Dwarven Catapult
The values here are shown for the LvL 1 of the unit. To calculate the values for other levels, simply multiply the value by the level. The only values that change in such way are Health, Mana,Armor and Damage.
- Unit ID
- 79
- Classification
- Realm
- Race
- Dwarf
- Unit Type
- Ranged
- Health
- 240
- Mana
- 0
- Armor
- 15
- Damage
- 0
- Range
- 0
- Population slot
- 3
- Turn speed (°/s)
- 300
- Production cost
- 250
- 0
- Production speed
- 12s
- Recruited at
- Warrior Guild
- Requirements
- Dwarven Forge
- Master Armory
Spells
- Rock Projectile
- Causes up to 60 total damage on the ground in the target area.
Abilities and Resistances
- Slow Movement
- Catapult (is hidden, used to lean according to the relief)
- Destructive: +100% Damage to Buildings
- NonLiving: protects from some spells like heal, pain, shock and freeze
- Ground Attack - Can only attack targets on the ground.
Lore
- After the Convocation War, Niethalf’s sons had sworn never again to produce weapons of such destruction power. But when the first forts of the realm were shaken by the siege weapons of its enemies, the dwarves had no other choice. Therefore, these creaky monstrosities were rolled to the front line to let loose their shower of stones on the enemies. Unprotected in close combat and slow on the battlefield, these catapults are an easy capture for cavaliers, but their heavy shots smash any defence construction with ease and tear huge gaps among the unfortunate armies, which do not get out of range in time.