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SpellForce Wiki - Rohens encyclopedia
Revision as of 23:00, 1 March 2023 by Wormic (talk | contribs)

In SpellForce: Conquest of Eo, you are able to construct a plethora of rooms to aid you in your quest, providing your with various upgrades, buffs and other bonuses.

Some rooms are only available to a certain type of mage, thus, you are unable to unlock all rooms in a single playthrough.

List of Rooms

Room Names and Descriptions

1 Adamantinum Forge

A fire elemental is bound to this forge, creating a smoldering heat.

Build time: 10 turn(s) [can only be built once]
Unlocks:
Ore Refinement recipes
4 Artificing ingredient slots

2 Alchemy Lab

Contains a well fitted laboratory required to practice all manner of alchemical crafts.

Build time: 1 turn(s) [can only be built once]
Unlocks:
Alchemy
3 Alchemy ingredient slots
Crafting Slots: +1

3 Alembic Chamber

This addition to the Alchemy Lab will allow you to distill new substances and create more complex concoctions.

Build time: 10 turn(s) [can only be built once]
Unlocks:
Receive 3 Potent Water per week.
4 Alchemy ingredient slots

4 Arcane Library

Improved variant of the Study, this well stocked library is conductive to any wizard's research.

Build time: 10 turn(s)
Unlocks:
+8 Research per day

5 Crystal Chamber

Contains and absorbs the raw power of the Crystal, allowing you to divert its energy for other purposes.

Build time: 10 turn(s) [can only be built once]
Unlocks:
+6 Allfire per day

6 Crystalline Garden

Gather magical crystals that store some of the Allfire overflow.

Build time: 7 turn(s)
Unlocks:
+3 Mana per day

7 Dwarven Barracks

The strict regiment here will train dwarves to join your ranks.

Build time: 7 turn(s) [can only be built once]
Unlocks:
Up to 5 Gold free Unit Upkeep
Enables hiring of Axewielders,Sentries,Moleriders

8 Dwarven Vault

Not only dies this room keep your trasures, its magic also helps you find them in the first place.

Build time: 10 turn(s)
Unlocks:
+3 Gold per day
Find +10% more loot.

9 Fortification Workshop

Being under constant siege, the city of Audale's engineers have fitted you this room with all manners of defensive machinery.

Build time: 10 turn(s) [can only be built once]
Unlocks:
All own units in Domain gain: +2 Armor
Crafting Slots: +1

10 Glyph Smith

Contains all the tools required to imbue rare metals with magical effects.

Build time: 1 turn(s) [can only be built once]
Unlocks:
Artificing
3 Artificing ingredient slots.
Crafting Slots: +1

11 Herb Garden

An enchanted garden will grow all manner of plants with a little care and nurturing.

Build time: 1 turn(s)
Unlocks:
Receive 6 Plant Caralysts per round

12 Human Barracks

Allows you to train and improve human forces for your army.

Build time: 7 turn(s) [can only be built once]
Unlocks:
Up to 5 Gold free Unit Upkeep
Enables hiring of Scouts,Soldiers,Hunters

13 Illithian Chamber

Numbs the thoughts of those under your spell and whispers mad secrets into the minds of those who oppose you..

Build time: 10 turn(s) [can only be built once]
Unlocks:
+1 Domain range around your Tower
All enemy units in Domain gain: +25% to Willpower loss from all sources.

14 Kennels

Breeding beasts for battle needs skill and talent. And a place to keep them.

Build time: 7 turn(s)
Unlocks:
Receive 3 Animal Ingredients per week.
Enables hiring of Jelly Critters,Wolves,Fire Beetle
Hiring Slots: +1

15 Lightning Generator

Can spread lightning far beyong your reach, to buff your units and domain.

Build time: 10 turn(s) [can only be built once]
Unlocks:
All battles inside your Domain are enchanted with Lightning
All of your units have +2 White Damage

16 Mess Hall

An inn might seem mundane, yet the simple soldier values nothing more than a good ale and some decent entertainment. It makes it easier to attack and maintain a standing force.

Build time: 5 turn(s)
Unlocks:
New units start with +20 Experience
Hiring Slots: +1
Tower Hiring Duration: -1

17 Might Amplifier

The Circle of Mages has devised these crystal structures to extend the reach of their magical influence.

Build time: 10 turn(s)
Unlocks:
Increase the range of your Domain emmited from all locations by +1

18 Miner's Guild

A well organized mining operation provides a regular flow of ore and more efficient labor.

Build time: 10 turn(s)
Unlocks:
Receive 2 Mountain Copper per week.
Receive 1 Sky Iron per week.

19 Necromancer's Crypt

Built from the stones of a desecrated graveyard, this room allows you to craft all manner of undead.

Build time: 1 turn(s) [can only be built once]
Unlocks:
Necromancy
Unlocks 3 Necromancy ingredient slots.
Crafting Slots: +1

20 Orc Barracks

The harsh training here will create raiding parties and orc warriors for your troops.

Build time: 7 turn(s) [can only be built once]
Unlocks:
Up to 5 Gold free Unit Upkeep.
Enables hiring of Brutes,Javelin Throwers,Warg Riders

21 Shop

Why peddle your wares on other's markets? Cut out the middle-man and run your own trade!.

Build time: 10 turn(s) [can only be built once]
Unlocks:
+5 Gold per day
Shop prices are changed by -25%.

22 Soul Well

Invented by Hokan Ashir, a constant vortext bound to this chamber will syphon off souls upon their release from a body.

Build time: 10 turn(s) [can only be built once]
Unlocks:
Receive 2 Greater Souls per week.
Adds an additional Stackslot.
Unlocks 4 Necromancy ingredient slots.

23 Study

A well equipped library is at the core of any serious research.

Build time: 5 turn(s)
Unlocks:
+5 Research per day

24 Summoning Room

A proper summoning circle massicely enhances the effectivness of any summining a mage cares to perform.

Build time: 10 turn(s)
Unlocks:
Up to 5 Mana free Upkeep.

25 Torture Chamber

Whip your subjects into shape and dominate them with fear.

Build time: 7 turn(s)
Unlocks:
+10% chance to catch Souls of defeated enemies.
Necromancy Crafting Duration: -1.

26 Soul Well

Train and house Goblins, can be extended with defensive addons.

Build time: 7 turn(s)
Unlocks:
Up to 3 Gold free Unit Upkeep.
Enables hiring of Goblin Brawlers,Goblin Archers,Goblin Shaman.

27 Warrior's Hall

Containing instructive texts from generations of Shaikan Weaponmasters, this room will make a great warrior of the meeker recruit.

Build time: 10 turn(s) [can only be built once]
Unlocks:
Adds an additional Stackslot

28 Well of Shadows

This seemingly endless pool will clad your your troops in shadow, helping them in battle..

Build time: 10 turn(s) [can only be built once]
Unlocks:
All battles inside your Domain are enchanted with Darkness.
All of your units have: +2 Death Damage

29 Workshop

Tools, devices and containers to facilitate magical crafting of any kind.

Build time: 5 turn(s)
Unlocks:
+3 Gold per day
Crafting Slots: +1