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== Crossbowman== | == Crossbowman== | ||
The values here are shown for the LvL 1 of the unit. To calculate the values for other levels, simply multiply the value by the level. The only values that change in such way are '''Health''', '''Mana''','''Armor''' and '''Damage'''. | |||
;Unit ID: | ;Unit ID: | ||
: 70 | : 70 | ||
;Classification: | ;Classification: | ||
: [[The Realm|Realm]] | : [[The Realm|Realm]] | ||
;Race: | |||
:[[Humans|Human]] | |||
;Unit Type | ;Unit Type | ||
:Ranged | :Ranged |
Latest revision as of 19:34, 3 March 2023
Crossbowman
The values here are shown for the LvL 1 of the unit. To calculate the values for other levels, simply multiply the value by the level. The only values that change in such way are Health, Mana,Armor and Damage.
- Unit ID
- 70
- Classification
- Realm
- Race
- Human
- Unit Type
- Ranged
- Health
- 150
- Mana
- 150
- Armor
- 5
- Damage
- 12 - 24 every 2.5s
- Range
- 0 - 14
- Population slot
- 1
- Turn speed (°/s)
- 600
- Production cost
- 60
- 0
- Production speed
- 5s
- Recruited at
- Headquarter
- Castle
- Requirements
- Blacksmith
- Workshop
Spells
N/A
Abilities and Resistances
N/A
Lore
- They combine the skills of scouts and marksmen. Their armour gives them the free movement of a ranger, but also provides the necessary protection to survive duel in battle. Even though the crossbows of the humans are not as accurate and long-range as the bows of the elves, they are still a deadly threat to more lightly armoured units.