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<tr style="font-size: 17px;font-weight: bold;color: #fff;border-left: 2px solid #987;background: -webkit-linear-gradient(top, #fba 0%,#831 38%,#720 52%,#720 52%,#b64 100%);background: linear-gradient(to bottom, #fba 0%,#831 38%,#720 52%,#720 52%,#b64 100%);"> | <tr style="font-size: 17px;font-weight: bold;color: #fff;border-left: 2px solid #987;background: -webkit-linear-gradient(top, #fba 0%,#831 38%,#720 52%,#720 52%,#b64 100%);background: linear-gradient(to bottom, #fba 0%,#831 38%,#720 52%,#720 52%,#b64 100%);"> | ||
<th colspan=" | <th colspan="12" style="border: 1px solid #987;padding: 4px 4px;font-family: 'Georgia';text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000, 3px 3px 2px rgba(231, 156, 16, 0.5), -3px -3px 2px rgba(213, 58, 51, 0.5);">Shadow Wars | ||
</th> | </th> | ||
</tr> | </tr> |
Revision as of 12:46, 31 March 2023
In SpellForce 2, a generic item is a piece of equipment made of three parts : A prefix, a base and a suffix. It is partially randomly generated when looted from chests or enemies, while it is defined when purchased from a merchant.
The base is the core of the item. It defines the minimum level to wear it, the required skills, the health, mana and armour provided, the price, the icon / appareance in game and the damage. You might notice that the base damage is in float instead of integer. It is used for scaling with the item level and is rounded each time.
The prefix has a modifying effect on the base armour, health, mana, damage, attack speed and price.
The suffix modifies the price and may provide on-hit spell, staff spell, additional damage type and abilities when worn.
Base
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Name | ID | Required Level | Required Skills | Category | Health | Mana | Armour | Buying Price | Selling Price | Attack | Icon |
Knife | 72 | 1 | None | One-handed | 10 | 10 | 0 | 10 | 20 | 10,70 - 19,90 every 1.4s | |
Hunting Knife | 73 | 1 | None | One-handed | 10 | 10 | 0 | 10 | 20 | 11,30 - 21,10 every 1.4s | |
Fighting Knife | 74 | 1 | None | One-handed | 10 | 10 | 0 | 10 | 20 | 12,00 - 22,20 every 1.4s | |
Club | 75 | 2 | Combat | One-handed | 10 | 10 | 0 | 10 | 20 | 6,50 - 25,80 every 1.4s | |
Mace | 76 | 2 | Combat | One-handed | 10 | 10 | 0 | 10 | 20 | 6,80 - 27,40 every 1.4s | |
Hammer | 77 | 2 | Combat | One-handed | 10 | 10 | 0 | 10 | 20 | 7,20 - 28,90 every 1.4s | |
Short Sword | 81 | 5 | Heavy Combat Arts | One-handed | 10 | 10 | 0 | 10 | 20 | 10,10 - 23,50 every 1.4s | |
Short Sword | 82 | 5 | Heavy Combat Arts | One-handed | 10 | 10 | 0 | 10 | 20 | 10,60 - 24,60 every 1.4s | |
Gladius | 83 | 5 | Heavy Combat Arts | One-handed | 10 | 10 | 0 | 10 | 20 | 11,00 - 25,80 every 1.4s | |
Battle Sword | 84 | 5 | Heavy Combat Arts | One-handed | 10 | 10 | 0 | 10 | 20 | 11,50 - 26,90 every 1.4s | |
Dagger | 85 | 5 | Light Combat Arts | One-handed | 10 | 10 | 0 | 10 | 20 | 13,40 - 20,20 every 1.4s | |
Cermonial Dagger | 86 | 5 | Light Combat Arts | One-handed | 10 | 10 | 0 | 10 | 20 | 14,10 - 21,10 every 1.4s | |
Kukri | 87 | 5 | Light Combat Arts | One-handed | 10 | 10 | 0 | 10 | 20 | 14,70 - 22,10 every 1.4s | |
Stiletto | 88 | 5 | Light Combat Arts | One-handed | 10 | 10 | 0 | 10 | 20 | 15,40 - 23,00 every 1.4s | |
Longsword | 89 | 11 | Heavy Weapons | One-handed | 10 | 10 | 0 | 10 | 20 | 10,70 - 25,00 every 1.4s | |
Steel sword | 90 | 20 | Heavy Weapons | One-handed | 10 | 10 | 0 | 10 | 20 | 11,10 - 25,90 every 1.4s | |
Broadsword | 91 | 11 | Heavy Weapons | One-handed | 10 | 10 | 0 | 10 | 20 | 11,50 - 26,80 every 1.4s | |
Bastard Sword | 92 | 11 | Heavy Weapons | One-handed | 10 | 10 | 0 | 10 | 20 | 11,80 - 27,60 every 1.4s | |
Rune sword | 93 | 11 | Heavy Weapons | One-handed | 10 | 10 | 0 | 10 | 20 | 12,20 - 28,50 every 1.4s |