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Crossbowman(SF2): Difference between revisions

Created page with "Category:Shadow Wars Category:SF2 Units File:Crossbowman render(SF2).png == Crossbowman== ;Unit ID: : 70 ;Classification: : Realm ;Unit Type :Ranged ;Health: : 150 ;Mana: : 150 ;Armor: : 5 ;Damage: :12 - 24 every 2.5s, range 0 - 14 ;Population slot: : 1 ;Population slot: : 1 ;Turn speed (°/s): : 600 ;Production cost: :Silver|20px 60 :Lenya|20px 0 ;Production speed: : 5s ;Recruited..."
 
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== Crossbowman==
== Crossbowman==
The values here are shown for the LvL 1 of the unit. To calculate the values for other levels, simply multiply the value by the level. The only values that change in such way are '''Health''', '''Mana''','''Armor''' and '''Damage'''.
;Unit ID:
;Unit ID:
: 70  
: 70  
;Classification:
;Classification:
: [[The Realm|Realm]]   
: [[The Realm|Realm]]   
;Race:
:[[Humans|Human]] 
;Unit Type
;Unit Type
:Ranged
:Ranged
Line 17: Line 20:
: 5
: 5
;Damage:
;Damage:
:12 - 24 every 2.5s, range 0 - 14
:12 - 24 every 2.5s
;Population slot:
;Range:
: 1
:0 - 14
;Population slot:
;Population slot:
: 1  
: 1  

Latest revision as of 19:34, 3 March 2023


Crossbowman

The values here are shown for the LvL 1 of the unit. To calculate the values for other levels, simply multiply the value by the level. The only values that change in such way are Health, Mana,Armor and Damage.

Unit ID
70
Classification
Realm
Race
Human
Unit Type
Ranged
Health
150
Mana
150
Armor
5
Damage
12 - 24 every 2.5s
Range
0 - 14
Population slot
1
Turn speed (°/s)
600
Production cost
Silver 60
Lenya 0
Production speed
5s
Recruited at
Headquarter
Castle
Requirements
Blacksmith
Workshop

Spells


N/A

Abilities and Resistances


N/A

Lore


  • They combine the skills of scouts and marksmen. Their armour gives them the free movement of a ranger, but also provides the necessary protection to survive duel in battle. Even though the crossbows of the humans are not as accurate and long-range as the bows of the elves, they are still a deadly threat to more lightly armoured units.