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|slot = 4 | |slot = 4 | ||
|flavor = A very convenient way of creating minions, is raising the dead from the graves of freshly buried locals. Great for replacing losses away from your tower, if you can ignore the screams. | |flavor = A very convenient way of creating minions, is raising the dead from the graves of freshly buried locals. Great for replacing losses away from your tower, if you can ignore the screams. | ||
}} | |||
=== Spellpage III === | |||
<div id="Spellpage III (Slot 1)"></div> | |||
{{CoE Spell | |||
|title = Deadly Weapons | |||
|linked = Deadly Weapons (CoE) (Spell) | |||
|type = Unit Enchantment | |||
|icon = SF CoE Deadly Weapons Icon.png | |||
|research = 60 | |||
|mana = 12 | |||
|upkeep = 1 | |||
|description-start = Enchanted unit's melee and ranged attacks deal Death damage. | |||
|blank = SF CoE Deadly Weapons Blank.png | |||
|school = Death | |||
|roman-numeral = III | |||
|slot = 1 | |||
|flavor = An enchnantment that can bind necrotic energy into any material, making it harmful to touch. Commonly used with weapons. | |||
}} | |||
<div id="Spellpage III (Slot 2)"></div> | |||
{{CoE Spell | |||
|title = Corpse Looting | |||
|linked = Corpse Looting (CoE) (Spell) | |||
|type = Global Enchantment | |||
|icon = SF CoE Corpse Looting Icon.png | |||
|research = 200 | |||
|mana = 125 | |||
|upkeep = 4 | |||
|description-start = Increases the chance of looting items from defeated enemies and exploring locations. | |||
|blank = SF CoE Corpse Looting Blank.png | |||
|school = Death | |||
|roman-numeral = III | |||
|slot = 2 | |||
|flavor = The dead have many things to offer but often hide them well. This wide reaching spell makes sure they give up all their wealth willingly after their death. | |||
}} | |||
<div id="Spellpage III (Slot 3)"></div> | |||
{{CoE Spell | |||
|title = Torture Chamber | |||
|linked = Torture Chamber (CoE) (Spell) | |||
|type = Tower Room | |||
|icon = Torture Chamber(CoE).png | |||
|research = 600 | |||
|mana = 0 | |||
|blank = SF CoE Torture Chamber Blank.png | |||
|school = Death | |||
|roman-numeral = III | |||
|slot = 3 | |||
|flavor = By tormenting a soul before the act of necromancy, its powers can be greatly increased. Accidentally, doing the same to ones slaves has a similar effect. | |||
}} | |||
<div id="Spellpage III (Slot 4)"></div> | |||
{{CoE Spell | |||
|title = Zombie Curse | |||
|linked = Zombie Curse (CoE) (Spell) | |||
|type = Unit Enchantment | |||
|icon = SF CoE Zombie Curse Icon.png | |||
|research = 200 | |||
|mana = 33 | |||
|upkeep = 2 | |||
|description-start = Enchanted unit has the chance to turn defeated foes into | |||
|description-link = Walking Corpses | |||
|description-link-page = Walking Corpses(CoE) | |||
|description-end = under your control. | |||
|blank = SF CoE Zombie Curse Blank.png | |||
|school = Death | |||
|roman-numeral = III | |||
|slot = 4 | |||
|flavor = This complex curse is layered to spread from one victim to others like a disease. Harnessing its corrupting power can create an army of Undead. | |||
}} | }} |
Revision as of 19:53, 9 October 2023
- Death School
- Learn the best ways to weaken your enemies and charge them with undead forces unmatched by living troops. Your curses will be the last thing they hear before submitting to you in their death.
- Playstyle
- Create and maintain Undead units or corrupt and enslave the living.
Spellpage I
Zombify
Instant
40
9
0
Turn your own mortal unit permanently into a Walking Corpse - a strong, resilient minion that doesn't require upkeep.
Death Spellpage I (Slot 1)
Sometimes you need to end a life to renew it. Consumes the target to create a more pliable and resilient minion.
Fear
Unit Enchantment
120
12
1
Enchanted unit strikes fear into the hearts of your enemies.
Death Spellpage I (Slot 2)
This useful curse bestows a horrific visage on a creature. Even the bravest warrior's willpower will waver when they face it.
Death March
Instant
20
9
0
Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.
Death Spellpage I (Slot 3)
Once bodily pain and exhaustion is no longer a concern, minions can be made to march endlessly.
Unnatural Regeneration
Unit Enchantment
150
24
1
Enchanted gains the ability to regenearate health.
Death Spellpage I (Slot 4)
Rotting flesh and bones have lost all power of regeneration. But channeling enough necrotic energy can mend broken forms and extend usefulness.
= Spellpage II
Leech City
Instant
150
32
0
Draw souls from target city's population. The higher your reputation, the better quality the souls are.
Death Spellpage II (Slot 1)
Every city has a few desperate souls ready to escape their bodies. This spell shows them the way. The more popular the necromancer, and thus more willing the subjects, the better quality those souls will be.
Cannibalize
Instant
40
9
0
Sacrifice your own mortal unit, turning it into a Skeleton Warrior and completely heal all other units of its stack.
Death Spellpage II (Slot 2)
By facilitating the transfer of life energy, this spell allows the consumption of precious mortal flesh to have invigorating effects for those in need.
Plague
Instant
300
16
0
Apply to all units in target stack that lasts until the end of their next battle.
Death Spellpage II (Slot 3)
Mortal flesh.
So weak, so susceptible.
A simple curse can bring forth all manner of diseases victims may suffer from.
So weak, so susceptible.
A simple curse can bring forth all manner of diseases victims may suffer from.
Raise Dead
Unit Enchantment
100
18
0
Create a random on target Urban Hex. Lose some reputation with the regional authority.
Death Spellpage II (Slot 4)
A very convenient way of creating minions, is raising the dead from the graves of freshly buried locals. Great for replacing losses away from your tower, if you can ignore the screams.
Spellpage III
Deadly Weapons
Unit Enchantment
60
12
1
Enchanted unit's melee and ranged attacks deal Death damage.
Death Spellpage III (Slot 1)
An enchnantment that can bind necrotic energy into any material, making it harmful to touch. Commonly used with weapons.
Corpse Looting
Global Enchantment
200
125
4
Increases the chance of looting items from defeated enemies and exploring locations.
Death Spellpage III (Slot 2)
The dead have many things to offer but often hide them well. This wide reaching spell makes sure they give up all their wealth willingly after their death.
Torture Chamber
Tower Room
600
0
0
Death Spellpage III (Slot 3)
By tormenting a soul before the act of necromancy, its powers can be greatly increased. Accidentally, doing the same to ones slaves has a similar effect.
Zombie Curse
Unit Enchantment
200
33
2
Enchanted unit has the chance to turn defeated foes into Walking Corpses under your control.
Death Spellpage III (Slot 4)
This complex curse is layered to spread from one victim to others like a disease. Harnessing its corrupting power can create an army of Undead.