List of Rooms
Room Names and Descriptions
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1 | Adamantinum Forge
A fire elemental is bound to this forge, creating a smoldering heat. | |
2 | Alchemy Lab
Contains a well fitted laboratory required to practice all manner of alchemical crafts. | |
3 | Alembic Chamber
This addition to the Alchemy Lab will allow you to distill new substances and create more complex concoctions. | |
4 | Arcane Library
Improved variant of the Study, this well stocked library is conductive to any wizard's research. | |
5 | Crystal Chamber
Contains and absorbs the raw power of the Crystal, allowing you to divert its energy for other purposes. | |
6 | Crystalline Garden
Gather magical crystals that store some of the Allfire overflow. | |
7 | Dwarven Barracks
The strict regiment here will train dwarves to join your ranks. | |
8 | Dwarven Vault
Not only dies this room keep your trasures, its magic also helps you find them in the first place. | |
9 | Fortification Workshop
Being under constant siege, the city of Audale's engineers have fitted you this room with all manners of defensive machinery. | |
10 | Glyph Smith
Contains all the tools required to imbue rare metals with magical effects. | |
11 | Herb Garden
An enchanted garden will grow all manner of plants with a little care and nurturing. | |
12 | Glyph Smith
Contains all the tools required to imbue rare metals with magical effects. | |
13 | Human Barracks
Allows you to train and improve human forces for your army. | |
14 | Illithian Chamber
Numbs the thoughts of those under your spell and whispers mad secrets into the minds of those who oppose you.. | |
15 | Kennels
Breeding beasts for battle needs skill and talent. And a place to keep them. | |
16 | Lightning Generator
Can spread lightning far beyong your reach, to buff your units and domain. | |
17 | Mess Hall
An inn might seem mundane, yet the simple soldier values nothing more than a good ale and some decent entertainment. It makes it easier to attack and maintain a standing force. | |
18 | Might Amplifier
The Circle of Mages has devised these crystal structures to extend the reach of their magical influence. | |
19 | Miner's Guild
A well organized mining operation provides a regular flow of ore and more efficient labor. | |
20 | Necromancer's Crypt
Built from the stones of a desecrated graveyard, this room allows you to craft all manner of undead. | |
21 | Orc Barracks
The harsh training here will create raiding parties and orc warriors for your troops. | |
22 | Shop
Why peddle your wares on other's markets? Cut out the middle-man and run your own trade!. | |
23 | Soul Well
Invented by Hokan Ashir, a constant vortext bound to this chamber will syphon off souls upon their release from a body. | |
24 | Study
A well equipped library is at the core of any serious research. | |
25 | Summoning Room
A proper summoning circle massicely enhances the effectivness of any summining a mage cares to perform. | |
26 | Torture Chamber
Whip your subjects into shape and dominate them with fear. | |
27 | Soul Well
Train and house Goblins, can be extended with defensive addons. | |
28 | Warrior's Hall
Containing instructive texts from generations of Shaikan Weaponmasters, this room will make a great warrior of the meeker recruit. | |
29 | Well of Shadows
This seemingly endless pool will clad your your troops in shadow, helping them in battle.. | |
30 | Workshop
Tools, devices and containers to facilitate magical crafting of any kind. |