Treant
The values here are shown for the LvL 1 of the unit. To calculate the values for other levels, simply multiply the value by the level. The only values that change in such way are Health, Mana,Armor and Damage.
- Unit ID
- 74
- Classification
- Realm
- Race
- Elf
- Unit Type
- Melee
- Health
- 500
- Mana
- 0
- Armor
- 10
- Damage
- 15 - 30 every 2s
- Range
- 0
- Population slot
- 3
- Turn speed (°/s)
- 300
- Production cost
- 50
- 150
- Production speed
- 12s
- Recruited at
- Elven Fortress
- Requirements
- Elen Shrine
- Eldar Grove
Spells
- Shadow Hunter
- Tears shadow units up to level [130 % of current level] from the shadow world.
Abilities and Resistances
- Slow Movement
- Sweeping Blow - Each blow hits several units at a time.
- Vulnerable to Fire
- Ice Immunity
- Shadow Vision – Able to see Shadows.
Lore
- The old guardians of the forests still listen to the call of the elves. Only a few of them will be seen on the battlefields, because not many of their kind are left in Eo. But when they leave the forests upon Elen’s call, they strike the enemies’ hearts with fear. But there is also something they have to fear: the fire. The treants are not only of enormous strengths and robustness, but their old eyes see the true nature of all things. Whoever tries to hide, will not escape a treant.