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Crystal Chamber(CoE): Difference between revisions

Created page with "Category:Conquest of Eo Category:Tower Rooms == Crystal Chamber == ;Unlocked through: :Alchemist ;Build time: : 10 turn(s) ;Possible build amount : Once ;Possible extentions amount :3 === Effect === ---- * gain +6 allfire every day === Extentions === ---- ;Magnetic Resonator :Increases your tower movement by 4 :'''Required threshold''': 2 Arcane, 1 Elemental ;Healing Beam :All own units in your domain gain +30 magical daily regeneration. :'''Required thresho..."
 
No edit summary
 
Line 3: Line 3:
== Crystal Chamber ==
== Crystal Chamber ==
;Unlocked through:
;Unlocked through:
:Alchemist
:Main Quest Line
;Build time:
;Build time:
: 10 turn(s)
: 10 turn(s)

Latest revision as of 19:06, 5 March 2023


Crystal Chamber

Unlocked through
Main Quest Line
Build time
10 turn(s)
Possible build amount
Once
Possible extentions amount
3

Effect


  • gain +6 allfire every day

Extentions


Magnetic Resonator
Increases your tower movement by 4
Required threshold: 2 Arcane, 1 Elemental
Healing Beam
All own units in your domain gain +30 magical daily regeneration.
Required threshold: 1 Life, 1 Arcane
Elemental Ray - can only be built once.
All enemy units in your domain gain: -50% Elemental Resistance.
Required threshold: 2 Arcane, 2 Elemental
Light Beam - can only be built once
All enemy units in your domain gain: -50% White Resistance.
Required threshold: 2 Life, 2 Arcane
Death Ray - can only be built once
All enemy units in your domain gain: -50% Death Resistance.
Required threshold: 2 Death, 2 Arcane
Allfire Siphon - can only be built once
All landsmarks within your domain now also produce Allfire equal to the amount of proficiency it gives, if a landmark gives 5 proficiency then it will now also give 5 Allfire
Required threshold: 2 Life, 2 Arcane, 2 Elemental


Lore


Contains and absorbs the raw power of the Crystal, allowing you to divert its energy for other purposes.