Artificer Minions
- Tier Level
- 2
- Classification
- Fantastic
- Health
- 65
- Focus
- 0
- Armor
- 13
- WillPower
- 8
- Speed
- 9
- Unit Power
- 74
- Artifacts slot
- Glyph Slots
- 2
- Upkeep Costs (per trun)
- 0 Gold
- 2 Mana
Skills
- Melee Attack (24 physical )
- Guard Stance
- Mental Bolts
- Wind Walking
Attributes
- Fantastic
- Harvest Plant
- Swimming
- Death Resistance (0)
- White Resistance (0)
- Physical Resistance (0)
- Elemental Resistance (0)
Lore
- A mage can hardly demand the respect of his peers without minions to prove his worth. Such creatures are often one of the earliest steppingstones in an apprentice’s attempt to rise the ranks and as his power increases, so does the number of minions under his command. There exist various kinds, often catering to the young mage’s abilities and magic of choosing. Their simple means of summoning and low upkeep make them perfect for daily, mundane tasks, or, in less desirable times, as cannon fodder for the spells and projectiles of an enemy.
TEMP EXAMPLE Artificer Minions
Statistics
Artificer Minions | Tier: 2 | ||
Unit Power: 74 | Speed: 9 | Health: 65 | Focus: 0 |
Armor: 13 | Willpower: 8 | Gold Upkeep: 0 | Mana Upkeep: 2 |
Artifacts: None | Glyph Slots: 2 |
Attributes & Skills
Attributes: | Skills: | ||
---|---|---|---|
Fantastic | Melee Attack (24 physical ) | ||
Mine Ore | Guard Stance | ||
Mountaineering | Mental Bolts | ||
Death Resistance (0) | |||
White Resistance (0) | |||
Physical Resistance (0) | |||
Elemental Resistance (0) |