Created page with "Category:Conquest of Eo Category:CoE Units File:SF_CoE_Mentalists_cropped.png == Mentalists == ;Tier Level: : 2 ;Classification: : Mortal : Human : Spellcaster ;Health: : 60 ;Focus: : 6 ;Armor: : 8 ;WillPower: : 10 ;Speed: : 7 ;Unit Power: : 58 ;Artifacts slot: : ;Glyph Slots: : 2 ;Upkeep Costs (per trun): : 2 Gold : 0 Mana === Skills === ---- * Melee Attack (18 physical) * Move|Move..." |
m Wormic moved page Mentalists to Mentalists(CoE) without leaving a redirect |
(No difference)
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Latest revision as of 08:38, 13 March 2023
Mentalists
- Tier Level
- 2
- Classification
- Mortal
- Human
- Spellcaster
- Health
- 60
- Focus
- 6
- Armor
- 8
- WillPower
- 10
- Speed
- 7
- Unit Power
- 58
- Artifacts slot
- Glyph Slots
- 2
- Upkeep Costs (per trun)
- 2 Gold
- 0 Mana
Skills
- Melee Attack (18 physical)
- Move
- Guard Stance
- Mind Control
- Mental Bolts
Attributes
- Human
- Spellcaster
- Death Resistance (0)
- White Resistance (0)
- Physical Resistance (0)
- Elemental Resistance (0)
Lore
- From the halls of the secret schools come not only scholars and masters of enchantment. There are also a select few who devote their lives to the dangerous path of offensive mind magic. They can enter their victim’s thoughts, break their spirits and destroy them with the sheer power of their magic. This power is feared since neither armour nor shield can offer protection. Any warrior that locks eyes with a mentalist knows that his end is near, and fear strikes deep into the hearts of those that witness a comrade falling dead as if struck down by a ghost. A mentalist’s training is long, and many fail to meet the harsh requirements. Only those whose spirit is clear and cold as ice can attain this level of mind magic, and for the rest, there is only madness.