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Artificer Minions: Difference between revisions

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=== Statistics ===
=== Statistics ===
{| class="wikitable"
{| class="wikitable"
||[[Image:SF CoE Artificer Minions icon.png |100px]] 
|colspan="2"|[[Image:SF CoE Artificer Minions icon.png |100px]] 
|colspan="2"|Artificer Minions
|colspan="4"|Artificer Minions
|Tier: 2
|Tier:
|2
|-
|-
|Unit Power: 74
|Unit Power:
|Speed: 9
|74
|Health: 65
|Speed:
|Focus: 0
|9
|Health:
|65
|Focus:
|0
|-
|-
|Armor: 13
|Armor:
|Willpower: 8
|13
|Gold Upkeep: 0
|Willpower:
|Mana Upkeep: 2
|8
|Gold Upkeep:
|0
|Mana Upkeep
|2
|-
|-
|colspan="2"|Artifacts: ''None''
|Artifacts:
|colspan="2"|Glyph Slots: 2
|colspan="3"|''None''
|Glyph Slots:
|colspan="3"|2
|}
|}



Revision as of 17:47, 19 September 2023


Artificer Minions

Tier Level
2
Classification
Fantastic
Health
65
Focus
0
Armor
13
WillPower
8
Speed
9
Unit Power
74
Artifacts slot
Glyph Slots
2
Upkeep Costs (per trun)
0 Gold
2 Mana

Skills


Attributes



Lore


  • A mage can hardly demand the respect of his peers without minions to prove his worth. Such creatures are often one of the earliest steppingstones in an apprentice’s attempt to rise the ranks and as his power increases, so does the number of minions under his command. There exist various kinds, often catering to the young mage’s abilities and magic of choosing. Their simple means of summoning and low upkeep make them perfect for daily, mundane tasks, or, in less desirable times, as cannon fodder for the spells and projectiles of an enemy.


TEMP EXAMPLE Artificer Minions

Statistics

  Artificer Minions Tier: 2
Unit Power: 74 Speed: 9 Health: 65 Focus: 0
Armor: 13 Willpower: 8 Gold Upkeep: 0 Mana Upkeep 2
Artifacts: None Glyph Slots: 2

Attributes & Skills

Attributes: Skills:
Fantastic Melee Attack (24 physical )
Mine Ore Guard Stance
Mountaineering Mental Bolts
Death Resistance (0)
White Resistance (0)
Physical Resistance (0)
Elemental Resistance (0)