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Tower Rooms (CoE): Difference between revisions

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| style="color:#9cf;width: 15px; text-align:center;" | 1
| style="color:#9cf;width: 15px; text-align:center;" | 1
| style="width: 55px" |  
| style="width: 55px" | [[Image:Adamantium_Forge(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Adamantinum Forge</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Adamantinum Forge</span>
A fire elemental is bound to this forge, creating a smoldering heat.<br><br>
A fire elemental is bound to this forge, creating a smoldering heat.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 2
| style="color:#9cf;width: 15px; text-align:center;" | 2
| style="width: 55px" |  
| style="width: 55px" | [[Image:Alchemy_Lab(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Alchemy Lab</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Alchemy Lab</span>
Contains a well fitted laboratory required to practice all manner of alchemical crafts.<br><br>
Contains a well fitted laboratory required to practice all manner of alchemical crafts.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 3
| style="color:#9cf;width: 15px; text-align:center;" | 3
| style="width: 55px" |  
| style="width: 55px" | [[Image:Alembic_Chamber(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Alembic Chamber</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Alembic Chamber</span>
This addition to the Alchemy Lab will allow you to distill new substances and create more complex concoctions.<br><br>
This addition to the Alchemy Lab will allow you to distill new substances and create more complex concoctions.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 4
| style="color:#9cf;width: 15px; text-align:center;" | 4
| style="width: 55px" |  
| style="width: 55px" | [[Image:Arcane_Library(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Arcane Library</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Arcane Library</span>
Improved variant of the Study, this well stocked library is conductive to any wizard's research.<br><br>
Improved variant of the Study, this well stocked library is conductive to any wizard's research.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 5
| style="color:#9cf;width: 15px; text-align:center;" | 5
| style="width: 55px" |  
| style="width: 55px" | [[Image:Crystal_Chamber(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Crystal Chamber</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Crystal Chamber</span>
Contains and absorbs the raw power of the Crystal, allowing you to divert its energy for other purposes.<br><br>
Contains and absorbs the raw power of the Crystal, allowing you to divert its energy for other purposes.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 6
| style="color:#9cf;width: 15px; text-align:center;" | 6
| style="width: 55px" |  
| style="width: 55px" | [[Image:Crystalline_Garden(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Crystalline Garden</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Crystalline Garden</span>
Gather magical crystals that store some of the Allfire overflow.<br><br>
Gather magical crystals that store some of the Allfire overflow.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 7
| style="color:#9cf;width: 15px; text-align:center;" | 7
| style="width: 55px" |  
| style="width: 55px" | [[Image:Dwarven_Barracks(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Dwarven Barracks</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Dwarven Barracks</span>
The strict regiment here will train dwarves to join your ranks.<br><br>
The strict regiment here will train dwarves to join your ranks.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 8
| style="color:#9cf;width: 15px; text-align:center;" | 8
| style="width: 55px" |  
| style="width: 55px" | [[Image:Dwarven_Vault(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Dwarven Vault</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Dwarven Vault</span>
Not only dies this room keep your trasures, its magic also helps you find them in the first place.<br><br>
Not only dies this room keep your trasures, its magic also helps you find them in the first place.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 9
| style="color:#9cf;width: 15px; text-align:center;" | 9
| style="width: 55px" |  
| style="width: 55px" | [[Image:Fortification_Workshop(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Fortification Workshop</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Fortification Workshop</span>
Being under constant siege, the city of Audale's engineers have fitted you this room with all manners of defensive machinery.<br><br>
Being under constant siege, the city of Audale's engineers have fitted you this room with all manners of defensive machinery.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 10
| style="color:#9cf;width: 15px; text-align:center;" | 10
| style="width: 55px" |  
| style="width: 55px" | [[Image:Glyph_Smithy(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Glyph Smith</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Glyph Smith</span>
Contains all the tools required to imbue rare metals with magical effects.<br><br>
Contains all the tools required to imbue rare metals with magical effects.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 11
| style="color:#9cf;width: 15px; text-align:center;" | 11
| style="width: 55px" |  
| style="width: 55px" | [[Image:Alchemy_Lab(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Herb Garden</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Herb Garden</span>
An enchanted garden will grow all manner of plants with a little care and nurturing.<br><br>
An enchanted garden will grow all manner of plants with a little care and nurturing.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 12
| style="color:#9cf;width: 15px; text-align:center;" | 12
| style="width: 55px" |  
| style="width: 55px" | [[Image:Human_Barracks(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Human Barracks</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Human Barracks</span>
Allows you to train and improve human forces for your army.<br><br>
Allows you to train and improve human forces for your army.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 13
| style="color:#9cf;width: 15px; text-align:center;" | 13
| style="width: 55px" |  
| style="width: 55px" | [[Image:Illithian_Chamber(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Illithian Chamber</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Illithian Chamber</span>
Numbs the thoughts of those under your spell and whispers mad secrets into the minds of those who oppose you..<br><br>
Numbs the thoughts of those under your spell and whispers mad secrets into the minds of those who oppose you..<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 14
| style="color:#9cf;width: 15px; text-align:center;" | 14
| style="width: 55px" |  
| style="width: 55px" | [[Image:Kennels(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Kennels</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Kennels</span>
Breeding beasts for battle needs skill and talent. And a place to keep them.<br><br>
Breeding beasts for battle needs skill and talent. And a place to keep them.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 15
| style="color:#9cf;width: 15px; text-align:center;" | 15
| style="width: 55px" |  
| style="width: 55px" | [[Image:Lightning_Generator(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Lightning Generator</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Lightning Generator</span>
Can spread lightning far beyong your reach, to buff your units and domain.<br><br>
Can spread lightning far beyong your reach, to buff your units and domain.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 16
| style="color:#9cf;width: 15px; text-align:center;" | 16
| style="width: 55px" |  
| style="width: 55px" | [[Image:Mess_Hall(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Mess Hall</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Mess Hall</span>
An inn might seem mundane, yet the simple soldier values nothing more than a good ale and some decent entertainment. It makes it easier to attack and maintain a standing force.<br><br>
An inn might seem mundane, yet the simple soldier values nothing more than a good ale and some decent entertainment. It makes it easier to attack and maintain a standing force.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 17
| style="color:#9cf;width: 15px; text-align:center;" | 17
| style="width: 55px" |  
| style="width: 55px" | [[Image:Might_Amplifier(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Might Amplifier</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Might Amplifier</span>
The Circle of Mages has devised these crystal structures to extend the reach of their magical influence.<br><br>
The Circle of Mages has devised these crystal structures to extend the reach of their magical influence.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 18
| style="color:#9cf;width: 15px; text-align:center;" | 18
| style="width: 55px" |  
| style="width: 55px" | [[Image:Miners_Guild(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Miner's Guild</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Miner's Guild</span>
A well organized mining operation provides a regular flow of ore and more efficient labor.<br><br>
A well organized mining operation provides a regular flow of ore and more efficient labor.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 19
| style="color:#9cf;width: 15px; text-align:center;" | 19
| style="width: 55px" |  
| style="width: 55px" | [[Image:Necromancers_Crypt(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Necromancer's Crypt</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Necromancer's Crypt</span>
Built from the stones of a desecrated graveyard, this room allows you to craft all manner of undead.<br><br>
Built from the stones of a desecrated graveyard, this room allows you to craft all manner of undead.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 20
| style="color:#9cf;width: 15px; text-align:center;" | 20
| style="width: 55px" |
| style="width: 55px" |[[Image:Alchemy_Lab(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Orc Barracks</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Orc Barracks</span>
The harsh training here will create raiding parties and orc warriors for your troops.<br><br>
The harsh training here will create raiding parties and orc warriors for your troops.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 21
| style="color:#9cf;width: 15px; text-align:center;" | 21
| style="width: 55px" |  
| style="width: 55px" | [[Image:Shop(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Shop</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Shop</span>
Why peddle your wares on other's markets? Cut out the middle-man and run your own trade!.<br><br>
Why peddle your wares on other's markets? Cut out the middle-man and run your own trade!.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 22
| style="color:#9cf;width: 15px; text-align:center;" | 22
| style="width: 55px" |  
| style="width: 55px" | [[Image:Soul_Well(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Soul Well</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Soul Well</span>
Invented by Hokan Ashir, a constant vortext bound to this chamber will syphon off souls upon their release from a body.<br><br>
Invented by Hokan Ashir, a constant vortext bound to this chamber will syphon off souls upon their release from a body.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 23
| style="color:#9cf;width: 15px; text-align:center;" | 23
| style="width: 55px" |  
| style="width: 55px" | [[Image:Study(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Study</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Study</span>
A well equipped library is at the core of any serious research.<br><br>
A well equipped library is at the core of any serious research.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 24
| style="color:#9cf;width: 15px; text-align:center;" | 24
| style="width: 55px" |  
| style="width: 55px" | [[Image:Summoning_Room(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Summoning Room</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Summoning Room</span>
A proper summoning circle massicely enhances the effectivness of any summining a mage cares to perform.<br><br>
A proper summoning circle massicely enhances the effectivness of any summining a mage cares to perform.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 25
| style="color:#9cf;width: 15px; text-align:center;" | 25
| style="width: 55px" |  
| style="width: 55px" | [[Image:Torture_Chamber(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Torture Chamber</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Torture Chamber</span>
Whip your subjects into shape and dominate them with fear.<br><br>
Whip your subjects into shape and dominate them with fear.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 26
| style="color:#9cf;width: 15px; text-align:center;" | 26
| style="width: 55px" |  
| style="width: 55px" | [[Image:Troop_Quarters(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Troop Quarters</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Troop Quarters</span>
Train and house Goblins, can be extended with defensive addons.<br><br>
Train and house Goblins, can be extended with defensive addons.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 27
| style="color:#9cf;width: 15px; text-align:center;" | 27
| style="width: 55px" |  
| style="width: 55px" | [[Image:Warriors_hall(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Warrior's Hall</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Warrior's Hall</span>
Containing instructive texts from generations of Shaikan Weaponmasters, this room will make a great warrior of the meeker recruit.<br><br>
Containing instructive texts from generations of Shaikan Weaponmasters, this room will make a great warrior of the meeker recruit.<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 28
| style="color:#9cf;width: 15px; text-align:center;" | 28
| style="width: 55px" |  
| style="width: 55px" | [[Image:Alchemy_Lab(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Well of Shadows</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Well of Shadows</span>
This seemingly endless pool will clad your your troops in shadow, helping them in battle..<br><br>
This seemingly endless pool will clad your your troops in shadow, helping them in battle..<br><br>
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| style="color:#9cf;width: 15px; text-align:center;" | 29
| style="color:#9cf;width: 15px; text-align:center;" | 29
| style="width: 55px" |  
| style="width: 55px" | [[Image:Workshop(CoE).png|150px]]
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Workshop</span>
| style="color:#ea8" | <span style="font-weight: 700;padding-left: 2px;padding-right: 2px;color: #9cf !important;">Workshop</span>
Tools, devices and containers to facilitate magical crafting of any kind.<br><br>
Tools, devices and containers to facilitate magical crafting of any kind.<br><br>

Revision as of 21:03, 4 March 2023

In SpellForce: Conquest of Eo, you are able to construct a plethora of rooms to aid you in your quest, providing your with various upgrades, buffs and other bonuses.

Some rooms are only available to a certain type of mage, thus, you are unable to unlock all rooms in a single playthrough.

List of Rooms

Room Names and Descriptions

1 Adamantinum Forge

A fire elemental is bound to this forge, creating a smoldering heat.

Build time: 10 turn(s) [can only be built once]
Unlocks:
Ore Refinement recipes
4 Artificing ingredient slots

2 Alchemy Lab

Contains a well fitted laboratory required to practice all manner of alchemical crafts.

Build time: 1 turn(s) [can only be built once]
Unlocks:
Alchemy
3 Alchemy ingredient slots
Crafting Slots: +1

3 Alembic Chamber

This addition to the Alchemy Lab will allow you to distill new substances and create more complex concoctions.

Build time: 10 turn(s) [can only be built once]
Unlocks:
Receive 3 Potent Water per week.
4 Alchemy ingredient slots

4 Arcane Library

Improved variant of the Study, this well stocked library is conductive to any wizard's research.

Build time: 10 turn(s)
Unlocks:
+8 Research per day

5 Crystal Chamber

Contains and absorbs the raw power of the Crystal, allowing you to divert its energy for other purposes.

Build time: 10 turn(s) [can only be built once]
Unlocks:
+6 Allfire per day

6 Crystalline Garden

Gather magical crystals that store some of the Allfire overflow.

Build time: 7 turn(s)
Unlocks:
+3 Mana per day

7 Dwarven Barracks

The strict regiment here will train dwarves to join your ranks.

Build time: 7 turn(s) [can only be built once]
Unlocks:
Up to 5 Gold free Unit Upkeep
Enables hiring of Axewielders,Sentries,Moleriders

8 Dwarven Vault

Not only dies this room keep your trasures, its magic also helps you find them in the first place.

Build time: 10 turn(s)
Unlocks:
+3 Gold per day
Find +10% more loot.

9 Fortification Workshop

Being under constant siege, the city of Audale's engineers have fitted you this room with all manners of defensive machinery.

Build time: 10 turn(s) [can only be built once]
Unlocks:
All own units in Domain gain: +2 Armor
Crafting Slots: +1

10 Glyph Smith

Contains all the tools required to imbue rare metals with magical effects.

Build time: 1 turn(s) [can only be built once]
Unlocks:
Artificing
3 Artificing ingredient slots.
Crafting Slots: +1

11 Herb Garden

An enchanted garden will grow all manner of plants with a little care and nurturing.

Build time: 1 turn(s)
Unlocks:
Receive 6 Plant Caralysts per round

12 Human Barracks

Allows you to train and improve human forces for your army.

Build time: 7 turn(s) [can only be built once]
Unlocks:
Up to 5 Gold free Unit Upkeep
Enables hiring of Scouts,Soldiers,Hunters

13 Illithian Chamber

Numbs the thoughts of those under your spell and whispers mad secrets into the minds of those who oppose you..

Build time: 10 turn(s) [can only be built once]
Unlocks:
+1 Domain range around your Tower
All enemy units in Domain gain: +25% to Willpower loss from all sources.

14 Kennels

Breeding beasts for battle needs skill and talent. And a place to keep them.

Build time: 7 turn(s)
Unlocks:
Receive 3 Animal Ingredients per week.
Enables hiring of Jelly Critters,Wolves,Fire Beetle
Hiring Slots: +1

15 Lightning Generator

Can spread lightning far beyong your reach, to buff your units and domain.

Build time: 10 turn(s) [can only be built once]
Unlocks:
All battles inside your Domain are enchanted with Lightning
All of your units have +2 White Damage

16 Mess Hall

An inn might seem mundane, yet the simple soldier values nothing more than a good ale and some decent entertainment. It makes it easier to attack and maintain a standing force.

Build time: 5 turn(s)
Unlocks:
New units start with +20 Experience
Hiring Slots: +1
Tower Hiring Duration: -1

17 Might Amplifier

The Circle of Mages has devised these crystal structures to extend the reach of their magical influence.

Build time: 10 turn(s)
Unlocks:
Increase the range of your Domain emmited from all locations by +1

18 Miner's Guild

A well organized mining operation provides a regular flow of ore and more efficient labor.

Build time: 10 turn(s)
Unlocks:
Receive 2 Mountain Copper per week.
Receive 1 Sky Iron per week.

19 Necromancer's Crypt

Built from the stones of a desecrated graveyard, this room allows you to craft all manner of undead.

Build time: 1 turn(s) [can only be built once]
Unlocks:
Necromancy
Unlocks 3 Necromancy ingredient slots.
Crafting Slots: +1

20 Orc Barracks

The harsh training here will create raiding parties and orc warriors for your troops.

Build time: 7 turn(s) [can only be built once]
Unlocks:
Up to 5 Gold free Unit Upkeep.
Enables hiring of Brutes,Javelin Throwers,Warg Riders

21 Shop

Why peddle your wares on other's markets? Cut out the middle-man and run your own trade!.

Build time: 10 turn(s) [can only be built once]
Unlocks:
+5 Gold per day
Shop prices are changed by -25%.

22 Soul Well

Invented by Hokan Ashir, a constant vortext bound to this chamber will syphon off souls upon their release from a body.

Build time: 10 turn(s) [can only be built once]
Unlocks:
Receive 2 Greater Souls per week.
Adds an additional Stackslot.
Unlocks 4 Necromancy ingredient slots.

23 Study

A well equipped library is at the core of any serious research.

Build time: 5 turn(s)
Unlocks:
+5 Research per day

24 Summoning Room

A proper summoning circle massicely enhances the effectivness of any summining a mage cares to perform.

Build time: 10 turn(s)
Unlocks:
Up to 5 Mana free Upkeep.

25 Torture Chamber

Whip your subjects into shape and dominate them with fear.

Build time: 7 turn(s)
Unlocks:
+10% chance to catch Souls of defeated enemies.
Necromancy Crafting Duration: -1.

26 Troop Quarters

Train and house Goblins, can be extended with defensive addons.

Build time: 7 turn(s)
Unlocks:
Up to 3 Gold free Unit Upkeep.
Enables hiring of Goblin Brawlers,Goblin Archers,Goblin Shaman.

27 Warrior's Hall

Containing instructive texts from generations of Shaikan Weaponmasters, this room will make a great warrior of the meeker recruit.

Build time: 10 turn(s) [can only be built once]
Unlocks:
Adds an additional Stackslot

28 Well of Shadows

This seemingly endless pool will clad your your troops in shadow, helping them in battle..

Build time: 10 turn(s) [can only be built once]
Unlocks:
All battles inside your Domain are enchanted with Darkness.
All of your units have: +2 Death Damage

29 Workshop

Tools, devices and containers to facilitate magical crafting of any kind.

Build time: 5 turn(s)
Unlocks:
+3 Gold per day
Crafting Slots: +1