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==<span id="Ocean"></span>Ocean== | ==<span id="Ocean"></span>Ocean== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>Ocean:SetFog (1,1)</code> | |||
|With 1.1 it makes visible the sea (it is not as fog covered) as it switches off and other params are unknown. | |||
|} | |||
==<span id="Render"></span>Render== | ==<span id="Render"></span>Render== |
Revision as of 22:40, 11 November 2022
Page Navegation
To open the Console, either use CTRL + ^
, Ctrl + ]
, or Ctrl + +
.
It depends on where you live and got your keyboard from.
But I never got this shortcuts to work on opening the console. What worked for me was Ctrl + ´
.
And that made me realize that what matters to open the console is the key located below Backspace on my keyboard.
Take a look at the following image:
To open the console, it's Ctrl
+ whatever key is on that marked location on your keyboard.
Make sure what you enter, all commands case-sensitive.
The console remembers all entered commands, even if you end the game.
Press UP or DOWN to browse through your before entered commands.
When you can type in 1 or 0 (where x = 1 = ON and x = 0 = OFF).
⚠ Any of the commands below might damage your game. Don't use them unless you know what you're doing and even if you do know, be ready to face the consequences!
Console commands
Command | Description |
---|---|
Application:SetGodMode (1)
|
Immortality |
Application:GiveMeGoods (x)
|
x units of each raw material |
Application:SetNoManaUsage (1)
|
You won't use mana for Spells |
Application:FastHeroCast (1)
|
Heroes get created fast |
Application:SetBuildingFastBuildMode (1)
|
Fast building |
Application:SetFigureTechTreeMode (1)
|
All Unit Plans available |
Application:SetBuildingTechTreeMode (1)
|
All Building Plans available |
Application:AddTimer (x,y,x)
|
|
Application:StartTimer ()
|
Starts the timer |
Application:Test_FigureVanish ()
|
|
Application:Log ()
|
|
UnExplored:Enable (0)
|
The whole map is uncovered |
Application:TeleportAvatar (x,y)
|
x is your X-coordinate and the y the Y-coordinate
The points on the maps are 0 , 0 (down left corner) and 500,500 (upper right corner). 250,250 is the Middle of the map |
AppSession
Command | Description |
---|---|
AppSession:SetPauseMode (1)
|
Pause the game. |
AppSession:SetTimeMultiplier (x)
|
Atmosphere
Command | Description |
---|---|
Atmosphere:TimeLock (1)
|
Keeps time with 0 we can turn back time |
Atmosphere:SetHour (x)
|
Adjust the time (x = 0-24) |
Atmosphere:SetAngle (x)
|
The radius of the Sun (x = 0-x, 1-177 days = (89 = zenith) to be 178-351 = night TimeLock to be!!) |
Camera
Command | Description |
---|---|
Camera:ScriptAddLookAt (x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddLookAtRelative (x,x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddMoveTo (x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddMoveToRelative (x,x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddSpline (x)
|
Any number x = |
Camera:ScriptAddDeploy (x,x,x,x,x,x,x,x)
|
x = number |
Camera:ScriptReset ()
|
Deletes the Camera Scripts |
Camera:ScriptStart ()
|
Starts Camera Scripts |
Camera:MotionSpline_Reset ()
|
|
Camera:MotionSpline_SetBehaviour (x)
|
x = number |
Camera:MotionSpline_AddSplinePoint (x,x,x)
|
x = number |
Camera:MotionSpline_SetMovementLength (x)
|
x = number |
Camera:MotionSpline_SetCorrection (x)
|
x = number |
Camera:MotionSpline_SetSlowDown (x)
|
x = number |
Camera:ScriptSplineLookAtPosition (x,x,x)
|
x = number |
Camera:ScriptSplineLookAtApproachingModifier (x)
|
x = number |
Camera:ScriptSplineModifyCursorSpeed (x)
|
x = number |
Camera:ScriptSplineModifyCursorSpeedModifier (x)
|
x = number |
Camera:ScriptSplineLookAtNpc (x)
|
x = number |
Camera:ScriptSplineAddTargetLookAtOffset (x,x,x)
|
x = number |
DebugInfo
Command | Description |
---|---|
DebugInfo:LoadConfig (x)
|
x = Number Load the config |
DebugInfo:SaveConfig (x)
|
x = number of Save the config |
GameControl
Command | Description |
---|---|
GameControl:SetCameraMode (x)
|
You can round off between different Cameramodi (0 = locked Freelook, 1 = Freelook (without terrain collision), 2 = normal view (Avatar), 3 = Fixlook, 4 = Freelook (with terrain Collision) in the Freelook mode you can with the Pfeitasten move freely. the height can be controlled using the zoom function) |
GameControl:GetMousePosGrid (x,x)
|
x = number |
Game View
Command | Description |
---|---|
GameView:Mode_ShowDebugOn ()
|
Turns the World Debuger one block |
GameView:Mode_ShowDebugOff ()
|
The World Turns debug block |
GameView:Mode_DrawElementOff (x)
|
Schalttet a specific map object. 1 = 2 = Oceanb all objects around the terrain 3 = Sky |
GdsMain
Command | Description |
---|---|
GdsMain:Dump ()
|
|
GdsMain:DumpQuestBook ()
|
|
GdsMain:WatchNpc (x)
|
x = number |
GdsMain:UnwatchNpc (x)
|
x = number |
GdsMain:WatchVar (x,x)
|
x = number |
GdsMain:UnwatchVar (x,x)
|
x = number |
GdsMain:SetVariableInt (x,x,x)
|
x = number |
GdsMain:SetQuestState (x,x)
|
x = number |
Illumination
Command | Description |
---|---|
Illumination:Brightness (x)
|
x = 0-4, the brightness of the objects is hereby adjusted |
ObjectLibrary
Command | Description |
---|---|
ObjectLibrary:AddNewEquipment (x) or (x, x)
|
|
ObjectLibrary:CreateNewFigure (x,x)
|
|
ObjectLibrary:AddObject(x,x)
|
|
ObjectLibrary:CreateNewEffect (<name>)
|
Name one effect (no clue) |
ObjectLibrary:AddNewMonument (x)
|
|
ObjectLibrary:GetObject (<name>)
|
|
ObjectLibrary:CreateNewObject (y)
|
y = valid object category |
ObjectLibrary:GetBlendingLibrary ()
|
Ocean
Command | Description |
---|---|
Ocean:SetFog (1,1)
|
With 1.1 it makes visible the sea (it is not as fog covered) as it switches off and other params are unknown. |