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[[Category:SpellForce 1]] | |||
[[Category:Guide]] | |||
---- | ---- | ||
{{ | {{PersonalTOC | ||
|name = | |||
|image = {{#setmainimage:NoImage.png}} | |||
< | |list = <ul style='list-style-type: "› ";'><li>[[#Intro|Introduction]]</li> | ||
<li>[[#Console_commands|Console commands]]</li> | |||
<li>[[#AppSession|AppSession]]</li> | |||
<li>[[#Atmosphere|Atmosphere]]</li> | |||
< | <li>[[#Camera|Camera]]</li> | ||
<li>[[#DebugInfo|DebugInfo]]</li> | |||
<li>[[#GameControl|GameControl]]</li> | |||
<li>[[#GameView|GameView]]</li> | |||
<li>[[#GdsMain|GdsMain]]</li> | |||
<li>[[#Illumination|Illumination]]</li> | |||
<li>[[#ObjectLibrary|ObjectLibrary]]</li> | |||
<li>[[#Ocean|Ocean]]</li> | |||
<li>[[#Render|Render]]</li> | |||
<li>[[#Selection|Selection]]</li> | |||
<li>[[#Sky|Sky]]</li> | |||
<li>[[#Terrain|Terrain]]</li> | |||
<li>[[#Quests|Quests]]</li> | |||
</ul> | |||
}} | |||
</ | |||
</ | |||
<span style=""> | <span style=""> | ||
__NOTOC__ | __NOTOC__ | ||
</span | </span > | ||
<span id="Intro"></span> | <span id="Intro"></span> | ||
To open the Console, either use <code>CTRL + ^</code>, <code>Ctrl + ]</code>, or <code>Ctrl + +</code>. | To open the Console, either use <code>CTRL + ^</code>, <code>Ctrl + ]</code>, or <code>Ctrl + +</code>. | ||
Line 53: | Line 48: | ||
When you can type in 1 or 0 (where x = 1 = ON and x = 0 = OFF). | When you can type in 1 or 0 (where x = 1 = ON and x = 0 = OFF). | ||
<span style="border: 1px solid; margin: 10px 0; border-radius: 6px; padding: 10px 15px 10px 50px; display: block;color: #d00 !important; background: #fbb;width: 65%;position: relative;font-size: 120%;"> | |||
<span style="font-size:200%;position: absolute;left: 10px;"><b>⚠</b></span> Any of the commands below might damage your game. | |||
Don't use them unless you know what you're doing and even if you do know, be ready to face the consequences! | |||
</span> | |||
==<span id="Console_commands"></span>Console commands== | ==<span id="Console_commands"></span>Console commands== | ||
Line 204: | Line 204: | ||
==<span id="DebugInfo"></span>DebugInfo== | ==<span id="DebugInfo"></span>DebugInfo== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>DebugInfo:LoadConfig (x)</code> | |||
|x = Number Load the config | |||
|- | |||
|<code>DebugInfo:SaveConfig (x)</code> | |||
|x = number of Save the config | |||
|} | |||
==<span id="GameControl"></span>GameControl== | ==<span id="GameControl"></span>GameControl== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>GameControl:SetCameraMode (x)</code> | |||
|You can round off between different Cameramodi (0 = locked Freelook, 1 = Freelook (without terrain collision), 2 = normal view (Avatar), 3 = Fixlook, 4 = Freelook (with terrain Collision) in the Freelook mode you can with the Pfeitasten move freely. the height can be controlled using the zoom function) | |||
|- | |||
|<code>GameControl:GetMousePosGrid (x,x)</code> | |||
|x = number | |||
|} | |||
==<span id="GameView"></span>Game View== | ==<span id="GameView"></span>Game View== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>GameView:Mode_ShowDebugOn ()</code> | |||
|Turns the World Debuger one block | |||
|- | |||
|<code>GameView:Mode_ShowDebugOff ()</code> | |||
|The World Turns debug block | |||
|- | |||
|<code>GameView:Mode_DrawElementOff (x)</code> | |||
|Schalttet a specific map object. 1 = 2 = Oceanb all objects around the terrain 3 = Sky | |||
|} | |||
==<span id="GdsMain"></span>GdsMain== | ==<span id="GdsMain"></span>GdsMain== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>GdsMain:Dump ()</code> | |||
| | |||
|- | |||
|<code>GdsMain:DumpQuestBook ()</code> | |||
| | |||
|- | |||
|<code>GdsMain:WatchNpc (x)</code> | |||
|x = number | |||
|- | |||
|<code>GdsMain:UnwatchNpc (x)</code> | |||
|x = number | |||
|- | |||
|<code>GdsMain:WatchVar (x,x)</code> | |||
|x = number | |||
|- | |||
|<code>GdsMain:UnwatchVar (x,x)</code> | |||
|x = number | |||
|- | |||
|<code>GdsMain:SetVariableInt (x,x,x)</code> | |||
|x = number | |||
|- | |||
|<code>GdsMain:SetQuestState (x,x)</code> | |||
|x = number | |||
|} | |||
==<span id="Illumination"></span>Illumination== | ==<span id="Illumination"></span>Illumination== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>Illumination:Brightness (x)</code> | |||
|x = 0-4, the brightness of the objects is hereby adjusted | |||
|} | |||
==<span id="ObjectLibrary"></span>ObjectLibrary== | ==<span id="ObjectLibrary"></span>ObjectLibrary== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>ObjectLibrary:AddNewEquipment (x) or (x, x)</code> | |||
| | |||
|- | |||
|<code>ObjectLibrary:CreateNewFigure (x,x)</code> | |||
| | |||
|- | |||
|<code>ObjectLibrary:AddObject(x,x)</code> | |||
| | |||
|- | |||
|<code>ObjectLibrary:CreateNewEffect (<name>)</code> | |||
|Name one effect (no clue) | |||
|- | |||
|<code>ObjectLibrary:AddNewMonument (x)</code> | |||
| | |||
|- | |||
|<code>ObjectLibrary:GetObject (<name>)</code> | |||
| | |||
|- | |||
|<code>ObjectLibrary:CreateNewObject (y)</code> | |||
|y = valid object category | |||
|- | |||
|<code>ObjectLibrary:GetBlendingLibrary ()</code> | |||
| | |||
|} | |||
==<span id="Ocean"></span>Ocean== | ==<span id="Ocean"></span>Ocean== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>Ocean:SetFog (1,1)</code> | |||
|With 1.1 it makes visible the sea (it is not as fog covered) as it switches off and other params are unknown. | |||
|} | |||
==<span id="Render"></span>Render== | ==<span id="Render"></span>Render== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>Render:EnableFog (1)</code> | |||
|The fog of the vision is to prevent the sea away. He is back at 0. | |||
|- | |||
|<code>Render:SetFogColor (R,G,B)</code> | |||
|Here you can change the color of the fog-wide view ([https://en.wikipedia.org/wiki/RGB_color_model RGB MODEL]) | |||
|- | |||
|<code>Render:SetFogDensity (x,x,x,x,x)</code> | |||
| | |||
|- | |||
|<code>Render:Textures (0)</code> | |||
|With 0 = No - 1 = Yes | |||
|- | |||
|<code>Render:NullRender (1)</code> | |||
|All 3D objects are hidden | |||
|} | |||
==<span id="Selection"></span>Selection== | ==<span id="Selection"></span>Selection== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>Selection:GetSize ()</code> | |||
| | |||
|- | |||
|<code>Selection:GetItem (x) and (x, x) and (x, x, x)</code> | |||
|= x number | |||
|} | |||
==<span id="Sky"></span>Sky== | ==<span id="Sky"></span>Sky== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>Sky:SetWind (0)</code> | |||
|Turns moving the clouds one (1) or off (0) | |||
|- | |||
|<code>Sky:SetSunAngle (x)</code> | |||
|Changed the angle of the sun; Warning: Atmosphere: TimeLock are (1) must be made??. | |||
|- | |||
|<code>Sky:SetBlend (x,x)</code> | |||
|Changes the sun's rays and the intensity of the light rays of the sun | |||
|} | |||
==<span id="Terrain"></span>Terrain== | ==<span id="Terrain"></span>Terrain== | ||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>Terrain:Mode_DetailMapsOff ()</code> | |||
|Allows to set the lowest level of detail Maptextur. | |||
|- | |||
|<code>Terrain:Mode_DetailMapsOn ()</code> | |||
|This is for setting the highest level of detail Maptextur. | |||
|- | |||
|<code>Terrain:SetMinimumResolution (x)</code> | |||
|Adjust the terrain detail (note: with a value below 100, you will see through the terrain) | |||
|- | |||
|<code>Terrain:SetQuality (x)</code> | |||
|Adjusts the strength of the terrain | |||
|} | |||
For x must be employing a number. Commands with a 1 in parenthesis can be reset with the value 0 in the brackets. | |||
The command changes the time setHours only visually. | |||
In the console standing up "Registred Objects". In almost each of these commands, you can get where you enter the object and then the command "help ()". | |||
Recordable: Sky: Help () | |||
==<span id="Quests"></span>Quests== | ==<span id="Quests"></span>Quests== | ||
This is code to get quest reward anytime you want: | |||
{| class="wikitable" style="min-width: 75%;max-width: 95%;" | |||
|+ style="caption-side:bottom; color:#f00;"|''Capital letters are important.'' | |||
|- | |||
! style="color:lime;width: 35%" | Command | |||
! style="color:#e60" | Description | |||
|- | |||
|<code>SetRewardFlagTrue{Name='xxx'}</code> | |||
|xxx - name of quest reward | |||
|} | |||
Note: this code works if: | |||
# you are at right map (example, quest's reward given by Gabar works at Greyfell only) | |||
# you didn't get that reward already (you can't get it twice) | |||
Here some names of quest rewards: | |||
{{#spoiler:show=Show Quest's Names|hide=Hide Quest's Names|'''<u>NOTE THAT BY USING THIS CODES TO GET QUEST'S REWARDS AHEAD OF TIME CAN, AND PROBABLY WILL BREAK YOUR GAME!!!</u>''' | |||
*'''Greyfell:''' | |||
**NachGraufurtPartVillage | |||
**NachGraufurtPartEnde | |||
**AngriffDerHoehlenorks | |||
**Zauberwerk1Augenglas | |||
**Zauberwerk2Feder | |||
**Zauberwerk3Kreide | |||
**Zauberwerk4Robe | |||
**ZahnbrechersZangen | |||
**WundtinkturValdis | |||
**BlutAdhiraTrank | |||
**BlutTombardTot | |||
**SickHermit1Zirfar | |||
**SickHermit2Locke | |||
**Schattenwelt1Castagir | |||
**Schattenwelt3Manifest | |||
**SchattenweltShadowpulse | |||
**EchosBuchstabe1 | |||
**EchosBuchstabe2 | |||
**EchosBuchstabe3 | |||
**EchosGoran | |||
**EchosShinTarGuar | |||
**AmraUndLea3Sentos | |||
**Zwergendienste1Hinrik | |||
**Schwarzeibe | |||
**Seelenschwerter | |||
**KlingzogsBeinlinge | |||
**ThurgonBrief | |||
**FeineStoffe3Seide | |||
**FeineStoffe4Robe | |||
**Drachenpanzer1 | |||
**Drachenpanzer2 | |||
**TricksterFindFlink | |||
**TricksterReturn | |||
*'''Liannon:''' | |||
**DariusDerKarthograph | |||
**WegNachEloni1Snarf | |||
**WegNachEloni2Portal | |||
**KleineFische1 | |||
**KleineFische2 | |||
**Steckbrief | |||
**Zwergenaxt | |||
**GeistInDerMine | |||
**EinSeltsamerRing | |||
**AusDerTiefe1Schreiber | |||
**AusDerTiefe1Buch | |||
**AusDerTiefe2Spaeher | |||
**AmraUndLea1Liannon1 | |||
**AmraUndLea1Liannon2 | |||
**AmraUndLea2Liannon1 | |||
**AmraUndLea2Liannon2 | |||
**EchosBuch | |||
**BefreiungShiel1Alfalas | |||
**Einsiedler1Shan | |||
*'''Eloni:''' | |||
**TrommelnInWaeldern | |||
**WundtinkturSwerdis | |||
**DieLetztenSchuetzen1 | |||
**DieLetztenSchuetzen2 | |||
**DieLetztenSchuetzen3 | |||
**DieFreihaendler | |||
**Traumdieb | |||
**StaubDerSterne1 | |||
**StaubDerSterne2 | |||
**StaubDerSterne3 | |||
*'''Leafshade:''' | |||
**DurchDenSchattenhain | |||
**Bannwerk1 | |||
**Bannwerk2 | |||
**Kopfjagd1Head1 | |||
**Kopfjagd2Head2 | |||
**Kopfjagd3Head3 | |||
**Kopfjagd4Head4 | |||
**Kopfjagd5Head5 | |||
**Kopfjagd6Complete | |||
**DieGeiseln | |||
*'''Shiel:''' | |||
**BefreiungShiel1Kommandant | |||
**BefreiungShiel2Dryaden | |||
**PurpurnesBanner1Kettchen | |||
**PurpurnesBanner2 | |||
*'''Wildland Pass:''' | |||
**AmWildlandPass1 | |||
**AmWildlandPass2 | |||
**KoenigDerSpinnen | |||
**AlterMannUndMusik | |||
**FeineStoffe1 | |||
**AmraUndLea2Sentos | |||
*'''Northern windwalls:''' | |||
**Marcia1 | |||
**SchlachtUmBrunnenfels1 | |||
**SchlachtUmBrunnenfels2 | |||
**SchlachtUmBrunnenfels2a | |||
**Eisenkarren1 | |||
**Eisenkarren2 | |||
**Eisenkarren3 | |||
**Eisenkarren4 | |||
**Eisenkarren5 | |||
**Eisenkarren6 | |||
**Eisenkarren7 | |||
*'''Southern windwalls:''' | |||
**InsGrauschattental1 | |||
**InsGrauschattental2 | |||
**InsGrauschattental3 | |||
**InsGrauschattental4 | |||
**WeisseSchatten1 | |||
**WeisseSchatten2 | |||
**Zwergendienste2Cronvig | |||
**JeGroesser1 | |||
**JeGroesser2 | |||
**Reisserfell | |||
**FeineStoffe2Miria | |||
**Erdenklinge2 | |||
**Erdenklinge3 | |||
**Erdenklinge4 | |||
*'''Stoneblade mountains:''' | |||
**Erdklinge11 | |||
**Erdklinge12 | |||
**Giftzwerg | |||
**Riesenaerger1 | |||
**Riesenaerger2 | |||
}} |
Latest revision as of 23:52, 12 April 2023
To open the Console, either use CTRL + ^
, Ctrl + ]
, or Ctrl + +
.
It depends on where you live and got your keyboard from.
But I never got this shortcuts to work on opening the console. What worked for me was Ctrl + ´
.
And that made me realize that what matters to open the console is the key located below Backspace on my keyboard.
Take a look at the following image:
To open the console, it's Ctrl
+ whatever key is on that marked location on your keyboard.
Make sure what you enter, all commands case-sensitive.
The console remembers all entered commands, even if you end the game.
Press UP or DOWN to browse through your before entered commands.
When you can type in 1 or 0 (where x = 1 = ON and x = 0 = OFF).
⚠ Any of the commands below might damage your game. Don't use them unless you know what you're doing and even if you do know, be ready to face the consequences!
Console commands
Command | Description |
---|---|
Application:SetGodMode (1)
|
Immortality |
Application:GiveMeGoods (x)
|
x units of each raw material |
Application:SetNoManaUsage (1)
|
You won't use mana for Spells |
Application:FastHeroCast (1)
|
Heroes get created fast |
Application:SetBuildingFastBuildMode (1)
|
Fast building |
Application:SetFigureTechTreeMode (1)
|
All Unit Plans available |
Application:SetBuildingTechTreeMode (1)
|
All Building Plans available |
Application:AddTimer (x,y,x)
|
|
Application:StartTimer ()
|
Starts the timer |
Application:Test_FigureVanish ()
|
|
Application:Log ()
|
|
UnExplored:Enable (0)
|
The whole map is uncovered |
Application:TeleportAvatar (x,y)
|
x is your X-coordinate and the y the Y-coordinate
The points on the maps are 0 , 0 (down left corner) and 500,500 (upper right corner). 250,250 is the Middle of the map |
AppSession
Command | Description |
---|---|
AppSession:SetPauseMode (1)
|
Pause the game. |
AppSession:SetTimeMultiplier (x)
|
Atmosphere
Command | Description |
---|---|
Atmosphere:TimeLock (1)
|
Keeps time with 0 we can turn back time |
Atmosphere:SetHour (x)
|
Adjust the time (x = 0-24) |
Atmosphere:SetAngle (x)
|
The radius of the Sun (x = 0-x, 1-177 days = (89 = zenith) to be 178-351 = night TimeLock to be!!) |
Camera
Command | Description |
---|---|
Camera:ScriptAddLookAt (x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddLookAtRelative (x,x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddMoveTo (x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddMoveToRelative (x,x,x,x,x,x,x)
|
x = number |
Camera:ScriptAddSpline (x)
|
Any number x = |
Camera:ScriptAddDeploy (x,x,x,x,x,x,x,x)
|
x = number |
Camera:ScriptReset ()
|
Deletes the Camera Scripts |
Camera:ScriptStart ()
|
Starts Camera Scripts |
Camera:MotionSpline_Reset ()
|
|
Camera:MotionSpline_SetBehaviour (x)
|
x = number |
Camera:MotionSpline_AddSplinePoint (x,x,x)
|
x = number |
Camera:MotionSpline_SetMovementLength (x)
|
x = number |
Camera:MotionSpline_SetCorrection (x)
|
x = number |
Camera:MotionSpline_SetSlowDown (x)
|
x = number |
Camera:ScriptSplineLookAtPosition (x,x,x)
|
x = number |
Camera:ScriptSplineLookAtApproachingModifier (x)
|
x = number |
Camera:ScriptSplineModifyCursorSpeed (x)
|
x = number |
Camera:ScriptSplineModifyCursorSpeedModifier (x)
|
x = number |
Camera:ScriptSplineLookAtNpc (x)
|
x = number |
Camera:ScriptSplineAddTargetLookAtOffset (x,x,x)
|
x = number |
DebugInfo
Command | Description |
---|---|
DebugInfo:LoadConfig (x)
|
x = Number Load the config |
DebugInfo:SaveConfig (x)
|
x = number of Save the config |
GameControl
Command | Description |
---|---|
GameControl:SetCameraMode (x)
|
You can round off between different Cameramodi (0 = locked Freelook, 1 = Freelook (without terrain collision), 2 = normal view (Avatar), 3 = Fixlook, 4 = Freelook (with terrain Collision) in the Freelook mode you can with the Pfeitasten move freely. the height can be controlled using the zoom function) |
GameControl:GetMousePosGrid (x,x)
|
x = number |
Game View
Command | Description |
---|---|
GameView:Mode_ShowDebugOn ()
|
Turns the World Debuger one block |
GameView:Mode_ShowDebugOff ()
|
The World Turns debug block |
GameView:Mode_DrawElementOff (x)
|
Schalttet a specific map object. 1 = 2 = Oceanb all objects around the terrain 3 = Sky |
GdsMain
Command | Description |
---|---|
GdsMain:Dump ()
|
|
GdsMain:DumpQuestBook ()
|
|
GdsMain:WatchNpc (x)
|
x = number |
GdsMain:UnwatchNpc (x)
|
x = number |
GdsMain:WatchVar (x,x)
|
x = number |
GdsMain:UnwatchVar (x,x)
|
x = number |
GdsMain:SetVariableInt (x,x,x)
|
x = number |
GdsMain:SetQuestState (x,x)
|
x = number |
Illumination
Command | Description |
---|---|
Illumination:Brightness (x)
|
x = 0-4, the brightness of the objects is hereby adjusted |
ObjectLibrary
Command | Description |
---|---|
ObjectLibrary:AddNewEquipment (x) or (x, x)
|
|
ObjectLibrary:CreateNewFigure (x,x)
|
|
ObjectLibrary:AddObject(x,x)
|
|
ObjectLibrary:CreateNewEffect (<name>)
|
Name one effect (no clue) |
ObjectLibrary:AddNewMonument (x)
|
|
ObjectLibrary:GetObject (<name>)
|
|
ObjectLibrary:CreateNewObject (y)
|
y = valid object category |
ObjectLibrary:GetBlendingLibrary ()
|
Ocean
Command | Description |
---|---|
Ocean:SetFog (1,1)
|
With 1.1 it makes visible the sea (it is not as fog covered) as it switches off and other params are unknown. |
Render
Command | Description |
---|---|
Render:EnableFog (1)
|
The fog of the vision is to prevent the sea away. He is back at 0. |
Render:SetFogColor (R,G,B)
|
Here you can change the color of the fog-wide view (RGB MODEL) |
Render:SetFogDensity (x,x,x,x,x)
|
|
Render:Textures (0)
|
With 0 = No - 1 = Yes |
Render:NullRender (1)
|
All 3D objects are hidden |
Selection
Command | Description |
---|---|
Selection:GetSize ()
|
|
Selection:GetItem (x) and (x, x) and (x, x, x)
|
= x number |
Sky
Command | Description |
---|---|
Sky:SetWind (0)
|
Turns moving the clouds one (1) or off (0) |
Sky:SetSunAngle (x)
|
Changed the angle of the sun; Warning: Atmosphere: TimeLock are (1) must be made??. |
Sky:SetBlend (x,x)
|
Changes the sun's rays and the intensity of the light rays of the sun |
Terrain
Command | Description |
---|---|
Terrain:Mode_DetailMapsOff ()
|
Allows to set the lowest level of detail Maptextur. |
Terrain:Mode_DetailMapsOn ()
|
This is for setting the highest level of detail Maptextur. |
Terrain:SetMinimumResolution (x)
|
Adjust the terrain detail (note: with a value below 100, you will see through the terrain) |
Terrain:SetQuality (x)
|
Adjusts the strength of the terrain |
For x must be employing a number. Commands with a 1 in parenthesis can be reset with the value 0 in the brackets.
The command changes the time setHours only visually.
In the console standing up "Registred Objects". In almost each of these commands, you can get where you enter the object and then the command "help ()".
Recordable: Sky: Help ()
Quests
This is code to get quest reward anytime you want:
Command | Description |
---|---|
SetRewardFlagTrue{Name='xxx'}
|
xxx - name of quest reward |
Note: this code works if:
- you are at right map (example, quest's reward given by Gabar works at Greyfell only)
- you didn't get that reward already (you can't get it twice)
Here some names of quest rewards: