The Grimoire in SpellForce: Conquest of Eo is a combination of Quest- and Spellbook, unlocked very early into the game through the main story. It is used to unlock new spells, research abilities, and keep track of activities.
The Grimoire is divided into different pages. You start with 4 of them each playthrough: 2 for your main school of magic, 1 for your secondary, and one for apprentices. More pages get unlocked as you progress through the game and complete various activities, such as discovering new locations, completing quests and defeating foes.
The majority of items on those pages require both research point and a cost to use them, making it pivotal to decide well where to invest your resources.
Death
Page 1
Zombify
- Research Cost
40
- Cost
9 mana
- Effect
- Turn your own mortal unit permanently into a Walking Corpse - a strong, resilient minion that doesn't require upkeep.
Fear
- Research Cost
120
- Cost
12 mana
1 mana per turn
- Effect
- Enchanted unit trikes Fear into the hearts of your enemies.
Death March
- Research Cost
20
- Cost
9 mana
- Effect
- Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.
Unnatural Regeneration
- Research Cost
150
- Cost
24 mana
1 mana per turn
- Effect
- Enchanted Undead gains the ability to regenerate health.
Page 2
Leech City
- Research Cost
150
- Cost
32 mana
- Effect
- Draw souls from target city's population. The higher your reputation, the better quality the souls are.
Cannabilize
- Research Cost
40
- Cost
9 mana
- Effect
- Sacrifice your own mortal unit, turning it into a Skeleton Warrior and completely heal other units of its stack.
Plague
- Research Cost
300
- Cost
16 mana
- Effect
- Apply Plague to all units in target stack that lasts until the ned of their next battle.
Raise Dead
- Research Cost
100
- Cost
18 mana
- Effect
- Creates a random Undead on target Urban Hex. Lose some reputation with the regional authority.
Page 3
Deadly Weapons
- Research Cost
60
- Cost
12 mana
1 mana per turn
- Effect
- Enchanted units melee ang ranged attacks deal Death damage & deal +3 Death damage.
Corpse Looting
- Research Cost
250
- Cost
9 mana
4 mana per turn
- Effect
- Increases the chance of looting items from defeated enemies and exploring locations.
Torture Chamber
- Research Cost
600
- Effect
- Unlocks the Torture Chamber tower room.
Zombie Curse
- Research Cost
200
- Cost
33 mana
2 mana per turn
- Effect
- Enchanted unit has the chance to turn defeated foes into Walking Corpses under your control.
Page 4
Zombie Mastery
- Research Cost
1000
- Cost
333 mana
8 mana per turn
- Effect
- While active, all units under your control spread the Zombie curse, reviving felled foes as Walking Corpses into your service.
Undying Curse
- Research Cost
400
- Cost
16 mana
- Effect
- Turn target own mortal unit permanently into an Undead unit. Its other abilities and stats remain the same.
Well of Shadows
- Research Cost
350
- Effect
- Unlocks the Well of Shadows tower room.
Shaper Secret
Earthmaster
Page 1
Earth Lore
- Research Cost
20
- Cost
9 mana
- Effect
- Converts a selected plant into an ore vein. The quality of the ore is determined by the region.
Heal
- Research Cost
80
- Cost
9 mana
- Effect
- Completely heals target unit. Any unit type can be healed by this
Elemental Weapons
- Research Cost
60
- Cost
12 mana
1 mana per turn
- Effect
- Enchanted units melee and ranged attacks deal Elemental damage.
Sniff Gold
- Research Cost
40
- Cost
9 mana
- Effect
- Reveals the nearest unknown deposit of metals. If there are none, the spell fails.
Page 2
Experience gain
- Research Cost
100
- Cost
9
- Effect
- Invest additional Mana and convert it into Experience for target unit.
Dwarven Vault
- Research Cost
120
- Effect
- Unlocks Dwarven Vault(CoE).
Instant Castle
- Research Cost
450
- Cost
50 mana
4 mana per turn
- Effect
- Creates a castle on an empty hex that emits your Domain and provides superior healing and defense.
Build Golem
- Research Cost
350
- Cost
150 mana
10 mana per turn
- Effect
- Create a Golem from an ore vein on the strategic map.
Page 3
Crafting Overdrive
- Research Cost
400
- Cost
125 mana
4 mana per turn
- Effect
- Greatly increase your crafting and hiring slots as well as overall crafting speed.
Shaper Secret
Fortification Workshop
- Research Cost
300
- Effect
- Unlocks the Fortification Workshop tower room.
Great Exploitation
- Research Cost
200
- Cost
125 mana
4 mana per turn
- Effect
- All your units gain the ability to Mine Ore and have increased yields.
Page 4
Summon Forgemaster
- Research Cost
1000
- Cost
250 mana
10 mana per turn
- Effect
- Summon Niethalf's Titan into your ranks.
Pocket Dimension
- Research Cost
600
- Cost
333 mana
8 mana per turn
- Effect
- As long as being kept active, two additional rooms become available in your tower.
Reset Exploitation
- Research Cost
150
- Cost
16 mana
- Effect
- Cast on a location being mined to reset the exploitation counter, making it last longer.
Stone Skin
- Research Cost
250
- Cost
33 mana
2 mana per turn
- Effect
- Hardens the skin of enchanted unit, increasing its armor rating.
Enchantment
Page 1
Missile Resistance
- Research Cost
140
- Cost
12 mana
- Effect
- All units in a stack will gain 50% missile damage reduction for 1 battle.
Awareness
Freeze Water
Summon Jelly
- Research Cost
40
- Cost
18 mana
1 mana per turn
- Effect
- Summons a tier 1 ranged flying unit that deals white damage
Page 2
Bind Summon
- Research Cost
80
- Cost
12
1 mana per turn
- Effect
- Buffs a single summoned unit to gain +1 speed, willpower and armour.
Arcane Library
- Research Cost
100
- Effect
- Unlocks Arcane Library.
Magic Scrying
- Research Cost
150
- Cost
16 mana
- Effect
- Reveals the nearest ore vein, harvestable plant, city, allfire or shaper ruin
Summon Phantom Warrior
- Research Cost
200
- Cost
75 mana
3 mana per turn
- Effect
- Summons a Phantom Warrior unit.
Page 3
Summoning Room
- Research Cost
350
- Effect
- Unlocks Summoning Room
Summon Medusae
- Research Cost
400
- Cost
75 mana
4 mana per turn
- Effect
- Summons, at random, either a Medusa Warrior or Medusae
Insight
Wind Walking
- Research Cost
250
- Cost
33 mana
3 mana per turn
- Effect
- Target unit and every other unit in its stack can traverse any terrain on the strategic map.
Page 4
Freeze Stack
Summon SHaper Golem
- Research Cost
1000
- Cost
250 mana
10 mana per turn
- Effect
- Summons Shaper Golem unit.
True Teleport
- Research Cost
600
- Cost
80 mana
- Effect
- Teleports a unit to any location you have vision of (meaning they cannot be teleported into the fog of war).
Buff Summons
- Research Cost
500
- Cost
333 mana
2 mana per turn
- Effect
- All your summoned units gain +20% willpower, armor and damage
Guardian
Page 1
Righteous
- Research Cost
40
- Cost
12 mana
1 mana per turn
- Effect
- Buff a single unit to gain +6 bonus damage to undead and demons.
Holy Weapons
- Research Cost
20
- Cost
12 mana
1 mana per turn
- Effect
- Buff a single unit to change damage type to white and gain +3 bonus white damage.
Summon Guardian Spirit
- Research Cost
200
- Cost
75 mana
3 mana per turn
- Effect
- Summons a Guardian Spirit, can merge with allfire nodes.
Bless
- Research Cost
80
- Cost
12 mana
1 mana per turn
- Effect
- Buff a single unit to always deals maximum damage.
Page 2
Mass Healing
Well of Life
- Research Cost
100
- Cost
25
2 mana per turn
- Effect
- Create a well of life on a tile that's next to water - gain 1 aria every week and all your units heal 20% more so long as it is located within your domain.
Second Wind
- Research Cost
350
- Cost
33 mana
2 mana per turn
- Effect
- Buffs a unit so it will revive 2 turns after dying, can only be used once per battle.
Gift
- Research Cost
60
- Cost
9 mana
- Effect
- Pay gold to increase reputation with a city - gold to reputation cost ratio is 1:1, meaning 1 gold gets you 1 reputation.
Page 3
Praise the Sun
Water Walking
- Research Cost
140
- Cost
12 mana
1 mana per turn
- Effect
- All units in a stack can traverse water on the strategic map
Deus Vult
Holy Armor
- Research Cost
150
- Cost
12 mana
1 mana per turn
- Effect
- Buff a unit to gain +2 armor and +25% death resistance.
Page 4
Summon Lightbringer
- Research Cost
1000
- Cost
250 mana
10 mana per turn
- Effect
- Summons a Lightbringer unit.
Prosperity
Invulnerability
- Research Cost
500
- Cost
66 mana
3 mana per turn
- Effect
- Buff a unit to gain +100% physical resistance.
Lightning Generator
- Research Cost
200
- Effect
- Unlocks Lightning Generator
Mentalism
Page 1
Reveal Rumours
- Research Cost
60
- Cost
9 mana
- Effect
- Reveal certain locations in a large radius, can only be used on hexes that have cities on them (urban hexes).
Lift Spirits
Endurance
Levy
- Research Cost
80
- Cost
18 mana
- Effect
- Summon a militia unit. can only be used on hexes that have cities in them (urban hexes) - Lose 3 reputation.
Page 2
Reputation Increase
- Research Cost
200
- Cost
16 (increases the more reputation you need)
- Effect
- Increases reputation within a city.
Mess Hall
- Research Cost
150
- Effect
- Unlocks Mess Hall
Confuse
- Research Cost
350
- Cost
16 mana
- Effect
- All enemies in target stack always deal minimum damage for 1 battle.
Refill Shops
- Research Cost
40
- Cost
9 mana
- Effect
- Refreshes all shop or city contents of a target so that new units/items show up.
Page 3
Mind Control
- Research Cost
1000
- Cost
160 mana
4 mana per turn
- Effect
- Take control of a target enemy unit, provided they are not immune to mind control
Follower
- Research Cost
250
- Cost
42 mana
- Effect
- Grants a single unit the follower trait, which removes all upkeep costs.
Magic Coffers
- Research Cost
100
- Cost
9 mana
- Effect
- Gain a certain amount of gold from a city, going as high as 200, at the cost of reputation, the higher the reputation the more gold you gain. (Upwards of 10 reputation)
Illithian Chamber
- Research Cost
300
- Effect
- Unlocks Illithian Chamber
Page 4
Fake Coinage
Slaver
- Research Cost
400
- Cost
33 mana
2 mana per turn
- Effect
- Give a unit the slaver trait, giving their attacks a chance to enslave enemy units that are broken or routed.
Shaper Secret
Steadfast
- Research Cost
600
- Cost
66 mana
3 mana per turn
- Effect
- Make a single unit immune to all negative status effects.
Nature
Page 1
Primordial Forest
- Research Cost
20
- Cost
25 mana
- Effect
- Creates Primordial Forest on a forest tile which gives some Allfire and can be used to summon creatures via other Nature spells.
Summon Animal Pack
- Research Cost
60
- Cost
18 mana
- Effect
- Target a Primordal forest to summon 3 Tier 1 beast units, what type depends on the region (for example, using it close to Connach summons 3 Spiders). Note that this destroys the primordial forest and a new one cannot be grown on that place. The units summoned do not have any upkeep.
Fatigue
The Trees Have Eyes
- Research Cost
40
- Cost
9 mana
- Effect
- Reveals all nature and plant (harvestable) locations in a large radius, the range is slightly bigger than your screen.
Page 2
Befriend Beast
- Research Cost
100
- Cost
33
2 mana per turn
- Effect
- Takes control of any Tier 1 or Tier 2 beasts, provided they are not immune.
Pathfinding
- Research Cost
200
- Cost
33
2 mana per turn
- Effect
- Target unit and every unit in its stack can traverse mountains and cliffs and do not suffer movement penalties from passing through forests.
Resist Elements
- Research Cost
120
- Cost
9 mana
- Effect
- All units in a stack gain +25% physical resistance and +25% elemental resistance for a single battle.
Drain Primordial Hex
- Research Cost
150
- Cost
16 mana
- Effect
- Destroys a primordial forest to gain various plant ingredients.
Page 3
Giant Strength
Kennels
- Research Cost
140
- Effect
- Unlocks the Kennels
Summon Beasts
- Research Cost
300
- Cost
75 mana
4 mana per turn
- Effect
- Destroy a primordial tile to summon Tier 3 unit depending on location (for example, near Orgash, using this spell will summon a War Troll.
Primordial Grove
- Research Cost
250
- Cost
50 mana
- Effect
- Summons a primordial grove, a tile that gives 3 mana per turn when inside your domain, can be harvested and can be used to summon beasts via spells on it. Can be cast on any hex surrounded by at least 3 water tiles.
Page 4
Summon Primordial Being
- Research Cost
1000
- Cost
200 mana
10 mana per turn
- Effect
- Summons a Treant.
Regeneration
- Research Cost
400
- Cost
66 mana
3 mana per turn
- Effect
- Buff a unit to heal 5 health at the start of each round during a battle, will heal to full health after any battle and will revive at the end of battle if victorious.
Herbal Mastery
- Research Cost
600
- Cost
333 mana
8 mana per turn
- Effect
- All your units will heal to full health at the end of every day.