |||
###[[Mordecay (Quest)|Mordecay]] | |||
###[[Zanza's Order]] | |||
###[[The Messenger (Quest)|The Messenger]] | |||
#[[The Shadow Ring (Chapter)|The Shadow Ring]] | |||
##[[A Question]] | |||
###[[Kor's Oracle]] | |||
###[[The Oracle (Quest)|The Oracle]] | |||
###[[The Test]] | |||
##[[The Abandoned Forge]] | |||
###[[To Uram Gor]] | |||
###[[Through the Burning Plains]] | |||
###[[Old Art of Forging]] | |||
##[[The Gate of the Nameless]] | |||
###[[Fortifying the Position]] | |||
###[[The Gate]] | |||
##[[Through the Valley of Ashes]] | |||
###[[Gauntlet Run]] | |||
###[[Chaos Nodes]] | |||
###[[The Lord Steward]] | |||
###[[On to the Fireforge]] | |||
##[[The Barbarians]] | |||
###[[Allies]] | |||
###[[Upward]] | |||
##[[The Fireforge (Quest)|The Fireforge]] | |||
###[[Into the Old Town]] | |||
###[[Look for the Key]] | |||
###[[Let Vlad open the Gate]] | |||
###[[The Last Ring]] | |||
###[[Volcano Forge]] | |||
###[[Essence of Heat (Quest)|Essence of Heat]] | |||
###[[Yellow Fire]] | |||
#[[The Black Mirror (Chapter)|The Black Mirror]] | |||
##[[The Shadow Warrior (Quest)|The Shadow Warrior]] | |||
##[[The Forgotten Lands]] | |||
###[[The Freetraders (Quest 2)|The Freetraders]] | |||
###[[Library of Memories]] | |||
###[[The Forgotten Portal]] | |||
##[[Thunderfists]] | |||
##[[The Magnet Stones (Quest)|The Magnet Stones]] | |||
##[[The Banned Portal]] | |||
###[[Skull Castle]] | |||
###[[The Spell is Broken]] | |||
##[[The Bone Wall (Quest 1)|The Bone Wall]] | |||
###[[The Bone Wall (Quest 2)|The Bone Wall]] | |||
###[[Naugron, Guardian of the Mirror]] | |||
###[[Pledge]] | |||
#[[The Storm on Dragh'Lur]] | |||
##[[The Storm Begins]] | |||
##[[The Iron Lord (Quest 2)|The Iron Lord]] | |||
##[[Through the Sanctuaries]] | |||
###[[The Stone God]] | |||
###[[To Dragh'Lur]] | |||
###[[When the humans became cheeky...]] | |||
###[[Sorok (Quest)|Sorok]] | |||
###[[Human Sacrifices]] | |||
###[[The Preserver Must Live]] | |||
###[[Souls for the Guardians]] | |||
###[[Shygalla, the Mother]] | |||
###[[Zarach's Menials]] | |||
###[[Hammer and Anvil]] | |||
##[[The Ruler of the Norcaine]] | |||
##[[The March to the Fortress]] | |||
###[[Through the Swamp]] | |||
###[[Traps]] | |||
##[[The Impregnable]] | |||
###[[Tower Wall]] | |||
###[[Revenge (Quest 2)|Revenge]] | |||
}} | |||
{{Columns-list | |||
|;[[Malacay (Act)|Malacay]] | |||
#[[The Rebellion]] | |||
##[[Captured]] | |||
##[[Carrier of the Seal]] | |||
##[[Civil War]] | |||
##[[Hunt for Malacay]] | |||
##[[Common Cause]] | |||
##[[To the Crystal Wastes]] | |||
#[[The Hunt]] | |||
##[[To the Crystal Forest]] | |||
##[[The Book D'arh (Quest)|The Book D'arh]] | |||
###[[Complete the Book]] | |||
###[[Fire]] | |||
###[[Ice]] | |||
###[[Earth]] | |||
##[[To the Crystal Mountain]] | |||
###[[To the Laboratory]] | |||
###[[The Wrong Enemy]] | |||
###[[Stone grinds Sword]] | |||
###[[Shadows (Quest)|Shadows]] | |||
###[[The Melody of Magic]] | |||
###[[Crystal Puzzle]] | |||
##[[Malacay's Hideout]] | |||
###[[A Strange Mosaic]] | |||
###[[Mosaic]] | |||
###[[The Last Journey]] | |||
#[[Father]] | |||
##[[The Secret Fortress]] | |||
##[[Blood of My Blood]] | |||
###[[To the North]] | |||
###[[To the Blood Temple]] | |||
###[[A Thousand Years of Dying]] | |||
}} | |||
{{Columns-list}} | |||
==Free Game Mode== | |||
Free Game Mode is one of the two mutliplayer mode in Shadow Wars. Up to 3 players can play together, or it can be played in solo. The player is given quests in [[Westguard (Free Game Mode)|Westguard]] and can play maps in any order and redo them any time they want, each labeled with the intended level for the avatar to play them. | |||
=== | ===Main Characters=== | ||
{{Columns-list| | |||
;[[Westguard]] | |||
*[[Tor Halicos]] | |||
*[[Jandrim Windhammer]] | |||
*[[Ylia]] | |||
|;[[The Cult]] | |||
*[[The Prophet]] | |||
*[[Lord Steward]] | |||
*[[Mardagant]] | |||
|;[[The Guardians]] | |||
*[[Zerbo]] | |||
*[[Niethalf]] | |||
}} | |||
{{Columns-list}} | |||
===Story=== | |||
This event make the avatar question Tor Halicos, who refuses to answer them. After doing some researches with [[Jandrim Windhammer|Jandrim]], they find that Tor Halicos helps a group called [[The Cult]]. He explains that it is because they hold hostage of [[Asha]], in whom he has a great affection. After saving her, Asha tells the party that the Cult controls a [[Guardians|god]], [[Zerbo]], and plan to destroy his former self so he is reborn in a new form. After conjuring [[Niethalf]] to fight Zerbo, the avatars of the two gods are destroyed. | The avatar joins the [[Hand of the Dragon]], a group of shaikan mercenaries founded during the events of the campaign. As its leader, [[Tor Halicos]] gives various tasks to the avatar. After proving that they are worthy to join the Hand, Tor quickly tasks the avatar a more personal request, which is to free a "friend" at [[Dragh Lur (Free Game Mode)|Dragh Lur]]. Later, the task is to move freetraders to a safe place in [[Tuscari Wasteland (Free Game Mode)|Tuscari Wasteland]], where they are then all killed by demons. | ||
This event make the avatar question Tor Halicos, who refuses to answer them. After doing some researches with [[Jandrim Windhammer|Jandrim]], they find that Tor Halicos helps a group called [[The Cult]]. He explains that it is because they hold hostage of [[Asha]], in whom he has a great affection. After saving her, Asha tells the party that the Cult controls a [[The Guardians|god]], [[Zerbo]], and plan to destroy his former self so he is reborn in a new form. After conjuring [[Niethalf]] to fight Zerbo, the avatars of the two gods are destroyed. | |||
After this event, the Cult casted [[The Bone Spell]] on Sevenkeeps, turning all the citizen into undeads. To stop them, the avatar broke the [[Power Crystal]] powering a magical barrier, but too late, as Zerbo has already reincarnated between five of his disciples, including [[The Prophet]]. After defeating several [[Incarnation of the Red God]], the avatar confronted the weaken prophet at [[The Crater (Free Game Mode)|The Crater]], defeated him and put an end to the plans of the Cult. | After this event, the Cult casted [[The Bone Spell]] on Sevenkeeps, turning all the citizen into undeads. To stop them, the avatar broke the [[Power Crystal]] powering a magical barrier, but too late, as Zerbo has already reincarnated between five of his disciples, including [[The Prophet]]. After defeating several [[Incarnation of the Red God]], the avatar confronted the weaken prophet at [[The Crater (Free Game Mode)|The Crater]], defeated him and put an end to the plans of the Cult. | ||
===Maps=== | |||
*[[Westguard (Free Game Mode)|Westguard]] | |||
*[[Rushwater Downs (Free Game Mode)|Rushwater Downs]] | |||
*[[The Gate of Swords (Free Game Mode)|The Gate of Swords]] | |||
*[[The Iron Fields (Free Game Mode)|The Iron Fields]] | |||
*[[Norimar (Free Game Mode)|Norimar]] | |||
*[[Dragh'Lur (Free Game Mode)|Dragh'Lur]] | |||
*[[Shal (Free Game Mode)|Shal]] | |||
*[[Gillyshire (Free Game Mode)|Gillyshire]] | |||
*[[The Icefangs (Free Game Mode)|The Icefangs]] | |||
*[[The Song Glass (Free Game Mode)|The Song Glass]] | |||
*[[Tuscari Desert (Free Game Mode)|Tuscari Desert]] | |||
*[[Uram Gor (Free Game Mode)|Uram Gor]] | |||
*[[The Magnet Stones (Free Game Mode)|The Magnet Stones]] | |||
*[[Howler Pass (Free Game Mode)|Howler Pass]] | |||
*[[Sundancer Plain (Free Game Mode)|Sundancer Plain]] | |||
*[[The Fireforge (Free Game Mode)|The Fireforge]] | |||
*[[Underhall (Free Game Mode)|Underhall]] | |||
*[[Ironheart Foothills (Free Game Mode)|Ironheart Foothills]] | |||
*[[Windtalker Gash (Free Game Mode)|Windtalker Gash]] | |||
*[[Summer's End (Free Game Mode)|Summer's End]] | |||
*[[The Judgement Stones (Free Game Mode)|The Judgement Stones]] | |||
*[[Sevenkeeps (Free Game Mode)|Sevenkeeps]] | |||
*[[The Steel Shore (Free Game Mode)|The Steel Shore]] | |||
*[[Dun Mora (Free Game Mode)|Dun Mora]] | |||
*[[The Needle (Free Game Mode)|The Needle]] | |||
*[[Sunspear Ridge (Free Game Mode)|Sunspear Ridge]] | |||
*[[The Crystal Forest (Free Game Mode)|The Crystal Forest]] | |||
*[[The Crystal Wastes (Free Game Mode)|The Crystal Wastes]] | |||
*[[The Sunken City (Free Game Mode)|The Sunken City]] | |||
*[[Nine Shadows Mountain (Free Game Mode)|Nine Shadows Mountain]] | |||
*[[The Crater (Free Game Mode)|The Crater]] | |||
===Main Quests=== | |||
;[[The Hand of the Dragon]] | |||
#[[Defense]] | |||
##[[The Honor Badges]] | |||
##[[Back to the Westguard]] | |||
##[[Rescue a Friend]] | |||
##[[A Queer Codger]] | |||
#[[The Freetraders]] | |||
##[[Bring them to Safety]] | |||
##[[Report]] | |||
##[[A Two-edged Sword]] | |||
##[[Wrong Game]] | |||
##[[What now?]] | |||
#[[The Cult (Chapter)|The Cult]] | |||
##[[Plans of the Cult]] | |||
##[[Report to Jandrim]] | |||
##[[Talk to Halicos]] | |||
##[[Aya (Quest)|Aya]] | |||
##[[The New/Old Halicos]] | |||
##[[Jandrim (Quest)|Jandrim]] | |||
#[[The Face of the Gods]] | |||
##[[The High Priests]] | |||
##[[Ready for the Conjuration]] | |||
##[[Fight of the Gods]] | |||
##[[The Mad God]] | |||
#[[The Bone Spell (Chapter)|The Bone Spell]] | |||
##[[Sevenkeeps (Quest)|Sevenkeeps]] | |||
##[[What is Going on Here?]] | |||
##[[Destroy the Spell Shield.]] | |||
##[[The Shield Will Break]] | |||
##[[The Bone Spell (Quest)|The Bone Spell]] | |||
##[[The King's Thanks]] | |||
##[[Ylia (Quest)|Ylia]] | |||
#[[Incarnation]] | |||
##[[The Incarnation of the Red God]] | |||
##[[The God Sleeps Again]] | |||
==Skirmish== | |||
Skirmish is the second multiplayer mode in Spellforce 2. It can be played up to 6 players (games are 1v1, 2v2, 3v3 or 1v1v1v1). This mode can also be played against the AI and you can have AI as your allies. | |||
Before starting a game, players can choose their team, their faction and which avatar they will use. There are 9 predetermined avatars to choose from or an avatar with level 30 in Free Game Mode can also be chosen. | |||
===Player setups=== | |||
{{Columns-list| | |||
;Avatars | |||
*[[Irianna]] | |||
*[[Ragnar]] | |||
*[[Caytlin]] | |||
*[[Wulfe]] | |||
*[[Sindare]] | |||
*[[Artimus]] | |||
*[[Anuir]] | |||
*[[Jeremiah]] | |||
*[[Joshua]] | |||
*[[Ashir]] (AI Pact only) | |||
*[[Caine (Skirmish)|Caine]] (AI Clan only) | |||
*[[Soma]] (AI Realm only) | |||
|;Heroes | |||
*[[Necromancer]] | |||
*[[Scout]] | |||
*[[Healer]] | |||
*[[Mentalist]] | |||
*[[Paladin]] | |||
*[[Elementalist]] | |||
*[[Skirmisher]] | |||
*[[Knight]] | |||
*[[Bowmaid]] | |||
*[[Avenger]] | |||
}} | |||
{{Columns-list}} | |||
===Maps=== | |||
*[[Ironheart Foothills (Skirmish)|Ironheart Foothills]] | |||
*[[Howler Pass (Skirmish)|Howling Pass]] | |||
*[[The Icefangs (Skirmish)|The Icefangs]] | |||
*[[Sundancer Plain (Skirmish)|Sundancer Plain]] | |||
*[[Gillyshire (Skirmish)|Gillyshire]] | |||
*[[The Judgement Stones (Skirmish)|The Judgement Stones]] | |||
*[[Summer's End (Skirmish)|Summer's End]] | |||
*[[The Sunken City (Skirmish)|The Sunken City]] | |||
*[[Sunspear Ridge (Skirmish)|Sunspear Ridge]] | |||
*[[Nine Shadows Mountain (Skirmish)|Nine Shadows Mountain]] | |||
*[[Windtalker Gash (Skirmish)|Windtalker Gash]] | |||
*[[The Cursed Shrine]] |
Latest revision as of 21:58, 3 April 2023
SpellForce 2: Shadow Wars
Spellforce 2: Shadow Wars is a blend between an RTS and an RPG developped by Phenomic Game Development and published by JoWood Production. It was released on PC in 2006. It follows Spellforce: The Order of Dawn published in 2003.
The story of the game focuses on a Shaikan (later called The Soul Carrier) who tries to save his home, Shaikur, from the threat of the Pact, as well as explaining the story behing the race of the Shaikans.
It has three extensions : Spellforce 2: Dragon Storm, Spellforce 2: Faith in Destiny and Spellforce 2: Demons of the Past.
It later was blend with Spellforce 2: Dragon Storm in an edition called Spellforce 2 Gold Edition.
Gameplay
Heroes
Shadow Wars introduces a new outlook of the heroes. Instead of being summoned at a hero monument, they instead join your party and stay with you for the whole game. A party is formed of the avatar, five heroes and two companions who, unlike the heroes, can't be managed by the player and may leave the party during the game.
|
|
Factions
Instead of The Order of Dawn having playable races, Shadow Wars has playable factions which are made of 3 different races. Each faction has a dozen of units and its own titan.
- Factions
Campaign
Main Characters
|
Story
Bor joins his brother, The Soul Carrier, that just came back from his journey. On their way to their home, they quickly find out that the army of the Pact is approaching thanks to Nightsong. After having pushed back the first wave, Ur, the Patriarch asks the Soul Carrier to go with Nightsong on her way to inform the King Ulf of the arrival of the shadows and bring back an army able to confront the Pact.
At the castle of Sevenkeeps, Ulf doesn't listen to either of them. Einar suggests the Soul Carrier to gather a small army of dwarves and elves in order to attack the Bulwark, an immense fortress on the only way to go back home, as the previous one is blocked. While doing so, the Soul Carrier stops the pest epidemic at Sevenkeeps, convincing the king to help him take down the Bulwark. After taking it down, the Soul Carrier brings back to life Kor, an orc leader, thinking that it could only bring good.
When coming back at The Iron Fields, it is already too late, as Shaikur is nearly destroyed, Ur defeated by a devourer and brung to Shal, and townsfolk given as food for the devourer. After freeing the Iron Fields from the Pact, the Soul Carrier decides to free Ur at Shal but The Realm won't follow him. Thanks to Kor that he saved earlier, he manages to gain the help of The Clans. To go to Shal, they must first go thought the fortress of Dragh'Lur, protected by shadows, making it near impossible to conquer.
To solve this problem, the Soul Carrier forges a new Shadow Ring, a ring able to see shadows. After doing so, [The Shadow Warrior]] tells the Soul Carrier how the shadows are slaves of Sorvina and can only stop to serve her after the Shadow Mirror will no longer be in her grasp. After retrieving the mirror, the Clans finally attack Dragh'Lur and without the shadows, in quickly falls.
At Shal, the Soul Carrier is kidnapped by Sorvina. She drinks his dragon blood in order to gain eternal youth and bring back Nazshar but instead the soul of Malacay gains control of her body. He flees to his laboratory at the Steel Cost to start making a swarm of malars to take over Eo. The Soul Carrier follows him and is finally able to take down Malacay and the curse of the Shaikan.
Maps
- The Iron Fields
- Norimar
- Rushwater Downs
- Sevenkeeps
- Westguard
- Underhall
- Dun Mora
- The Needle
- The Gate of Swords
- Uram Gor
- The Fireforge
- The Magnet Stones
- The Crater
- Tuscari Desert
- Dragh'Lur
- Shal
- The Crystal Wastes
- The Song Glass
- The Crystal Forest
- The Steel Shore
Main Quests
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Free Game Mode
Free Game Mode is one of the two mutliplayer mode in Shadow Wars. Up to 3 players can play together, or it can be played in solo. The player is given quests in Westguard and can play maps in any order and redo them any time they want, each labeled with the intended level for the avatar to play them.
Main Characters
Story
The avatar joins the Hand of the Dragon, a group of shaikan mercenaries founded during the events of the campaign. As its leader, Tor Halicos gives various tasks to the avatar. After proving that they are worthy to join the Hand, Tor quickly tasks the avatar a more personal request, which is to free a "friend" at Dragh Lur. Later, the task is to move freetraders to a safe place in Tuscari Wasteland, where they are then all killed by demons.
This event make the avatar question Tor Halicos, who refuses to answer them. After doing some researches with Jandrim, they find that Tor Halicos helps a group called The Cult. He explains that it is because they hold hostage of Asha, in whom he has a great affection. After saving her, Asha tells the party that the Cult controls a god, Zerbo, and plan to destroy his former self so he is reborn in a new form. After conjuring Niethalf to fight Zerbo, the avatars of the two gods are destroyed.
After this event, the Cult casted The Bone Spell on Sevenkeeps, turning all the citizen into undeads. To stop them, the avatar broke the Power Crystal powering a magical barrier, but too late, as Zerbo has already reincarnated between five of his disciples, including The Prophet. After defeating several Incarnation of the Red God, the avatar confronted the weaken prophet at The Crater, defeated him and put an end to the plans of the Cult.
Maps
- Westguard
- Rushwater Downs
- The Gate of Swords
- The Iron Fields
- Norimar
- Dragh'Lur
- Shal
- Gillyshire
- The Icefangs
- The Song Glass
- Tuscari Desert
- Uram Gor
- The Magnet Stones
- Howler Pass
- Sundancer Plain
- The Fireforge
- Underhall
- Ironheart Foothills
- Windtalker Gash
- Summer's End
- The Judgement Stones
- Sevenkeeps
- The Steel Shore
- Dun Mora
- The Needle
- Sunspear Ridge
- The Crystal Forest
- The Crystal Wastes
- The Sunken City
- Nine Shadows Mountain
- The Crater
Main Quests
Skirmish
Skirmish is the second multiplayer mode in Spellforce 2. It can be played up to 6 players (games are 1v1, 2v2, 3v3 or 1v1v1v1). This mode can also be played against the AI and you can have AI as your allies.
Before starting a game, players can choose their team, their faction and which avatar they will use. There are 9 predetermined avatars to choose from or an avatar with level 30 in Free Game Mode can also be chosen.
Player setups
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Maps
- Ironheart Foothills
- Howling Pass
- The Icefangs
- Sundancer Plain
- Gillyshire
- The Judgement Stones
- Summer's End
- The Sunken City
- Sunspear Ridge
- Nine Shadows Mountain
- Windtalker Gash
- The Cursed Shrine