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The base is the core of the item. It defines the minimum level to wear it, the required skills, the health, mana and armour provided, the price, the icon / appareance in game and the damage. | The base is the core of the item. It defines the minimum level to wear it, the required skills, the health, mana and armour provided, the price, the icon / appareance in game and the damage. | ||
You might notice that the base damage is in float instead of integer. It is used for scaling with the item level and is rounded each time. | |||
The prefix has a modifying effect on the base armour, health, mana, damage, attack speed and price. | The prefix has a modifying effect on the base armour, health, mana, damage, attack speed and price. | ||
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<td style="border: 1px solid #987;padding: 4px 4px;">10,70 - 19,90 | <td style="border: 1px solid #987;padding: 4px 4px;">10,70 - 19,90 | ||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;"> | |||
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<tr> | |||
<td style="border: 1px solid #987;padding: 4px 4px;font-family: Lato;font-weight: 700;">Hunting Knife | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">73 | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">1 | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">None | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">One-handed | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">10 | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">10 | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">0 | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">10 | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">20 | |||
</td> | |||
<td style="border: 1px solid #987;padding: 4px 4px;">11,30- 21,10 | |||
</td> | </td> | ||
<td style="border: 1px solid #987;padding: 4px 4px;"> | <td style="border: 1px solid #987;padding: 4px 4px;"> |
Revision as of 10:52, 31 March 2023
In SpellForce 2, a generic item is a piece of equipment made of three parts : A prefix, a base and a suffix. It is randomly generated when looted from chests or enemies, while it is defined when purchased from a merchant.
The base is the core of the item. It defines the minimum level to wear it, the required skills, the health, mana and armour provided, the price, the icon / appareance in game and the damage. You might notice that the base damage is in float instead of integer. It is used for scaling with the item level and is rounded each time.
The prefix has a modifying effect on the base armour, health, mana, damage, attack speed and price.
The suffix modifies the price and may provide on-hit spell, staff spell, additional damage type and abilities when worn.
Base
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Name | ID | Required Level | Required Skills | Category | Health | Mana | Armour | Buying Price | Selling Price | Damage | Icon |
Knife | 72 | 1 | None | One-handed | 10 | 10 | 0 | 10 | 20 | 10,70 - 19,90 | |
Hunting Knife | 73 | 1 | None | One-handed | 10 | 10 | 0 | 10 | 20 | 11,30- 21,10 |