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Revision as of 07:34, 23 March 2023
The Grimoire in SpellForce: Conquest of Eo is a combination of Quest- and Spellbook, unlocked very early into the game through the main story. It is used to unlock new spells, research abilities, and keep track of activities.
The Grimoire is divided into different pages. You start with 4 of them each playthrough: 2 for your main school of magic, 1 for your secondary, and one for apprentices. More pages get unlocked as you progress through the game and complete various activities, such as discovering new locations, completing quests and defeating foes.
The majority of items on those pages require both research point and a cost to use them, making it pivotal to decide well where to invest your resources.
Death
Page 1
Zombify
- Research Cost
- 40
- Cost
- 9 mana
- Effect
- Turn your own mortal unit permanently into a Walking Corpse - a strong, resilient minion that doesn't require upkeep.
Fear
- Research Cost
- 120
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Enchanted unit trikes Fear into the hearts of your enemies.
Death March
- Research Cost
- 20
- Cost
- 9 mana
- Effect
- Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.
Unnatural Regeneration
- Research Cost
- 150
- Cost
- 24 mana
- 1 mana per turn
- Effect
- Enchanted Undead gains the ability to regenerate health.
Page 2
Leech City
- Research Cost
- 150
- Cost
- 32 mana
- Effect
- Draw souls from target city's population. The higher your reputation, the better quality the souls are.
Cannabilize
- Research Cost
- 40
- Cost
- 9 mana
- Effect
- Sacrifice your own mortal unit, turning it into a Skeleton Warrior and completely heal other units of its stack.
Plague
- Research Cost
- 300
- Cost
- 16 mana
- Effect
- Apply Plague to all units in target stack that lasts until the ned of their next battle.
Raise Dead
- Research Cost
- 100
- Cost
- 18 mana
- Effect
- Creates a random Undead on target Urban Hex. Lose some reputation with the regional authority.
Page 3
Deadly Weapons
- Research Cost
- 60
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Enchanted units melee ang ranged attacks deal Death damage & deal +3 Death damage.
Corpse Looting
- Research Cost
- 250
- Cost
- 9 mana
- 4 mana per turn
- Effect
- Increases the chance of looting items from defeated enemies and exploring locations.
Torture Chamber
- Research Cost
- 600
- Effect
- Unlocks the Torture Chamber tower room.
Zombie Curse
- Research Cost
- 200
- Cost
- 33 mana
- 2 mana per turn
- Effect
- Enchanted unit has the chance to turn defeated foes into Walking Corpses under your control.
Page 4
Zombie Mastery
- Research Cost
- 1000
- Cost
- 333 mana
- 8 mana per turn
- Effect
- While active, all units under your control spread the Zombie curse, reviving felled foes as Walking Corpses into your service.
Undying Curse
- Research Cost
- 400
- Cost
- 16 mana
- Effect
- Turn target own mortal unit permanently into an Undead unit. Its other abilities and stats remain the same.
Well of Shadows
- Research Cost
- 350
- Effect
- Unlocks the Well of Shadows tower room.
Shaper Secret
Earthmaster
Page 1
Earth Lore
- Research Cost
- 20
- Cost
- 9 mana
- Effect
- Converts a selected plant into an ore vein. The quality of the ore is determined by the region.
Heal
- Research Cost
- 80
- Cost
- 9 mana
- Effect
- Completely heals target unit. Any unit type can be healed by this
Elemental Weapons
- Research Cost
- 60
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Enchanted units melee and ranged attacks deal Elemental damage.
Sniff Gold
- Research Cost
- 40
- Cost
- 9 mana
- Effect
- Reveals the nearest unknown deposit of metals. If there are none, the spell fails.
Page 2
Experience gain
- Research Cost
- 100
- Cost
- 9
- Effect
- Invest additional Mana and convert it into Experience for target unit.
Dwarven Vault
- Research Cost
- 120
- Effect
- Unlocks Dwarven Vault(CoE).
Instant Castle
- Research Cost
- 450
- Cost
- 50 mana
- 4 mana per turn
- Effect
- Creates a castle on an empty hex that emits your Domain and provides superior healing and defense.
Build Golem
- Research Cost
- 350
- Cost
- 150 mana
- 10 mana per turn
- Effect
- Create a Golem from an ore vein on the strategic map.
Page 3
Crafting Overdrive
- Research Cost
- 400
- Cost
- 125 mana
- 4 mana per turn
- Effect
- Greatly increase your crafting and hiring slots as well as overall crafting speed.
Shaper Secret
Fortification Workshop
- Research Cost
- 300
- Effect
- Unlocks the Fortification Workshop tower room.
Great Exploitation
- Research Cost
- 200
- Cost
- 125 mana
- 4 mana per turn
- Effect
- All your units gain the ability to Mine Ore and have increased yields.
Page 4
Summon Forgemaster
- Research Cost
- 1000
- Cost
- 250 mana
- 10 mana per turn
- Effect
- Summon Niethalf's Titan into your ranks.
Pocket Dimension
- Research Cost
- 600
- Cost
- 333 mana
- 8 mana per turn
- Effect
- As long as being kept active, two additional rooms become available in your tower.
Reset Exploitation
- Research Cost
- 150
- Cost
- 16 mana
- Effect
- Cast on a location being mined to reset the exploitation counter, making it last longer.
Stone Skin
- Research Cost
- 250
- Cost
- 33 mana
- 2 mana per turn
- Effect
- Hardens the skin of enchanted unit, increasing its armor rating.
Enchantment
Page 1
Missile Resistance
- Research Cost
- 140
- Cost
- 12 mana
- Effect
- All units in a stack will gain 50% missile damage reduction for 1 battle.
Awareness
Freeze Water
Summon Jelly
- Research Cost
- 40
- Cost
- 18 mana
- 1 mana per turn
- Effect
- Summons a tier 1 ranged flying unit that deals white damage
Page 2
Bind Summon
- Research Cost
- 80
- Cost
- 12
- 1 mana per turn
- Effect
- Buffs a single summoned unit to gain +1 speed, willpower and armour.
Arcane Library
- Research Cost
- 100
- Effect
- Unlocks Arcane Library.
Magic Scrying
- Research Cost
- 150
- Cost
- 16 mana
- Effect
- Reveals the nearest ore vein, harvestable plant, city, allfire or shaper ruin
Summon Phantom Warrior
- Research Cost
- 200
- Cost
- 75 mana
- 3 mana per turn
- Effect
- Summons a Phantom Warrior unit.
Page 3
Summoning Room
- Research Cost
- 350
- Effect
- Unlocks Summoning Room
Summon Medusae
- Research Cost
- 400
- Cost
- 75 mana
- 4 mana per turn
- Effect
- Summons, at random, either a Medusa Warrior or Medusae
Insight
Wind Walking
- Research Cost
- 250
- Cost
- 33 mana
- 3 mana per turn
- Effect
- Target unit and every other unit in its stack can traverse any terrain on the strategic map.
Page 4
Freeze Stack
Summon SHaper Golem
- Research Cost
- 1000
- Cost
- 250 mana
- 10 mana per turn
- Effect
- Summons Shaper Golem unit.
True Teleport
- Research Cost
- 600
- Cost
- 80 mana
- Effect
- Teleports a unit to any location you have vision of (meaning they cannot be teleported into the fog of war).
Buff Summons
- Research Cost
- 500
- Cost
- 333 mana
- 2 mana per turn
- Effect
- All your summoned units gain +20% willpower, armor and damage
Guardian
Page 1
Righteous
- Research Cost
- 40
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Buff a single unit to gain +6 bonus damage to undead and demons.
Holy Weapons
- Research Cost
- 20
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Buff a single unit to change damage type to white and gain +3 bonus white damage.
Summon Guardian Spirit
- Research Cost
- 200
- Cost
- 75 mana
- 3 mana per turn
- Effect
- Summons a Guardian Spirit, can merge with allfire nodes.
Bless
- Research Cost
- 80
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Buff a single unit to always deals maximum damage.
Page 2
Mass Healing
Well of Life
- Research Cost
- 100
- Cost
- 25
- 2 mana per turn
- Effect
- Create a well of life on a tile that's next to water - gain 1 aria every week and all your units heal 20% more so long as it is located within your domain.
Second Wind
- Research Cost
- 350
- Cost
- 33 mana
- 2 mana per turn
- Effect
- Buffs a unit so it will revive 2 turns after dying, can only be used once per battle.
Gift
- Research Cost
- 60
- Cost
- 9 mana
- Effect
- Pay gold to increase reputation with a city - gold to reputation cost ratio is 1:1, meaning 1 gold gets you 1 reputation.
Page 3
Praise the Sun
Water Walking
- Research Cost
- 140
- Cost
- 12 mana
- 1 mana per turn
- Effect
- All units in a stack can traverse water on the strategic map
Deus Vult
Holy Armor
- Research Cost
- 150
- Cost
- 12 mana
- 1 mana per turn
- Effect
- Buff a unit to gain +2 armor and +25% death resistance.
Page 4
Summon Lightbringer
- Research Cost
- 1000
- Cost
- 250 mana
- 10 mana per turn
- Effect
- Summons a Lightbringer unit.
Prosperity
Invulnerability
- Research Cost
- 500
- Cost
- 66 mana
- 3 mana per turn
- Effect
- Buff a unit to gain +100% physical resistance.
Lightning Generator
- Research Cost
- 200
- Effect
- Unlocks Lightning Generator