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Death Magic School: Difference between revisions

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===Spellpage I===
===Spellpage I===
<div id="Spellpage I (Slot 1)"></div>
<div id="Spellpage I (Slot 1)"></div>
{{CoE Spell
{{CoE Spell
Line 39: Line 38:
|slot = 1
|slot = 1
|flavor = Sometimes you need to end a life to renew it. Consumes the target to create a more pliable and resilient minion.
|flavor = Sometimes you need to end a life to renew it. Consumes the target to create a more pliable and resilient minion.
}}
<div id="Spellpage I (Slot 2)"></div>
{{CoE Spell
|title = Fear
|linked = Fear (CoE) (Spell)
|type = Unit Enchantment
|icon = SF CoE Fear Icon.png
|research = 120
|mana = 12
|upkeep = 1
|description-start = Enchanted unit strikes fear into the hearts of your enemies.
|blank = SF CoE Fear Blank.png
|school = Death
|roman-numeral = I
|slot = 2
|flavor = This useful curse bestows a horrific visage on a creature. Even the bravest warrior's willpower will waver when they face it.
}}
<div id="Spellpage I (Slot 3)"></div>
{{CoE Spell
|title = Death March
|linked = Death March (CoE) (Spell)
|type = Instant
|icon = SF CoE Death March Icon.png
|research = 20
|mana = 9
|description-start = Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.
|blank = SF CoE Death March Blank.png
|school = Death
|roman-numeral = I
|slot = 3
|flavor = Once bodily pain and exhaustion is no longer a concern, minions can be made to march endlessly.
}}
<div id="Spellpage I (Slot 4)"></div>
{{CoE Spell
|title = Unnatural Regeneration
|linked = Unnatural Regeneration (CoE) (Spell)
|type = Unit Enchantment
|icon = SF CoE Unnatural Regeneration Icon.png
|research = 150
|mana = 24
|upkeep = 1
|description-start = Enchanted
|description-link = Undead
|description-link-page = Undead (Classification)
|link-tooltip = SF CoE Classification Undead.png
|description-end = gains the ability to regenearate health.
|blank = SF CoE Unnatural Regeneration Blank.png
|school = Death
|roman-numeral = I
|slot = 4
|flavor = Rotting flesh and bones have lost all power of regeneration. But channeling enough necrotic energy can mend broken forms and extend usefulness.
}}
}}


<div id="Spellpage I (Slot 2)"></div>
=== Spellpage II ==
<div id="Spellpage II (Slot 1)"></div>
{{CoE Spell
|title = Leech City
|linked = Leech City (CoE) (Spell)
|type = Instant
|icon = SF CoE Leech City Icon.png
|research = 150
|mana = 32
|description-start = Draw souls from target city's population. The higher your reputation, the better quality the souls are.
|blank = SF CoE Leech City Blank.png
|school = Death
|roman-numeral = II
|slot = 1
|flavor = Every city has a few desperate souls ready to escape their bodies. This spell shows them the way. The more popular the necromancer, and thus more willing the subjects, the better quality those souls will be.
}}
<div id="Spellpage II (Slot 2)"></div>
{{CoE Spell
|title = Cannibalize
|linked = Cannibalize (CoE) (Spell)
|type = Instant
|icon = SF CoE Cannibalize Icon.png
|research = 40
|mana = 9
|description-start = Sacrifice your own mortal unit, turning it into a
|description-link = Skeleton Warrior
|description-link-page = Skeleton Warriors
|description-end = and completely heal all other units of its stack.
|blank = SF CoE Cannibalize Blank.png
|school = Death
|roman-numeral = II
|slot = 2
|flavor = By facilitating the transfer of life energy, this spell allows the consumption of precious mortal flesh to have invigorating effects for those in need.
}}
<div id="Spellpage II (Slot 3)"></div>
{{CoE Spell
|title = Plague
|linked = Plague (CoE) (Spell)
|type = Instant
|icon = SF CoE Plague Icon.png
|research = 300
|mana = 16
|description-start = Apply
|description-link = Plague
|description-link-page = Plague (CoE) (Status)
|link-tooltip = SF CoE Status Plague.png
|description-end = to all units in target stack that lasts until the end of their next battle.
|blank = SF CoE Plague Blank.png
|school = Death
|roman-numeral = II
|slot = 3
|flavor = Mortal flesh.<br>So weak, so susceptible.<br>A simple curse can bring forth all manner of diseases victims may suffer from.
}}
<div id="Spellpage II (Slot 4)"></div>
{{CoE Spell
|title = Raise Dead
|linked = Raise Dead (CoE) (Spell)
|type = Unit Enchantment
|icon = SF CoE Raise Dead Icon.png
|research = 100
|mana = 18
|description-start = Create a random
|description-link = Undead
|description-link-page = Undead (Classification)
|link-tooltip = SF CoE Classification Undead.png
|description-end = on target Urban Hex. Lose some reputation with the regional authority.
|blank = SF CoE Raise Dead Blank.png
|school = Death
|roman-numeral = II
|slot = 4
|flavor = A very convenient way of creating minions, is raising the dead from the graves of freshly buried locals. Great for replacing losses away from your tower, if you can ignore the screams.
}}

Revision as of 17:56, 9 October 2023


Death School
Learn the best ways to weaken your enemies and charge them with undead forces unmatched by living troops. Your curses will be the last thing they hear before submitting to you in their death.
Playstyle
Create and maintain Undead units or corrupt and enslave the living.

Spellpage I


Zombify

Instant
Research Cost 40
Mana Cost 9
Mana Upkeep 0
Turn your own mortal unit permanently into a Walking Corpse - a strong, resilient minion that doesn't require upkeep.
Death Spellpage I (Slot 1)
Sometimes you need to end a life to renew it. Consumes the target to create a more pliable and resilient minion.


Fear

Unit Enchantment
Research Cost 120
Mana Cost 12
Mana Upkeep 1
Enchanted unit strikes fear into the hearts of your enemies.
Death Spellpage I (Slot 2)
This useful curse bestows a horrific visage on a creature. Even the bravest warrior's willpower will waver when they face it.


Death March

Instant
Research Cost 20
Mana Cost 9
Mana Upkeep 0
Refill the movement points of each unit in target stack, damaging them by 10% in the process. Units cannot die from this.
Death Spellpage I (Slot 3)
Once bodily pain and exhaustion is no longer a concern, minions can be made to march endlessly.


Unnatural Regeneration

Unit Enchantment
Research Cost 150
Mana Cost 24
Mana Upkeep 1
Enchanted gains the ability to regenearate health.
Death Spellpage I (Slot 4)
Rotting flesh and bones have lost all power of regeneration. But channeling enough necrotic energy can mend broken forms and extend usefulness.

= Spellpage II


Leech City

Instant
Research Cost 150
Mana Cost 32
Mana Upkeep 0
Draw souls from target city's population. The higher your reputation, the better quality the souls are.
Death Spellpage II (Slot 1)
Every city has a few desperate souls ready to escape their bodies. This spell shows them the way. The more popular the necromancer, and thus more willing the subjects, the better quality those souls will be.


Cannibalize

Instant
Research Cost 40
Mana Cost 9
Mana Upkeep 0
Sacrifice your own mortal unit, turning it into a Skeleton Warrior and completely heal all other units of its stack.
Death Spellpage II (Slot 2)
By facilitating the transfer of life energy, this spell allows the consumption of precious mortal flesh to have invigorating effects for those in need.


Plague

Instant
Research Cost 300
Mana Cost 16
Mana Upkeep 0
Apply to all units in target stack that lasts until the end of their next battle.
Death Spellpage II (Slot 3)
Mortal flesh.
So weak, so susceptible.
A simple curse can bring forth all manner of diseases victims may suffer from.


Raise Dead

Unit Enchantment
Research Cost 100
Mana Cost 18
Mana Upkeep 0
Create a random on target Urban Hex. Lose some reputation with the regional authority.
Death Spellpage II (Slot 4)
A very convenient way of creating minions, is raising the dead from the graves of freshly buried locals. Great for replacing losses away from your tower, if you can ignore the screams.