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Grimoire (CoE): Difference between revisions

Created page with "Category:Conquest of Eo Category:Spells == Death Magic == === Page 1 === ==== Zombify ==== ;Cost: : 9 mana ;Effect: : Turn your own mortal unit permanently into a Walking Corpse - a strong, resilient minion that doesn't require upkeep. ==== Fear ==== ;Cost: : 12 mana : 1 mana per turn ;Effect: : Enchanted unit trikes Fear into the hearts of your enemies. ==== Death March ==== ;Cost: : 9 mana ;Effect: : Refill the movement points of each..."
 
No edit summary
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[[Category:Conquest of Eo]] [[Category:Spells]]
[[Category:Conquest of Eo]] [[Category:Spells]]


== Death Magic ==
= Death Magic =
=== Page 1 ===
== Page 1 ==


==== Zombify ====
=== Zombify ===
;Cost:  
;Cost:  
: 9 mana
: 9 mana
Line 10: Line 10:
: Turn your own mortal unit permanently into a [[Walking Corpses|Walking Corpse]] - a strong, resilient minion that doesn't require upkeep.
: Turn your own mortal unit permanently into a [[Walking Corpses|Walking Corpse]] - a strong, resilient minion that doesn't require upkeep.


==== Fear ====
=== Fear ===
;Cost:
;Cost:
: 12 mana
: 12 mana
Line 17: Line 17:
: Enchanted unit trikes Fear into the hearts of your enemies.
: Enchanted unit trikes Fear into the hearts of your enemies.


==== Death March ====  
=== Death March ===  
;Cost:
;Cost:
: 9 mana
: 9 mana
Line 23: Line 23:
: Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.
: Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.


==== Unnatural Regeneration ====
=== Unnatural Regeneration ===
;Cost:
;Cost:
: 24 mana
: 24 mana
Line 30: Line 30:
: Enchanted [[Undead]] gains the ability to regenerate health.
: Enchanted [[Undead]] gains the ability to regenerate health.
----  
----  
=== Page 2 ===
== Page 2 ==


==== Leech City ====
=== Leech City ===
;Cost:
;Cost:
: 32 mana
: 32 mana
Line 38: Line 38:
: Draw souls from target city's population. The higher your reputation, the better quality the souls are.
: Draw souls from target city's population. The higher your reputation, the better quality the souls are.


==== Cannabilize ====
=== Cannabilize ===
;Cost:
;Cost:
: 9 mana
: 9 mana
Line 44: Line 44:
: Sacrifice your own mortal unit, turning it into a [[Skeleton Warriors|Skeleton Warrior]] and completely heal other units of its stack.
: Sacrifice your own mortal unit, turning it into a [[Skeleton Warriors|Skeleton Warrior]] and completely heal other units of its stack.


==== Plague ====  
=== Plague ===  
;Cost:
;Cost:
: 16 mana
: 16 mana
Line 50: Line 50:
: Apply Plague to all units in target stack that lasts until the ned of their next battle.
: Apply Plague to all units in target stack that lasts until the ned of their next battle.


==== Raise Dead ====
=== Raise Dead ===
;Cost:
;Cost:
: 18 mana
: 18 mana
Line 56: Line 56:
: Creates a random [[Undead]] on target Urban Hex. Lose some reputation with the regional authority.
: Creates a random [[Undead]] on target Urban Hex. Lose some reputation with the regional authority.
----  
----  
=== Page 3 ===
== Page 3 ==


==== Deadly Weapons ====
=== Deadly Weapons ===
;Cost:
;Cost:
: 12 mana
: 12 mana
Line 65: Line 65:
: Enchanted units melee ang ranged attacks deal Death damage & deal +3 Death damage.
: Enchanted units melee ang ranged attacks deal Death damage & deal +3 Death damage.


==== Corpse Looting ====
=== Corpse Looting ===
;Cost:
;Cost:
: 9 mana
: 9 mana
Line 72: Line 72:
: Increases the chance of looting items from defeated enemies and exploring locations.
: Increases the chance of looting items from defeated enemies and exploring locations.


==== Torture Chamber ====  
=== Torture Chamber ===  
;Effect:
;Effect:
: Unlocks the [[Torture Chamber]] tower room.
: Unlocks the [[Torture Chamber]] tower room.


==== Zombie Curse ====
=== Zombie Curse ===
;Cost:
;Cost:
: 33 mana
: 33 mana
Line 83: Line 83:
: Enchanted unit has the chance to turn defeated foes into [[Walking Corpses]] under your control.
: Enchanted unit has the chance to turn defeated foes into [[Walking Corpses]] under your control.
----  
----  
=== Page 4 ===
== Page 4 ==


==== Zombie Mastery ====
=== Zombie Mastery ===
;Cost:
;Cost:
: 333 mana
: 333 mana
Line 92: Line 92:
: While active, all units under your control spread the Zombie curse, reviving felled foes as [[Walking Corpses]] into your service.
: While active, all units under your control spread the Zombie curse, reviving felled foes as [[Walking Corpses]] into your service.


==== Undying Curse ====
=== Undying Curse ===
;Cost:
;Cost:
: 16 mana
: 16 mana
Line 98: Line 98:
: Turn target own mortal unit permanently into an [[Undead]] unit. Its other abilities and stats remain the same.
: Turn target own mortal unit permanently into an [[Undead]] unit. Its other abilities and stats remain the same.


==== Well of Shadows ====  
=== Well of Shadows ===  
;Effect:
;Effect:
: Unlocks the [[Well of Shadows]] tower room.
: Unlocks the [[Well of Shadows]] tower room.

Revision as of 07:25, 22 March 2023


Death Magic

Page 1

Zombify

Cost
9 mana
Effect
Turn your own mortal unit permanently into a Walking Corpse - a strong, resilient minion that doesn't require upkeep.

Fear

Cost
12 mana
1 mana per turn
Effect
Enchanted unit trikes Fear into the hearts of your enemies.

Death March

Cost
9 mana
Effect
Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.

Unnatural Regeneration

Cost
24 mana
1 mana per turn
Effect
Enchanted Undead gains the ability to regenerate health.

Page 2

Leech City

Cost
32 mana
Effect
Draw souls from target city's population. The higher your reputation, the better quality the souls are.

Cannabilize

Cost
9 mana
Effect
Sacrifice your own mortal unit, turning it into a Skeleton Warrior and completely heal other units of its stack.

Plague

Cost
16 mana
Effect
Apply Plague to all units in target stack that lasts until the ned of their next battle.

Raise Dead

Cost
18 mana
Effect
Creates a random Undead on target Urban Hex. Lose some reputation with the regional authority.

Page 3

Deadly Weapons

Cost
12 mana
1 mana per turn
Effect
Enchanted units melee ang ranged attacks deal Death damage & deal +3 Death damage.

Corpse Looting

Cost
9 mana
4 mana per turn
Effect
Increases the chance of looting items from defeated enemies and exploring locations.

Torture Chamber

Effect
Unlocks the Torture Chamber tower room.

Zombie Curse

Cost
33 mana
2 mana per turn
Effect
Enchanted unit has the chance to turn defeated foes into Walking Corpses under your control.

Page 4

Zombie Mastery

Cost
333 mana
8 mana per turn
Effect
While active, all units under your control spread the Zombie curse, reviving felled foes as Walking Corpses into your service.

Undying Curse

Cost
16 mana
Effect
Turn target own mortal unit permanently into an Undead unit. Its other abilities and stats remain the same.

Well of Shadows

Effect
Unlocks the Well of Shadows tower room.