Created page with "Category:Conquest of Eo Category:CoE Units File:SF_CoE_Fire_Elementals_cropped.png == Fire Elementals == ;Tier Level: : 1 ;Classification: : Fantastic ;Health: : 55 ;Focus: : 0 ;Armor: : 12 ;WillPower: : 8 ;Speed: : 8 ;Unit Power: : 57 ;Artifacts slot: : ;Glyph Slots: : 2 ;Upkeep Costs (per trun): : 1 Gold : 0 Mana === Skills === ---- * Melee Attack (22 physical ) * Guard Stance * Wind Walk..." |
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=== Lore === | === Lore === | ||
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* Elementals are knots of wild magic as old as time itself and found in places where the wind still whispers the stories of the creation of the world. They embody the powers of fire, ice, and nature and are as free-spirited as the elements that comprise all around us. They are neither good nor evil, neither friend nor foe. They are free creatures of Eo, existing merely to preserve this world’s pure form – nevertheless, the greed of mages has found ways to use them for their purpose, summoning them to carry out their master’s bidding, bound to their spells until the power inside them has gone extinguished. |
Latest revision as of 14:28, 31 January 2023
Fire Elementals
- Tier Level
- 1
- Classification
- Fantastic
- Health
- 55
- Focus
- 0
- Armor
- 12
- WillPower
- 8
- Speed
- 8
- Unit Power
- 57
- Artifacts slot
- Glyph Slots
- 2
- Upkeep Costs (per trun)
- 1 Gold
- 0 Mana
Skills
- Melee Attack (22 physical )
- Guard Stance
- Wind Walking
Attributes
- Fantastic
- Swimming
- Death Resistance (0)
- White Resistance (0)
- Physical Resistance (0)
- Elemental Resistance (0)
Lore
- Elementals are knots of wild magic as old as time itself and found in places where the wind still whispers the stories of the creation of the world. They embody the powers of fire, ice, and nature and are as free-spirited as the elements that comprise all around us. They are neither good nor evil, neither friend nor foe. They are free creatures of Eo, existing merely to preserve this world’s pure form – nevertheless, the greed of mages has found ways to use them for their purpose, summoning them to carry out their master’s bidding, bound to their spells until the power inside them has gone extinguished.