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SpellForce Wiki - Rohens encyclopedia

The Grimoire in SpellForce: Conquest of Eo is a combination of Quest- and Spellbook, unlocked very early into the game through the main story. It is used to unlock new spells, research abilities, and keep track of activities.

The Grimoire is divided into different pages. You start with 4 of them each playthrough: 2 for your main school of magic, 1 for your secondary, and one for apprentices. More pages get unlocked as you progress through the game and complete various activities, such as discovering new locations, completing quests and defeating foes.

The majority of items on those pages require both research point and a cost to use them, making it pivotal to decide well where to invest your resources.



Death

Page 1

Zombify

Research Cost
40
Cost
9 mana
Effect
Turn your own mortal unit permanently into a Walking Corpse - a strong, resilient minion that doesn't require upkeep.

Fear

Research Cost
120
Cost
12 mana
1 mana per turn
Effect
Enchanted unit trikes Fear into the hearts of your enemies.

Death March

Research Cost
20
Cost
9 mana
Effect
Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.

Unnatural Regeneration

Research Cost
150
Cost
24 mana
1 mana per turn
Effect
Enchanted Undead gains the ability to regenerate health.

Page 2

Leech City

Research Cost
150
Cost
32 mana
Effect
Draw souls from target city's population. The higher your reputation, the better quality the souls are.

Cannabilize

Research Cost
40
Cost
9 mana
Effect
Sacrifice your own mortal unit, turning it into a Skeleton Warrior and completely heal other units of its stack.

Plague

Research Cost
300
Cost
16 mana
Effect
Apply Plague to all units in target stack that lasts until the ned of their next battle.

Raise Dead

Research Cost
100
Cost
18 mana
Effect
Creates a random Undead on target Urban Hex. Lose some reputation with the regional authority.

Page 3

Deadly Weapons

Research Cost
60
Cost
12 mana
1 mana per turn
Effect
Enchanted units melee ang ranged attacks deal Death damage & deal +3 Death damage.

Corpse Looting

Research Cost
250
Cost
9 mana
4 mana per turn
Effect
Increases the chance of looting items from defeated enemies and exploring locations.

Torture Chamber

Research Cost
600
Effect
Unlocks the Torture Chamber tower room.

Zombie Curse

Research Cost
200
Cost
33 mana
2 mana per turn
Effect
Enchanted unit has the chance to turn defeated foes into Walking Corpses under your control.

Page 4

Zombie Mastery

Research Cost
1000
Cost
333 mana
8 mana per turn
Effect
While active, all units under your control spread the Zombie curse, reviving felled foes as Walking Corpses into your service.

Undying Curse

Research Cost
400
Cost
16 mana
Effect
Turn target own mortal unit permanently into an Undead unit. Its other abilities and stats remain the same.

Well of Shadows

Research Cost
350
Effect
Unlocks the Well of Shadows tower room.

Shaper Secret

Research Cost
500
Effect
Reveal a nearby Shaper Ruin


Earthmaster

Page 1

Earth Lore

Research Cost
20
Cost
9 mana
Effect
Converts a selected plant into an ore vein. The quality of the ore is determined by the region.

Heal

Research Cost
80
Cost
9 mana
Effect
Completely heals target unit. Any unit type can be healed by this

Elemental Weapons

Research Cost
60
Cost
12 mana
1 mana per turn
Effect
Enchanted units melee and ranged attacks deal Elemental damage.

Sniff Gold

Research Cost
40
Cost
9 mana
Effect
Reveals the nearest unknown deposit of metals. If there are none, the spell fails.

Page 2

Experience gain

Research Cost
100
Cost
9
Effect
Invest additional Mana and convert it into Experience for target unit.

Dwarven Vault

Research Cost
120
Effect
Unlocks Dwarven Vault(CoE).

Instant Castle

Research Cost
450
Cost
50 mana
4 mana per turn
Effect
Creates a castle on an empty hex that emits your Domain and provides superior healing and defense.

Build Golem

Research Cost
350
Cost
150 mana
10 mana per turn
Effect
Create a Golem from an ore vein on the strategic map.

Page 3

Crafting Overdrive

Research Cost
400
Cost
125 mana
4 mana per turn
Effect
Greatly increase your crafting and hiring slots as well as overall crafting speed.

Shaper Secret

Research Cost
500
Effect
Reveal a nearby Shaper ruin.

Fortification Workshop

Research Cost
300
Effect
Unlocks the Fortification Workshop tower room.

Great Exploitation

Research Cost
200
Cost
125 mana
4 mana per turn
Effect
All your units gain the ability to Mine Ore and have increased yields.

Page 4

Summon Forgemaster

Research Cost
1000
Cost
250 mana
10 mana per turn
Effect
Summon Niethalf's Titan into your ranks.

Pocket Dimension

Research Cost
600
Cost
333 mana
8 mana per turn
Effect
As long as being kept active, two additional rooms become available in your tower.

Reset Exploitation

Research Cost
150
Cost
16 mana
Effect
Cast on a location being mined to reset the exploitation counter, making it last longer.

Stone Skin

Research Cost
250
Cost
33 mana
2 mana per turn
Effect
Hardens the skin of enchanted unit, increasing its armor rating.

Enchantment

Page 1

Missile Resistance

Research Cost
140
Cost
12 mana
Effect
All units in a stack will gain 50% missile damage reduction for 1 battle.

Awareness

Research Cost
60
Cost
50 mana
2 mana per turn
Effect
all your units gain +3 visiont range

Freeze Water

Research Cost
20
Cost
25 mana
Effect
Permanently freeze a water tile so your units can walk on it.

Summon Jelly

Research Cost
40
Cost
18 mana
1 mana per turn
Effect
Summons a tier 1 ranged flying unit that deals white damage

Page 2

Bind Summon

Research Cost
80
Cost
12
1 mana per turn
Effect
Buffs a single summoned unit to gain +1 speed, willpower and armour.

Arcane Library

Research Cost
100
Effect
Unlocks Arcane Library.

Magic Scrying

Research Cost
150
Cost
16 mana
Effect
Reveals the nearest ore vein, harvestable plant, city, allfire or shaper ruin

Summon Phantom Warrior

Research Cost
200
Cost
75 mana
3 mana per turn
Effect
Summons a Phantom Warrior unit.

Page 3

Summoning Room

Research Cost
350
Effect
Unlocks Summoning Room

Summon Medusae

Research Cost
400
Cost
75 mana
4 mana per turn
Effect
Summons, at random, either a Medusa Warrior or Medusae

Insight

Research Cost
250
Effect
Convert mana into research points - ratio of 2:1

Wind Walking

Research Cost
250
Cost
33 mana
3 mana per turn
Effect
Target unit and every other unit in its stack can traverse any terrain on the strategic map.

Page 4

Freeze Stack

Research Cost
300
Cost
16 mana
Effect
Prevent a enemy stack from moving for 1 turn.

Summon SHaper Golem

Research Cost
1000
Cost
250 mana
10 mana per turn
Effect
Summons Shaper Golem unit.

True Teleport

Research Cost
600
Cost
80 mana
Effect
Teleports a unit to any location you have vision of (meaning they cannot be teleported into the fog of war).

Buff Summons

Research Cost
500
Cost
333 mana
2 mana per turn
Effect
All your summoned units gain +20% willpower, armor and damage

Guardian

Page 1

Righteous

Research Cost
40
Cost
12 mana
1 mana per turn
Effect
Buff a single unit to gain +6 bonus damage to undead and demons.

Holy Weapons

Research Cost
20
Cost
12 mana
1 mana per turn
Effect
Buff a single unit to change damage type to white and gain +3 bonus white damage.

Summon Guardian Spirit

Research Cost
200
Cost
75 mana
3 mana per turn
Effect
Summons a Guardian Spirit, can merge with allfire nodes.

Bless

Research Cost
80
Cost
12 mana
1 mana per turn
Effect
Buff a single unit to always deals maximum damage.

Page 2

Mass Healing

Research Cost
250
Cost
16
Effect
Fully heals all mortal units in a stack.

Well of Life

Research Cost
100
Cost
25
2 mana per turn
Effect
Create a well of life on a tile that's next to water - gain 1 aria every week and all your units heal 20% more so long as it is located within your domain.

Second Wind

Research Cost
350
Cost
33 mana
2 mana per turn
Effect
Buffs a unit so it will revive 2 turns after dying, can only be used once per battle.

Gift

Research Cost
60
Cost
9 mana
Effect
Pay gold to increase reputation with a city - gold to reputation cost ratio is 1:1, meaning 1 gold gets you 1 reputation.

Page 3

Praise the Sun

Research Cost
600
Cost
100 mana
Effect
All your units gain 1 level.

Water Walking

Research Cost
140
Cost
12 mana
1 mana per turn
Effect
All units in a stack can traverse water on the strategic map

Deus Vult

Research Cost
300
Cost
125 mana
4 mana per turn
Effect
All your units gain +5 white damage

Holy Armor

Research Cost
150
Cost
12 mana
1 mana per turn
Effect
Buff a unit to gain +2 armor and +25% death resistance.

Page 4

Summon Lightbringer

Research Cost
1000
Cost
250 mana
10 mana per turn
Effect
Summons a Lightbringer unit.

Prosperity

Research Cost
400
Cost
125 mana
4 mana per turn
Effect
Increase tower and lodge domain radius by 1.

Invulnerability

Research Cost
500
Cost
66 mana
3 mana per turn
Effect
Buff a unit to gain +100% physical resistance.

Lightning Generator

Research Cost
200
Effect
Unlocks Lightning Generator


Mentalism

Page 1

Reveal Rumours

Research Cost
60
Cost
9 mana
Effect
Reveal certain locations in a large radius, can only be used on hexes that have cities on them (urban hexes).

Lift Spirits

Research Cost
150
Cost
16 mana
Effect
All units in a stack gain +2 willpower for 1 battle.

Endurance

Research Cost
20
Cost
16 mana
1 mana per turn
Effect
Unit gains +4 speed.

Levy

Research Cost
80
Cost
18 mana
Effect
Summon a militia unit. can only be used on hexes that have cities in them (urban hexes) - Lose 3 reputation.

Page 2

Reputation Increase

Research Cost
200
Cost
16 (increases the more reputation you need)
Effect
Increases reputation within a city.

Mess Hall

Research Cost
150
Effect
Unlocks Mess Hall

Confuse

Research Cost
350
Cost
16 mana
Effect
All enemies in target stack always deal minimum damage for 1 battle.

Refill Shops

Research Cost
40
Cost
9 mana
Effect
Refreshes all shop or city contents of a target so that new units/items show up.

Page 3

Mind Control

Research Cost
1000
Cost
160 mana
4 mana per turn
Effect
Take control of a target enemy unit, provided they are not immune to mind control

Follower

Research Cost
250
Cost
42 mana
Effect
Grants a single unit the follower trait, which removes all upkeep costs.

Magic Coffers

Research Cost
100
Cost
9 mana
Effect
Gain a certain amount of gold from a city, going as high as 200, at the cost of reputation, the higher the reputation the more gold you gain. (Upwards of 10 reputation)

Illithian Chamber

Research Cost
300
Effect
Unlocks Illithian Chamber

Page 4

Fake Coinage

Research Cost
450
Cost
125 mana
6 mana per turn
Effect
Gain up to 30 free gold upkeep.

Slaver

Research Cost
400
Cost
33 mana
2 mana per turn
Effect
Give a unit the slaver trait, giving their attacks a chance to enslave enemy units that are broken or routed.

Shaper Secret

Research Cost
500
Effect
Reveal a nearby Shaper Ruin.

Steadfast

Research Cost
600
Cost
66 mana
3 mana per turn
Effect
Make a single unit immune to all negative status effects.


Nature

Page 1

Primordial Forest

Research Cost
20
Cost
25 mana
Effect
Creates Primordial Forest on a forest tile which gives some Allfire and can be used to summon creatures via other Nature spells.

Summon Animal Pack

Research Cost
60
Cost
18 mana
Effect
Target a Primordal forest to summon 3 Tier 1 beast units, what type depends on the region (for example, using it close to Connach summons 3 Spiders). Note that this destroys the primordial forest and a new one cannot be grown on that place. The units summoned do not have any upkeep.


Fatigue

Research Cost
80
Cost
9 mana
Effect
All mortal units in a stack lose 2 speed for 1 battle.

The Trees Have Eyes

Research Cost
40
Cost
9 mana
Effect
Reveals all nature and plant (harvestable) locations in a large radius, the range is slightly bigger than your screen.

Page 2

Befriend Beast

Research Cost
100
Cost
33
2 mana per turn
Effect
Takes control of any Tier 1 or Tier 2 beasts, provided they are not immune.

Pathfinding

Research Cost
200
Cost
33
2 mana per turn
Effect
Target unit and every unit in its stack can traverse mountains and cliffs and do not suffer movement penalties from passing through forests.

Resist Elements

Research Cost
120
Cost
9 mana
Effect
All units in a stack gain +25% physical resistance and +25% elemental resistance for a single battle.

Drain Primordial Hex

Research Cost
150
Cost
16 mana
Effect
Destroys a primordial forest to gain various plant ingredients.

Page 3

Giant Strength

Research Cost
350
Cost
33 mana
2 mana per turn
Effect
Buff a unit to deal 5 increased melee damage.

Kennels

Research Cost
140
Effect
Unlocks the Kennels

Summon Beasts

Research Cost
300
Cost
75 mana
4 mana per turn
Effect
Destroy a primordial tile to summon Tier 3 unit depending on location (for example, near Orgash, using this spell will summon a War Troll.

Primordial Grove

Research Cost
250
Cost
50 mana
Effect
Summons a primordial grove, a tile that gives 3 mana per turn when inside your domain, can be harvested and can be used to summon beasts via spells on it. Can be cast on any hex surrounded by at least 3 water tiles.

Page 4

Summon Primordial Being

Research Cost
1000
Cost
200 mana
10 mana per turn
Effect
Summons a Treant.

Regeneration

Research Cost
400
Cost
66 mana
3 mana per turn
Effect
Buff a unit to heal 5 health at the start of each round during a battle, will heal to full health after any battle and will revive at the end of battle if victorious.

Herbal Mastery

Research Cost
600
Cost
333 mana
8 mana per turn
Effect
All your units will heal to full health at the end of every day.

Shaper Secret

Research Cost
500
Effect
Reveal a nearby Shaper Ruin.