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SpellForce 1 Console Commands: Difference between revisions

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! style="color:#e60" | Description
! style="color:#e60" | Description
|-
|-
|<code></code>
|<code>Camera:ScriptAddLookAt (x,x,x,x,x,x)</code>
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|x = number
|-
|-
|<code></code>
|<code>Camera:ScriptAddLookAtRelative (x,x,x,x,x,x,x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:ScriptAddMoveTo (x,x,x,x,x,x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:ScriptAddMoveToRelative (x,x,x,x,x,x,x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:ScriptAddSpline (x)</code>
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|Any number x =
|-
|-
|<code></code>
|<code>Camera:ScriptAddDeploy (x,x,x,x,x,x,x,x)</code>
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||x = number
|-
|-
|<code></code>
|<code>Camera:ScriptReset ()</code>
|
|Deletes the Camera Scripts
|-
|-
|<code></code>
|<code>Camera:ScriptStart ()</code>
|
|Starts Camera Scripts
|-
|-
|<code></code>
|<code>Camera:MotionSpline_Reset ()</code>
|
|
|-
|-
|<code></code>
|<code>Camera:MotionSpline_SetBehaviour (x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:MotionSpline_AddSplinePoint (x,x,x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:MotionSpline_SetMovementLength (x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:MotionSpline_SetCorrection (x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:MotionSpline_SetSlowDown (x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:ScriptSplineLookAtPosition (x,x,x)</code>
|
|x = number
|-
|<code></code>
|
|-
|-
|<code></code>
|<code>Camera:ScriptSplineLookAtApproachingModifier (x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:ScriptSplineModifyCursorSpeed (x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:ScriptSplineModifyCursorSpeedModifier (x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:ScriptSplineLookAtNpc (x)</code>
|
|x = number
|-
|-
|<code></code>
|<code>Camera:ScriptSplineAddTargetLookAtOffset (x,x,x)</code>
|
|x = number
|}
|}



Revision as of 20:07, 6 November 2022


Page Navegation

Map of Fiara
Map of Fiara

To open the Console, either use CTRL + ^, Ctrl + ], or Ctrl + +.

It depends on where you live and got your keyboard from.

But I never got this shortcuts to work on opening the console. What worked for me was Ctrl + ´. And that made me realize that what matters to open the console is the key located below Backspace on my keyboard.

Take a look at the following image:

Keyboard
Keyboard

To open the console, it's Ctrl + whatever key is on that marked location on your keyboard.

Make sure what you enter, all commands case-sensitive.

The console remembers all entered commands, even if you end the game.

Press UP or DOWN to browse through your before entered commands.

When you can type in 1 or 0 (where x = 1 = ON and x = 0 = OFF).

Console commands

Capital letters are important.
Command Description
Application:SetGodMode (1) Immortality
Application:GiveMeGoods (x) x units of each raw material
Application:SetNoManaUsage (1) You won't use mana for Spells
Application:FastHeroCast (1) Heroes get created fast
Application:SetBuildingFastBuildMode (1) Fast building
Application:SetFigureTechTreeMode (1) All Unit Plans available
Application:SetBuildingTechTreeMode (1) All Building Plans available
Application:AddTimer (x,y,x)
Application:StartTimer () Starts the timer
Application:Test_FigureVanish ()
Application:Log ()
UnExplored:Enable (0) The whole map is uncovered
Application:TeleportAvatar (x,y) x is your X-coordinate and the y the Y-coordinate

The points on the maps are 0 , 0 (down left corner) and 500,500 (upper right corner). 250,250 is the Middle of the map

AppSession

Capital letters are important.
Command Description
AppSession:SetPauseMode (1) Pause the game.
AppSession:SetTimeMultiplier (x)

Atmosphere

Capital letters are important.
Command Description
Atmosphere:TimeLock (1) Keeps time with 0 we can turn back time
Atmosphere:SetHour (x) Adjust the time (x = 0-24)
Atmosphere:SetAngle (x) The radius of the Sun (x = 0-x, 1-177 days = (89 = zenith) to be 178-351 = night TimeLock to be!!)

Camera

Capital letters are important.
Command Description
Camera:ScriptAddLookAt (x,x,x,x,x,x) x = number
Camera:ScriptAddLookAtRelative (x,x,x,x,x,x,x) x = number
Camera:ScriptAddMoveTo (x,x,x,x,x,x) x = number
Camera:ScriptAddMoveToRelative (x,x,x,x,x,x,x) x = number
Camera:ScriptAddSpline (x) Any number x =
Camera:ScriptAddDeploy (x,x,x,x,x,x,x,x) x = number
Camera:ScriptReset () Deletes the Camera Scripts
Camera:ScriptStart () Starts Camera Scripts
Camera:MotionSpline_Reset ()
Camera:MotionSpline_SetBehaviour (x) x = number
Camera:MotionSpline_AddSplinePoint (x,x,x) x = number
Camera:MotionSpline_SetMovementLength (x) x = number
Camera:MotionSpline_SetCorrection (x) x = number
Camera:MotionSpline_SetSlowDown (x) x = number
Camera:ScriptSplineLookAtPosition (x,x,x) x = number
Camera:ScriptSplineLookAtApproachingModifier (x) x = number
Camera:ScriptSplineModifyCursorSpeed (x) x = number
Camera:ScriptSplineModifyCursorSpeedModifier (x) x = number
Camera:ScriptSplineLookAtNpc (x) x = number
Camera:ScriptSplineAddTargetLookAtOffset (x,x,x) x = number

DebugInfo

GameControl

Game View

GdsMain

Illumination

ObjectLibrary

Ocean

Render

Selection

Sky

Terrain

Quests