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! style="color:#e60" | Description | ! style="color:#e60" | Description | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptAddLookAt (x,x,x,x,x,x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptAddLookAtRelative (x,x,x,x,x,x,x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptAddMoveTo (x,x,x,x,x,x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptAddMoveToRelative (x,x,x,x,x,x,x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptAddSpline (x)</code> | ||
| | |Any number x = | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptAddDeploy (x,x,x,x,x,x,x,x)</code> | ||
| | ||x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptReset ()</code> | ||
| | |Deletes the Camera Scripts | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptStart ()</code> | ||
| | |Starts Camera Scripts | ||
|- | |- | ||
|<code></code> | |<code>Camera:MotionSpline_Reset ()</code> | ||
| | | | ||
|- | |- | ||
|<code></code> | |<code>Camera:MotionSpline_SetBehaviour (x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:MotionSpline_AddSplinePoint (x,x,x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:MotionSpline_SetMovementLength (x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:MotionSpline_SetCorrection (x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:MotionSpline_SetSlowDown (x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptSplineLookAtPosition (x,x,x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptSplineLookAtApproachingModifier (x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptSplineModifyCursorSpeed (x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptSplineModifyCursorSpeedModifier (x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptSplineLookAtNpc (x)</code> | ||
| | |x = number | ||
|- | |- | ||
|<code></code> | |<code>Camera:ScriptSplineAddTargetLookAtOffset (x,x,x)</code> | ||
| | |x = number | ||
|} | |} | ||
Revision as of 20:07, 6 November 2022
Page Navegation
To open the Console, either use CTRL + ^
, Ctrl + ]
, or Ctrl + +
.
It depends on where you live and got your keyboard from.
But I never got this shortcuts to work on opening the console. What worked for me was Ctrl + ´
.
And that made me realize that what matters to open the console is the key located below Backspace on my keyboard.
Take a look at the following image:
To open the console, it's Ctrl
+ whatever key is on that marked location on your keyboard.
Make sure what you enter, all commands case-sensitive.
The console remembers all entered commands, even if you end the game.
Press UP or DOWN to browse through your before entered commands.
When you can type in 1 or 0 (where x = 1 = ON and x = 0 = OFF).
Console commands
Command | Description |
---|---|
Application:SetGodMode (1)
|
Immortality |
Application:GiveMeGoods (x)
|
x units of each raw material |
Application:SetNoManaUsage (1)
|
You won't use mana for Spells |
Application:FastHeroCast (1)
|
Heroes get created fast |
Application:SetBuildingFastBuildMode (1)
|
Fast building |
Application:SetFigureTechTreeMode (1)
|
All Unit Plans available |
Application:SetBuildingTechTreeMode (1)
|
All Building Plans available |
Application:AddTimer (x,y,x)
|
|
Application:StartTimer ()
|
Starts the timer |
Application:Test_FigureVanish ()
|
|
Application:Log ()
|
|
UnExplored:Enable (0)
|
The whole map is uncovered |
Application:TeleportAvatar (x,y)
|
x is your X-coordinate and the y the Y-coordinate
The points on the maps are 0 , 0 (down left corner) and 500,500 (upper right corner). 250,250 is the Middle of the map |
AppSession
Command | Description |
---|---|
AppSession:SetPauseMode (1)
|
Pause the game. |
AppSession:SetTimeMultiplier (x)
|
Atmosphere
Command | Description |
---|---|
Atmosphere:TimeLock (1)
|
Keeps time with 0 we can turn back time |
Atmosphere:SetHour (x)
|
Adjust the time (x = 0-24) |
Atmosphere:SetAngle (x)
|
The radius of the Sun (x = 0-x, 1-177 days = (89 = zenith) to be 178-351 = night TimeLock to be!!) |
Camera
Command | Description |
---|---|
Camera:ScriptAddLookAt (x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddLookAtRelative (x,x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddMoveTo (x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddMoveToRelative (x,x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddSpline (x)
|
Any number x = |
Camera:ScriptAddDeploy (x,x,x,x,x,x,x,x)
|
x = number |
Camera:ScriptReset ()
|
Deletes the Camera Scripts |
Camera:ScriptStart ()
|
Starts Camera Scripts |
Camera:MotionSpline_Reset ()
|
|
Camera:MotionSpline_SetBehaviour (x)
|
x = number |
Camera:MotionSpline_AddSplinePoint (x,x,x)
|
x = number |
Camera:MotionSpline_SetMovementLength (x)
|
x = number |
Camera:MotionSpline_SetCorrection (x)
|
x = number |
Camera:MotionSpline_SetSlowDown (x)
|
x = number |
Camera:ScriptSplineLookAtPosition (x,x,x)
|
x = number |
Camera:ScriptSplineLookAtApproachingModifier (x)
|
x = number |
Camera:ScriptSplineModifyCursorSpeed (x)
|
x = number |
Camera:ScriptSplineModifyCursorSpeedModifier (x)
|
x = number |
Camera:ScriptSplineLookAtNpc (x)
|
x = number |
Camera:ScriptSplineAddTargetLookAtOffset (x,x,x)
|
x = number |