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;Effect: | ;Effect: | ||
: Unlocks [[Lightning Generator(CoE)|Lightning Generator]] | : Unlocks [[Lightning Generator(CoE)|Lightning Generator]] | ||
= Mentalism = | |||
== Page 1 == | |||
[[File:Mentalism_page_1(CoE).jpg|500px]] | |||
=== Reveal Rumours === | |||
;Research Cost: [[File:CoE Research.png|20px]] 60 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 9 mana | |||
;Effect: | |||
: Reveal certain locations in a large radius, can only be used on hexes that have cities on them (urban hexes). | |||
=== Lift Spirits === | |||
;Research Cost: [[File:CoE Research.png|20px]] 150 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 16 mana | |||
;Effect: | |||
: All units in a stack gain +2 willpower for 1 battle. | |||
=== Endurance === | |||
;Research Cost: [[File:CoE Research.png|20px]] 20 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 16 mana | |||
: [[File:CoE Mana Upkeep.png|20px]] 1 mana per turn | |||
;Effect: | |||
: Unit gains +4 speed. | |||
=== Levy === | |||
;Research Cost: [[File:CoE Research.png|20px]] 80 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 18 mana | |||
;Effect: | |||
: Summon a militia unit. can only be used on hexes that have cities in them (urban hexes) - Lose 3 reputation. | |||
---- | |||
== Page 2 == | |||
[[File:Mentalism_page_2(CoE).jpg|500px]] | |||
=== Reputation Increase === | |||
;Research Cost: [[File:CoE Research.png|20px]] 200 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 16 (increases the more reputation you need) | |||
;Effect: | |||
: Increases reputation within a city. | |||
=== Mess Hall === | |||
;Research Cost: [[File:CoE Research.png|20px]] 150 | |||
;Effect: | |||
: Unlocks [[Mess Hall(CoE)|Mess Hall]] | |||
=== Confuse === | |||
;Research Cost: [[File:CoE Research.png|20px]] 350 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 16 mana | |||
;Effect: | |||
: All enemies in target stack always deal minimum damage for 1 battle. | |||
=== Refill Shops === | |||
;Research Cost: [[File:CoE Research.png|20px]] 40 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 9 mana | |||
;Effect: | |||
: Refreshes all shop or city contents of a target so that new units/items show up. | |||
---- | |||
== Page 3 == | |||
[[File:Mentalism_page_3(CoE).jpg|500px]] | |||
=== Mind Control === | |||
;Research Cost: [[File:CoE Research.png|20px]] 1000 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 160 mana | |||
: [[File:CoE Mana Upkeep.png|20px]] 4 mana per turn | |||
;Effect: | |||
: Take control of a target enemy unit, provided they are not immune to mind control | |||
=== Follower === | |||
;Research Cost: [[File:CoE Research.png|20px]] 250 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 42 mana | |||
;Effect: | |||
: Grants a single unit the follower trait, which removes all upkeep costs. | |||
=== Magic Coffers === | |||
;Research Cost: [[File:CoE Research.png|20px]] 100 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 9 mana | |||
;Effect: | |||
: Gain a certain amount of gold from a city, going as high as 200, at the cost of reputation, the higher the reputation the more gold you gain. (Upwards of 10 reputation) | |||
=== Illithian Chamber === | |||
;Research Cost: [[File:CoE Research.png|20px]] 300 | |||
;Effect: | |||
: Unlocks [[Illithian Chamber(CoE)|Illithian Chamber]] | |||
---- | |||
== Page 4 == | |||
[[File:Mentalism__page_4(CoE).jpg|500px]] | |||
=== Fake Coinage === | |||
;Research Cost: [[File:CoE Research.png|20px]] 450 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 2125 mana | |||
: [[File:CoE Mana Upkeep.png|20px]] 6 mana per turn | |||
;Effect: | |||
: Gain up to 30 free gold upkeep. | |||
=== Slaver === | |||
;Research Cost: [[File:CoE Research.png|20px]] 400 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 33 mana | |||
: [[File:CoE Mana Upkeep.png|20px]] 2 mana per turn | |||
;Effect: | |||
: Give a unit the slaver trait, giving their attacks a chance to enslave enemy units that are broken or routed. | |||
=== Shaper Secret === | |||
;Research Cost: [[File:CoE Research.png|20px]] 500 | |||
;Effect: | |||
: Reveal a nearby Shaper Ruin. | |||
=== Steadfast === | |||
;Research Cost: [[File:CoE Research.png|20px]] 600 | |||
;Cost: | |||
: [[File:CoE Mana.png|20px]] 66 mana | |||
: [[File:CoE Mana Upkeep.png|20px]] 3 mana per turn | |||
;Effect: | |||
: Make a single unit immune to all negative status effects. |
Revision as of 10:18, 24 March 2023
The Grimoire in SpellForce: Conquest of Eo is a combination of Quest- and Spellbook, unlocked very early into the game through the main story. It is used to unlock new spells, research abilities, and keep track of activities.
The Grimoire is divided into different pages. You start with 4 of them each playthrough: 2 for your main school of magic, 1 for your secondary, and one for apprentices. More pages get unlocked as you progress through the game and complete various activities, such as discovering new locations, completing quests and defeating foes.
The majority of items on those pages require both research point and a cost to use them, making it pivotal to decide well where to invest your resources.
Death
Page 1
Zombify
- Research Cost
- 40
- Cost
- 9 mana
- Effect
- Turn your own mortal unit permanently into a Walking Corpse - a strong, resilient minion that doesn't require upkeep.
Fear
- Research Cost
- 120
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Enchanted unit trikes Fear into the hearts of your enemies.
Death March
- Research Cost
- 20
- Cost
- 9 mana
- Effect
- Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.
Unnatural Regeneration
- Research Cost
- 150
- Cost
- 24 mana
- 1 mana per turn
- Effect
- Enchanted Undead gains the ability to regenerate health.
Page 2
Leech City
- Research Cost
- 150
- Cost
- 32 mana
- Effect
- Draw souls from target city's population. The higher your reputation, the better quality the souls are.
Cannabilize
- Research Cost
- 40
- Cost
- 9 mana
- Effect
- Sacrifice your own mortal unit, turning it into a Skeleton Warrior and completely heal other units of its stack.
Plague
- Research Cost
- 300
- Cost
- 16 mana
- Effect
- Apply Plague to all units in target stack that lasts until the ned of their next battle.
Raise Dead
- Research Cost
- 100
- Cost
- 18 mana
- Effect
- Creates a random Undead on target Urban Hex. Lose some reputation with the regional authority.
Page 3
Deadly Weapons
- Research Cost
- 60
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Enchanted units melee ang ranged attacks deal Death damage & deal +3 Death damage.
Corpse Looting
- Research Cost
- 250
- Cost
- 9 mana
- 4 mana per turn
- Effect
- Increases the chance of looting items from defeated enemies and exploring locations.
Torture Chamber
- Research Cost
- 600
- Effect
- Unlocks the Torture Chamber tower room.
Zombie Curse
- Research Cost
- 200
- Cost
- 33 mana
- 2 mana per turn
- Effect
- Enchanted unit has the chance to turn defeated foes into Walking Corpses under your control.
Page 4
Zombie Mastery
- Research Cost
- 1000
- Cost
- 333 mana
- 8 mana per turn
- Effect
- While active, all units under your control spread the Zombie curse, reviving felled foes as Walking Corpses into your service.
Undying Curse
- Research Cost
- 400
- Cost
- 16 mana
- Effect
- Turn target own mortal unit permanently into an Undead unit. Its other abilities and stats remain the same.
Well of Shadows
- Research Cost
- 350
- Effect
- Unlocks the Well of Shadows tower room.
Shaper Secret
Earthmaster
Page 1
Earth Lore
- Research Cost
- 20
- Cost
- 9 mana
- Effect
- Converts a selected plant into an ore vein. The quality of the ore is determined by the region.
Heal
- Research Cost
- 80
- Cost
- 9 mana
- Effect
- Completely heals target unit. Any unit type can be healed by this
Elemental Weapons
- Research Cost
- 60
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Enchanted units melee and ranged attacks deal Elemental damage.
Sniff Gold
- Research Cost
- 40
- Cost
- 9 mana
- Effect
- Reveals the nearest unknown deposit of metals. If there are none, the spell fails.
Page 2
Experience gain
- Research Cost
- 100
- Cost
- 9
- Effect
- Invest additional Mana and convert it into Experience for target unit.
Dwarven Vault
- Research Cost
- 120
- Effect
- Unlocks Dwarven Vault(CoE).
Instant Castle
- Research Cost
- 450
- Cost
- 50 mana
- 4 mana per turn
- Effect
- Creates a castle on an empty hex that emits your Domain and provides superior healing and defense.
Build Golem
- Research Cost
- 350
- Cost
- 150 mana
- 10 mana per turn
- Effect
- Create a Golem from an ore vein on the strategic map.
Page 3
Crafting Overdrive
- Research Cost
- 400
- Cost
- 125 mana
- 4 mana per turn
- Effect
- Greatly increase your crafting and hiring slots as well as overall crafting speed.
Shaper Secret
Fortification Workshop
- Research Cost
- 300
- Effect
- Unlocks the Fortification Workshop tower room.
Great Exploitation
- Research Cost
- 200
- Cost
- 125 mana
- 4 mana per turn
- Effect
- All your units gain the ability to Mine Ore and have increased yields.
Page 4
Summon Forgemaster
- Research Cost
- 1000
- Cost
- 250 mana
- 10 mana per turn
- Effect
- Summon Niethalf's Titan into your ranks.
Pocket Dimension
- Research Cost
- 600
- Cost
- 333 mana
- 8 mana per turn
- Effect
- As long as being kept active, two additional rooms become available in your tower.
Reset Exploitation
- Research Cost
- 150
- Cost
- 16 mana
- Effect
- Cast on a location being mined to reset the exploitation counter, making it last longer.
Stone Skin
- Research Cost
- 250
- Cost
- 33 mana
- 2 mana per turn
- Effect
- Hardens the skin of enchanted unit, increasing its armor rating.
Enchantment
Page 1
Missile Resistance
- Research Cost
- 140
- Cost
- 12 mana
- Effect
- All units in a stack will gain 50% missile damage reduction for 1 battle.
Awareness
Freeze Water
Summon Jelly
- Research Cost
- 40
- Cost
- 18 mana
- 1 mana per turn
- Effect
- Summons a tier 1 ranged flying unit that deals white damage
Page 2
Bind Summon
- Research Cost
- 80
- Cost
- 12
- 1 mana per turn
- Effect
- Buffs a single summoned unit to gain +1 speed, willpower and armour.
Arcane Library
- Research Cost
- 100
- Effect
- Unlocks Arcane Library.
Magic Scrying
- Research Cost
- 150
- Cost
- 16 mana
- Effect
- Reveals the nearest ore vein, harvestable plant, city, allfire or shaper ruin
Summon Phantom Warrior
- Research Cost
- 200
- Cost
- 75 mana
- 3 mana per turn
- Effect
- Summons a Phantom Warrior unit.
Page 3
Summoning Room
- Research Cost
- 350
- Effect
- Unlocks Summoning Room
Summon Medusae
- Research Cost
- 400
- Cost
- 75 mana
- 4 mana per turn
- Effect
- Summons, at random, either a Medusa Warrior or Medusae
Insight
Wind Walking
- Research Cost
- 250
- Cost
- 33 mana
- 3 mana per turn
- Effect
- Target unit and every other unit in its stack can traverse any terrain on the strategic map.
Page 4
Freeze Stack
Summon SHaper Golem
- Research Cost
- 1000
- Cost
- 250 mana
- 10 mana per turn
- Effect
- Summons Shaper Golem unit.
True Teleport
- Research Cost
- 600
- Cost
- 80 mana
- Effect
- Teleports a unit to any location you have vision of (meaning they cannot be teleported into the fog of war).
Buff Summons
- Research Cost
- 500
- Cost
- 333 mana
- 2 mana per turn
- Effect
- All your summoned units gain +20% willpower, armor and damage
Guardian
Page 1
Righteous
- Research Cost
- 40
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Buff a single unit to gain +6 bonus damage to undead and demons.
Holy Weapons
- Research Cost
- 20
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Buff a single unit to change damage type to white and gain +3 bonus white damage.
Summon Guardian Spirit
- Research Cost
- 200
- Cost
- 75 mana
- 3 mana per turn
- Effect
- Summons a Guardian Spirit, can merge with allfire nodes.
Bless
- Research Cost
- 80
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Buff a single unit to always deals maximum damage.
Page 2
Mass Healing
Well of Life
- Research Cost
- 100
- Cost
- 25
- 2 mana per turn
- Effect
- Create a well of life on a tile that's next to water - gain 1 aria every week and all your units heal 20% more so long as it is located within your domain.
Second Wind
- Research Cost
- 350
- Cost
- 33 mana
- 2 mana per turn
- Effect
- Buffs a unit so it will revive 2 turns after dying, can only be used once per battle.
Gift
- Research Cost
- 60
- Cost
- 9 mana
- Effect
- Pay gold to increase reputation with a city - gold to reputation cost ratio is 1:1, meaning 1 gold gets you 1 reputation.
Page 3
Praise the Sun
Water Walking
- Research Cost
- 140
- Cost
- 12 mana
- 1 mana per turn
- Effect
- All units in a stack can traverse water on the strategic map
Deus Vult
Holy Armor
- Research Cost
- 150
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Buff a unit to gain +2 armor and +25% death resistance.
Page 4
Summon Lightbringer
- Research Cost
- 1000
- Cost
- 250 mana
- 10 mana per turn
- Effect
- Summons a Lightbringer unit.
Prosperity
Invulnerability
- Research Cost
- 500
- Cost
- 66 mana
- 3 mana per turn
- Effect
- Buff a unit to gain +100% physical resistance.
Lightning Generator
- Research Cost
- 200
- Effect
- Unlocks Lightning Generator
Mentalism
Page 1
Reveal Rumours
- Research Cost
- 60
- Cost
- 9 mana
- Effect
- Reveal certain locations in a large radius, can only be used on hexes that have cities on them (urban hexes).
Lift Spirits
Endurance
Levy
- Research Cost
- 80
- Cost
- 18 mana
- Effect
- Summon a militia unit. can only be used on hexes that have cities in them (urban hexes) - Lose 3 reputation.
Page 2
Reputation Increase
- Research Cost
- 200
- Cost
- 16 (increases the more reputation you need)
- Effect
- Increases reputation within a city.
Mess Hall
- Research Cost
- 150
- Effect
- Unlocks Mess Hall
Confuse
- Research Cost
- 350
- Cost
- 16 mana
- Effect
- All enemies in target stack always deal minimum damage for 1 battle.
Refill Shops
- Research Cost
- 40
- Cost
- 9 mana
- Effect
- Refreshes all shop or city contents of a target so that new units/items show up.
Page 3
Mind Control
- Research Cost
- 1000
- Cost
- 160 mana
- 4 mana per turn
- Effect
- Take control of a target enemy unit, provided they are not immune to mind control
Follower
- Research Cost
- 250
- Cost
- 42 mana
- Effect
- Grants a single unit the follower trait, which removes all upkeep costs.
Magic Coffers
- Research Cost
- 100
- Cost
- 9 mana
- Effect
- Gain a certain amount of gold from a city, going as high as 200, at the cost of reputation, the higher the reputation the more gold you gain. (Upwards of 10 reputation)
Illithian Chamber
- Research Cost
- 300
- Effect
- Unlocks Illithian Chamber
Page 4
Fake Coinage
Slaver
- Research Cost
- 400
- Cost
- 33 mana
- 2 mana per turn
- Effect
- Give a unit the slaver trait, giving their attacks a chance to enslave enemy units that are broken or routed.