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Grimoire (CoE): Difference between revisions

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;Effect:
;Effect:
:Reveal a nearby Shaper Ruin
:Reveal a nearby Shaper Ruin
= Earthmaster =
== Page 1 ==
[[File:Earthmaster_page_1(CoE).jpg|500px]]
=== Earth Lore===
;Research Cost: [[File:CoE Research.png|20px]] 20
;Cost:
: [[File:CoE Mana.png|20px]] 9 mana
;Effect:
: Converts a selected plant into an ore vein. The quality of the ore is determined by the region.
=== Heal ===
;Research Cost: [[File:CoE Research.png|20px]] 80
;Cost:
: [[File:CoE Mana.png|20px]] 9 mana
;Effect:
: Completely heals target unit. Any unit type can be healed by this
=== Elemental Weapons ===
;Research Cost: [[File:CoE Research.png|20px]] 60
;Cost:
: [[File:CoE Mana.png|20px]] 12 mana
: [[File:CoE Mana Upkeep.png|20px]] 1 mana per turn
;Effect:
: Enchanted units melee and ranged attacks deal Elemental damage.
=== Sniff Gold ===
;Research Cost: [[File:CoE Research.png|20px]] 40
;Cost:
: [[File:CoE Mana.png|20px]] 9 mana
;Effect:
: Reveals the nearest unknown deposit of metals. If there are none, the spell fails.
----
== Page 2 ==
[[File:Earthmaster_page_2(CoE).jpg|500px]]
=== Experience gain ===
;Research Cost: [[File:CoE Research.png|20px]] 100
;Cost:
: [[File:CoE Mana.png|20px]] 9
;Effect:
: Invest additional Mana and convert it into Experience for target unit.
=== Dwarven Vault===
;Research Cost: [[File:CoE Research.png|20px]] 120
;Effect:
: Unlocks [[Dwarven Vault(CoE)]].
=== Instant Castle ===
;Research Cost: [[File:CoE Research.png|20px]] 450
;Cost:
: [[File:CoE Mana.png|20px]] 50 mana
: [[File:CoE Mana Upkeep.png|20px]] 4 mana per turn
;Effect:
: Creates a castle on an empty hex that emits your Domain and provides superior healing and defense.
=== Build Golem ===
;Research Cost: [[File:CoE Research.png|20px]] 350
;Cost:
: [[File:CoE Mana.png|20px]] 150 mana
: [[File:CoE Mana Upkeep.png|20px]] 10 mana per turn
;Effect:
: Create a Golem from an ore vein on the strategic map.
----
== Page 3 ==
[[File:Earthmaster_page_3(CoE).jpg|500px]]
=== Crafting Overdrive ===
;Research Cost: [[File:CoE Research.png|20px]] 400
;Cost:
: [[File:CoE Mana.png|20px]] 125 mana
: [[File:CoE Mana Upkeep.png|20px]] 4 mana per turn
;Effect:
: Greatly increase your crafting and hiring slots as well as overall crafting speed.
=== Shaper Secret ===
;Research Cost: [[File:CoE Research.png|20px]] 500
;Effect:
: Reveal a nearby Shaper ruin.
=== Fortification Workshop ===
;Research Cost: [[File:CoE Research.png|20px]] 300
;Effect:
: Unlocks the [[Fortification Workshop]] tower room.
=== Great Exploitation ===
;Research Cost: [[File:CoE Research.png|20px]] 200
;Cost:
: [[File:CoE Mana.png|20px]] 125 mana
: [[File:CoE Mana Upkeep.png|20px]] 4 mana per turn
;Effect:
: All your units gain the ability to Mine Ore and have increased yields.
----
== Page 4 ==
[[File:Earthmaster__page_4(CoE).jpg|500px]]
=== Summon Forgemaster ===
;Research Cost: [[File:CoE Research.png|20px]] 1000
;Cost:
: [[File:CoE Mana.png|20px]] 250 mana
: [[File:CoE Mana Upkeep.png|20px]] 10 mana per turn
;Effect:
: Summon [[Forgemaster(CoE)|Niethalf's Titan]] into your ranks.
=== Pocket Dimension ===
;Research Cost: [[File:CoE Research.png|20px]] 600
;Cost:
: [[File:CoE Mana.png|20px]] 333 mana
: [[File:CoE Mana Upkeep.png|20px]] 8 mana per turn
;Effect:
: As long as being kept active, two additional rooms become available in your tower.
=== Reset Exploitation ===
;Research Cost: [[File:CoE Research.png|20px]] 150
;Cost:
: [[File:CoE Mana.png|20px]] 16 mana
;Effect:
: Cast on a location being mined to reset the exploitation counter, making it last longer.
=== Stone Skin ===
;Research Cost: [[File:CoE Research.png|20px]] 250
;Cost:
: [[File:CoE Mana.png|20px]] 33 mana
: [[File:CoE Mana Upkeep.png|20px]] 2 mana per turn
;Effect:
: Hardens the skin of enchanted unit, increasing its armor rating.

Revision as of 23:21, 22 March 2023

The Grimoire in SpellForce: Conquest of Eo is a combination of Quest- and Spellbook, unlocked very early into the game through the main story. It is used to unlock new spells, research abilities, and keep track of activities.

The Grimoire is divided into different pages. You start with 4 of them each playthrough: 2 for your main school of magic, 1 for your secondary, and one for apprentices. More pages get unlocked as you progress through the game and complete various activities, such as discovering new locations, completing quests and defeating foes.

The majority of items on those pages require both research point and a cost to use them, making it povotal to decide well where to invest your resources.



Death Magic

Page 1

Zombify

Research Cost
40
Cost
9 mana
Effect
Turn your own mortal unit permanently into a Walking Corpse - a strong, resilient minion that doesn't require upkeep.

Fear

Research Cost
120
Cost
12 mana
1 mana per turn
Effect
Enchanted unit trikes Fear into the hearts of your enemies.

Death March

Research Cost
20
Cost
9 mana
Effect
Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.

Unnatural Regeneration

Research Cost
150
Cost
24 mana
1 mana per turn
Effect
Enchanted Undead gains the ability to regenerate health.

Page 2

Leech City

Research Cost
150
Cost
32 mana
Effect
Draw souls from target city's population. The higher your reputation, the better quality the souls are.

Cannabilize

Research Cost
40
Cost
9 mana
Effect
Sacrifice your own mortal unit, turning it into a Skeleton Warrior and completely heal other units of its stack.

Plague

Research Cost
300
Cost
16 mana
Effect
Apply Plague to all units in target stack that lasts until the ned of their next battle.

Raise Dead

Research Cost
100
Cost
18 mana
Effect
Creates a random Undead on target Urban Hex. Lose some reputation with the regional authority.

Page 3

Deadly Weapons

Research Cost
60
Cost
12 mana
1 mana per turn
Effect
Enchanted units melee ang ranged attacks deal Death damage & deal +3 Death damage.

Corpse Looting

Research Cost
250
Cost
9 mana
4 mana per turn
Effect
Increases the chance of looting items from defeated enemies and exploring locations.

Torture Chamber

Research Cost
600
Effect
Unlocks the Torture Chamber tower room.

Zombie Curse

Research Cost
200
Cost
33 mana
2 mana per turn
Effect
Enchanted unit has the chance to turn defeated foes into Walking Corpses under your control.

Page 4

Zombie Mastery

Research Cost
1000
Cost
333 mana
8 mana per turn
Effect
While active, all units under your control spread the Zombie curse, reviving felled foes as Walking Corpses into your service.

Undying Curse

Research Cost
400
Cost
16 mana
Effect
Turn target own mortal unit permanently into an Undead unit. Its other abilities and stats remain the same.

Well of Shadows

Research Cost
350
Effect
Unlocks the Well of Shadows tower room.

Shaper Secret

Research Cost
500
Effect
Reveal a nearby Shaper Ruin


Earthmaster

Page 1

Earth Lore

Research Cost
20
Cost
9 mana
Effect
Converts a selected plant into an ore vein. The quality of the ore is determined by the region.

Heal

Research Cost
80
Cost
9 mana
Effect
Completely heals target unit. Any unit type can be healed by this

Elemental Weapons

Research Cost
60
Cost
12 mana
1 mana per turn
Effect
Enchanted units melee and ranged attacks deal Elemental damage.

Sniff Gold

Research Cost
40
Cost
9 mana
Effect
Reveals the nearest unknown deposit of metals. If there are none, the spell fails.

Page 2

Experience gain

Research Cost
100
Cost
9
Effect
Invest additional Mana and convert it into Experience for target unit.

Dwarven Vault

Research Cost
120
Effect
Unlocks Dwarven Vault(CoE).

Instant Castle

Research Cost
450
Cost
50 mana
4 mana per turn
Effect
Creates a castle on an empty hex that emits your Domain and provides superior healing and defense.

Build Golem

Research Cost
350
Cost
150 mana
10 mana per turn
Effect
Create a Golem from an ore vein on the strategic map.

Page 3

Crafting Overdrive

Research Cost
400
Cost
125 mana
4 mana per turn
Effect
Greatly increase your crafting and hiring slots as well as overall crafting speed.

Shaper Secret

Research Cost
500
Effect
Reveal a nearby Shaper ruin.

Fortification Workshop

Research Cost
300
Effect
Unlocks the Fortification Workshop tower room.

Great Exploitation

Research Cost
200
Cost
125 mana
4 mana per turn
Effect
All your units gain the ability to Mine Ore and have increased yields.

Page 4

Summon Forgemaster

Research Cost
1000
Cost
250 mana
10 mana per turn
Effect
Summon Niethalf's Titan into your ranks.

Pocket Dimension

Research Cost
600
Cost
333 mana
8 mana per turn
Effect
As long as being kept active, two additional rooms become available in your tower.

Reset Exploitation

Research Cost
150
Cost
16 mana
Effect
Cast on a location being mined to reset the exploitation counter, making it last longer.

Stone Skin

Research Cost
250
Cost
33 mana
2 mana per turn
Effect
Hardens the skin of enchanted unit, increasing its armor rating.