Crystal Chamber
- Unlocked through
- Alchemist
- Build time
- 10 turn(s)
- Possible build amount
- Once
- Possible extentions amount
- 3
Effect
- gain +6 allfire every day
Extentions
- Magnetic Resonator
- Increases your tower movement by 4
- Required threshold: 2 Arcane, 1 Elemental
- Healing Beam
- All own units in your domain gain +30 magical daily regeneration.
- Required threshold: 1 Life, 1 Arcane
- Elemental Ray - can only be built once.
- All enemy units in your domain gain: -50% Elemental Resistance.
- Required threshold: 2 Arcane, 2 Elemental
- Light Beam - can only be built once
- All enemy units in your domain gain: -50% White Resistance.
- Required threshold: 2 Life, 2 Arcane
- Death Ray - can only be built once
- All enemy units in your domain gain: -50% Death Resistance.
- Required threshold: 2 Death, 2 Arcane
- Allfire Siphon - can only be built once
- All landsmarks within your domain now also produce Allfire equal to the amount of proficiency it gives, if a landmark gives 5 proficiency then it will now also give 5 Allfire
- Required threshold: 2 Life, 2 Arcane, 2 Elemental
Lore
Contains and absorbs the raw power of the Crystal, allowing you to divert its energy for other purposes.