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	<id>https://wiki.spellforce.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=C+oNe</id>
	<title>SpellForce Wiki - Rohens encyclopedia - User contributions [en]</title>
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	<updated>2026-05-31T17:06:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Liannon&amp;diff=753</id>
		<title>Locations - Liannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Liannon&amp;diff=753"/>
		<updated>2023-01-22T13:09:38Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liannon is the second place we travel too via our main questline, in this town you&#039;ll will stumble across many NPC&#039;s. Here you will also find many side quest along the way and you will have to travel back here from time to time. There are also more portals here to travel but you wont need passes for them just to complete the main story arc. &lt;br /&gt;
&lt;br /&gt;
Areas of Travel &lt;br /&gt;
* [[Locations_-_Greyfell|Greyfell]]&lt;br /&gt;
* Eloni&lt;br /&gt;
* Shiel&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Merchants &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest&#039;s &amp;amp; Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
? to be updated soon&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Liannon&amp;diff=752</id>
		<title>Locations - Liannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Liannon&amp;diff=752"/>
		<updated>2023-01-22T13:08:43Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liannon is the second place we travel too via our main questline, in this town you&#039;ll will stumble across many NPC&#039;s. Here you will also find many side quest along the way and you will have to travel back here from time to time. There are also more portals here to travel but you wont need passes for them just to complete the main story arc. &lt;br /&gt;
&lt;br /&gt;
Areas of Travel &lt;br /&gt;
* [[Locations_-_Greyfell|Greyfell]]&lt;br /&gt;
* eloni&lt;br /&gt;
* Shiel&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Merchants &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest&#039;s &amp;amp; Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
? to be updated soon&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=751</id>
		<title>Locations - Greyfell</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=751"/>
		<updated>2023-01-22T13:04:02Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greyfell is the first place in Spellforce from the moment we are summoned by Ronin via our rune. They are a number of people in the town that we will meet along they way with alot of merchants in town to buy Goods, Claim quests from. We can also travel to various locations via Portal found close to the town but bare in mind you will need a pass to travel which are granted via your main quest lines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Areas we can travel too&lt;br /&gt;
* [[Locations_-_Liannon|Liannon]]&lt;br /&gt;
* Northern Windwalls&lt;br /&gt;
* Farlorn&#039;s Hope &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest &amp;amp; Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
? To be updating soon.&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=750</id>
		<title>Locations - Greyfell</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=750"/>
		<updated>2023-01-22T13:02:24Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greyfell is the first place in Spellforce from the moment we are summoned by Ronin via our rune. They are a number of people in the town that we will meet along they way with alot of merchants in town to buy Goods, Claim quests from. We can also travel to various locations via Portal found close to the town but bare in mind you will need a pass to travel which are granted via your main quest lines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Areas we can travel too&lt;br /&gt;
* (Locations_-_Liannon|Liannon)&lt;br /&gt;
* Northern Windwalls&lt;br /&gt;
* Farlorn&#039;s Hope &lt;br /&gt;
&lt;br /&gt;
Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest &amp;amp; Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
? To be updating soon.&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=749</id>
		<title>Locations - Greyfell</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=749"/>
		<updated>2023-01-22T13:00:44Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greyfell is the first place in Spellforce from the moment we are summoned by Ronin via our rune. They are a number of people in the town that we will meet along they way with alot of merchants in town to buy Goods, Claim quests from. We can also travel to various locations via Portal found close to the town but bare in mind you will need a pass to travel which are granted via your main quest lines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Areas we can travel too&lt;br /&gt;
* (Locations_Liannon|word) Liannon&lt;br /&gt;
* Northern Windwalls&lt;br /&gt;
* Farlorn&#039;s Hope &lt;br /&gt;
&lt;br /&gt;
Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest &amp;amp; Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
? To be updating soon.&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=748</id>
		<title>Locations - Greyfell</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=748"/>
		<updated>2023-01-22T13:00:03Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greyfell is the first place in Spellforce from the moment we are summoned by Ronin via our rune. They are a number of people in the town that we will meet along they way with alot of merchants in town to buy Goods, Claim quests from. We can also travel to various locations via Portal found close to the town but bare in mind you will need a pass to travel which are granted via your main quest lines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Areas we can travel too&lt;br /&gt;
* Locations_Liannon | Liannon&lt;br /&gt;
* Northern Windwalls&lt;br /&gt;
* Farlorn&#039;s Hope &lt;br /&gt;
&lt;br /&gt;
Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest &amp;amp; Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
? To be updating soon.&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Eloni&amp;diff=747</id>
		<title>Locations - Eloni</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Eloni&amp;diff=747"/>
		<updated>2023-01-22T12:50:34Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;Category:The_Order_of_Dawn   Eloni is the 3rd location we travel via our main campaign, its where we meet the Elf&amp;#039;s. Here you will find many NPC&amp;#039;s to gain side quests. There is 1 merchant in town where you can buy Goods from.    Area&amp;#039;s Of Travel * Liannon * Leafshade   Merchants    Quests &amp;amp; Side quests   ? to be updated soon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eloni is the 3rd location we travel via our main campaign, its where we meet the Elf&#039;s. Here you will find many NPC&#039;s to gain side quests. There is 1 merchant in town where you can buy Goods from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Area&#039;s Of Travel&lt;br /&gt;
* Liannon&lt;br /&gt;
* Leafshade&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merchants &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quests &amp;amp; Side quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
? to be updated soon&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=746</id>
		<title>Locations - Greyfell</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=746"/>
		<updated>2023-01-22T12:47:14Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greyfell is the first place in Spellforce from the moment we are summoned by Ronin via our rune. They are a number of people in the town that we will meet along they way with alot of merchants in town to buy Goods, Claim quests from. We can also travel to various locations via Portal found close to the town but bare in mind you will need a pass to travel which are granted via your main quest lines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Areas we can travel too&lt;br /&gt;
* Liannon&lt;br /&gt;
* Northern Windwalls&lt;br /&gt;
* Farlorn&#039;s Hope &lt;br /&gt;
&lt;br /&gt;
Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest &amp;amp; Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
? To be updating soon.&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=745</id>
		<title>Locations - Greyfell</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=745"/>
		<updated>2023-01-22T12:46:51Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greyfell is the first place in Spellforce from the moment we are summoned by Ronin via our rune. They are a number of people in the town that we will meet along they way with alot of merchants in town to buy Goods, Claim quests from. We can also travel to various locations via Portal found close to the town but bare in mind you will need a pass to travel which are granted via your main quest lines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Areas we can travel too&lt;br /&gt;
* Liannon&lt;br /&gt;
* Northern Windwalls&lt;br /&gt;
* Farlorn&#039;s Hope &lt;br /&gt;
&lt;br /&gt;
Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
? To be updating soon.&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Liannon&amp;diff=744</id>
		<title>Locations - Liannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Liannon&amp;diff=744"/>
		<updated>2023-01-22T12:46:23Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Liannon is the second place we travel too via our main questline, in this town you&#039;ll will stumble across many NPC&#039;s. Here you will also find many side quest along the way and you will have to travel back here from time to time. There are also more portals here to travel but you wont need passes for them just to complete the main story arc. &lt;br /&gt;
&lt;br /&gt;
Areas of Travel &lt;br /&gt;
* Greyfell&lt;br /&gt;
* eloni&lt;br /&gt;
* Shiel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merchants &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest&#039;s &amp;amp; Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
? to be updated soon&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Liannon&amp;diff=743</id>
		<title>Locations - Liannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Liannon&amp;diff=743"/>
		<updated>2023-01-22T12:45:49Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;Liannon is the second place we travel too via our main questline, in this town you&amp;#039;ll will stumble across many NPC&amp;#039;s. Here you will also find many side quest along the way and you will have to travel back here from time to time. There are also more portals here to travel but you wont need passes for them just to complete the main story arc.   Areas of Travel  * Greyfell * eloni * Shiel   Merchants    NPC&amp;#039;s    Quest&amp;#039;s &amp;amp; Side Quests   ? to be updated soon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Liannon is the second place we travel too via our main questline, in this town you&#039;ll will stumble across many NPC&#039;s. Here you will also find many side quest along the way and you will have to travel back here from time to time. There are also more portals here to travel but you wont need passes for them just to complete the main story arc. &lt;br /&gt;
&lt;br /&gt;
Areas of Travel &lt;br /&gt;
* Greyfell&lt;br /&gt;
* eloni&lt;br /&gt;
* Shiel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merchants &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quest&#039;s &amp;amp; Side Quests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
? to be updated soon&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=742</id>
		<title>Locations - Greyfell</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Locations_-_Greyfell&amp;diff=742"/>
		<updated>2023-01-22T12:42:32Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;Greyfell is the first place in Spellforce from the moment we are summoned by Ronin via our rune. They are a number of people in the town that we will meet along they way with alot of merchants in town to buy Goods, Claim quests from. We can also travel to various locations via Portal found close to the town but bare in mind you will need a pass to travel which are granted via your main quest lines.    Areas we can travel too * Liannon * Northern Windwalls * Farlorn&amp;#039;s Hop...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greyfell is the first place in Spellforce from the moment we are summoned by Ronin via our rune. They are a number of people in the town that we will meet along they way with alot of merchants in town to buy Goods, Claim quests from. We can also travel to various locations via Portal found close to the town but bare in mind you will need a pass to travel which are granted via your main quest lines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Areas we can travel too&lt;br /&gt;
* Liannon&lt;br /&gt;
* Northern Windwalls&lt;br /&gt;
* Farlorn&#039;s Hope &lt;br /&gt;
&lt;br /&gt;
Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
? To be updating soon.&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Warrior_-_Heavy_Combat_Arts&amp;diff=738</id>
		<title>Class Guides - Warrior - Heavy Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Warrior_-_Heavy_Combat_Arts&amp;diff=738"/>
		<updated>2023-01-21T23:03:25Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:Shadow_of_the_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large weapons do massive damage, but being slightly slower than light weapons. Most of them are 2-handed weapons more so the better ones. The good news is that all the top end large blades are 1-handed so it will still be worthwhile at end game. Heavy Armour &amp;amp; shields allow you to wear the best gear in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts                                                      &lt;br /&gt;
* Large blade weapons&lt;br /&gt;
* Large blunt weapons&lt;br /&gt;
* Heavy armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in heavy combat arts&lt;br /&gt;
These are very similar to those in light combat arts however these spells can affect up to 10 units at once.&lt;br /&gt;
* Warcry - allows you &amp;amp; 10 nearby allies to do massive damage briefly&lt;br /&gt;
* Benefactions - heals you and 9 nearby allies&lt;br /&gt;
* Patronize - gives you and 9 nearby allies temporary high magic resistances&lt;br /&gt;
* Endurance - reduce physical damage received &amp;amp; dealt by you &amp;amp; 10 nearby allies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not recommend splitting points over other combat skills other than light combat arts. just for the reason of using they spells, but only take it as far as level 6. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here you will need Strength &amp;amp; Stamina. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength &amp;amp; Stamina Stats needed for Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 26 - 26 - 02&lt;br /&gt;
* level 03 - 29 - 29 - 05&lt;br /&gt;
* level 04 - 32 - 32 - 07&lt;br /&gt;
* level 05 - 35 - 35 - 10&lt;br /&gt;
* level 06 - 40 - 40 - 12&lt;br /&gt;
* level 07 - 45 - 45 - 15&lt;br /&gt;
* level 08 - 51 - 51 - 17&lt;br /&gt;
* level 09 - 57 - 57 - 20&lt;br /&gt;
* level 10 - 64 - 64 - 22&lt;br /&gt;
* level 11 - 72 - 72 - 25&lt;br /&gt;
* level 12 - 80 - 80 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=737</id>
		<title>Class Guides - Fighter - Light Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=737"/>
		<updated>2023-01-21T23:02:04Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:Shadow_of_the_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighters focus on speed &amp;amp; agility. For starters, the fighter character type is the easiest &amp;amp; safest to play&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Arts&lt;br /&gt;
* piercing weapons&lt;br /&gt;
* light blade weapons&lt;br /&gt;
* light blunt weapons&lt;br /&gt;
* light armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the better weapons in game are light blades, which make piercing &amp;amp; light blunt weapons rather unpopular due to the fact you can dual wield light weapons for maximum speed &amp;amp; damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in light combat arts&lt;br /&gt;
* Berserk - allows you to do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Shelter - gives you temporary high magic resistances&lt;br /&gt;
* Durability - reduce physical damage received &amp;amp; dealt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could remove piecing weapons, light armour and instead go for heavy armour but you&#039;ll have to add points to strength and stamina in order to wear them. if you intend to dual wield i would not use shields at all or waste points adding those in. You could however add points to a magic skill to gain spells as an added bonus but take it into account you will have to add points to those specifics skills too. I&#039;ve add the Points needed for those in the builds for each of the classes so over go them before picking your other choices. Heavy Combat, White Magic, Elemental Magic, Mind Magic &amp;amp; Black Magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this we will over go the needed amounts of stats for each level of the combat arts build. here you will need Dexterity &amp;amp; Agility. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dexterity &amp;amp; Agility Stats needed For Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 26 - 26 - 02&lt;br /&gt;
* level 03 - 28 - 27 - 05&lt;br /&gt;
* level 04 - 30 - 29 - 07&lt;br /&gt;
* level 05 - 33 - 31 - 10&lt;br /&gt;
* level 06 - 37 - 34 - 12&lt;br /&gt;
* level 07 - 40 - 37 - 15&lt;br /&gt;
* level 08 - 45 - 41 - 17&lt;br /&gt;
* level 09 - 50 - 45 - 20&lt;br /&gt;
* level 10 - 56 - 50 - 22&lt;br /&gt;
* level 11 - 62 - 55 - 25&lt;br /&gt;
* level 12 - 70 - 60 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Priest/Priestess_-_White_Magic&amp;diff=730</id>
		<title>Class Guides - Priest/Priestess - White Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Priest/Priestess_-_White_Magic&amp;diff=730"/>
		<updated>2023-01-21T17:25:46Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:Shadow_of_the_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
white magic is used mainly as a secondary ability that you would use with other magic or combat classes rather than a complete class. This makes white magic something that you would use with say with the fighter class, ranger class &amp;amp; all other magic classes making them classes very powerful with the healing spells. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The efficiency of white magic is dependent on your charisma, so the higher your charisma the more you heal &amp;amp; benefit you &amp;amp; your allies. Life &amp;amp; boons are generally useful while nature only on very rare occasions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Magic&lt;br /&gt;
* Life&lt;br /&gt;
* Nature&lt;br /&gt;
* Boons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to gain new spells they are either brought or found from dead enemies or in chests throughout the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Life&lt;br /&gt;
* Healing - heal selected ally&lt;br /&gt;
* Area Healing - heal allies within spell radius&lt;br /&gt;
* Aura of Strength - increase strength of nearby allies&lt;br /&gt;
* Greater Healing - greatly heal selected ally&lt;br /&gt;
* Aura of Healing - heal allies within spell radius&lt;br /&gt;
* Aura of Endurance - increase hit points of nearby allies &lt;br /&gt;
* Sentinel Healing - heal 4 most injured allies within radius&lt;br /&gt;
* Suicide Heal - transfer your hit points to an ally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature&lt;br /&gt;
* Thornshield - cause damage to attackers&lt;br /&gt;
* Cure Disease - cure diseases&lt;br /&gt;
* Summon Wolf - summon a wolf as your aide&lt;br /&gt;
* Aura of Regeneration - increase recovery rates on nearby allies&lt;br /&gt;
* Dominate Animal - make an animal fight as your aide&lt;br /&gt;
* Cure Poison - cure poison&lt;br /&gt;
* Summon Bear - summon a bear as your aide&lt;br /&gt;
* Charm Animal - make an animal fight as your aide temporarily&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boons&lt;br /&gt;
* Aura of Fast Fighting - increase fight speed of nearby allies&lt;br /&gt;
* Hallow - massive damage on selected undead unit&lt;br /&gt;
* Aura of Flexibility - increase agility of nearby allies&lt;br /&gt;
* Dispel Black Aura - stop an enemy from casting black auras&lt;br /&gt;
* Aura of Fast Walking - increase walk speed of nearby allies&lt;br /&gt;
* Aura of Light - massive damage to nearby undead units&lt;br /&gt;
* Aura of Dexterity - increase dexterity of nearby allies&lt;br /&gt;
* Invulnerability - enter temporary god mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this we will over go the needed amounts of stats for each level of the combat arts. Here you will need Wisdom &amp;amp; Charisma. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 33 - 26 - 02&lt;br /&gt;
* level 03 - 36 - 27 - 05&lt;br /&gt;
* level 04 - 39 - 29 - 07&lt;br /&gt;
* level 05 - 42 - 31 - 10&lt;br /&gt;
* level 06 - 45 - 34 - 12&lt;br /&gt;
* level 07 - 48 - 37 - 15&lt;br /&gt;
* level 08 - 52 - 41 - 17&lt;br /&gt;
* level 09 - 56 - 45 - 20&lt;br /&gt;
* level 10 - 60 - 50 - 22&lt;br /&gt;
* level 11 - 65 - 55 - 25&lt;br /&gt;
* level 12 - 70 - 60 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Priest/Priestess_-_White_Magic&amp;diff=729</id>
		<title>Class Guides - Priest/Priestess - White Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Priest/Priestess_-_White_Magic&amp;diff=729"/>
		<updated>2023-01-21T17:24:53Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:Shadow_of_the_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
white magic is used mainly as a secondary ability that you would use with other magic or combat classes rather than a complete class. This makes white magic something that you would use with say with the fighter class, ranger class &amp;amp; all other magic classes making them classes very powerful with the healing spells. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The efficiency of white magic is dependent on your charisma, so the higher your charisma the more you heal &amp;amp; benefit you &amp;amp; your allies. Life &amp;amp; boons are generally useful while nature only on very rare occasions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Magic&lt;br /&gt;
* Life&lt;br /&gt;
* Nature&lt;br /&gt;
* Boons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Life&lt;br /&gt;
* Healing - heal selected ally&lt;br /&gt;
* Area Healing - heal allies within spell radius&lt;br /&gt;
* Aura of Strength - increase strength of nearby allies&lt;br /&gt;
* Greater Healing - greatly heal selected ally&lt;br /&gt;
* Aura of Healing - heal allies within spell radius&lt;br /&gt;
* Aura of Endurance - increase hit points of nearby allies &lt;br /&gt;
* Sentinel Healing - heal 4 most injured allies within radius&lt;br /&gt;
* Suicide Heal - transfer your hit points to an ally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature&lt;br /&gt;
* Thornshield - cause damage to attackers&lt;br /&gt;
* Cure Disease - cure diseases&lt;br /&gt;
* Summon Wolf - summon a wolf as your aide&lt;br /&gt;
* Aura of Regeneration - increase recovery rates on nearby allies&lt;br /&gt;
* Dominate Animal - make an animal fight as your aide&lt;br /&gt;
* Cure Poison - cure poison&lt;br /&gt;
* Summon Bear - summon a bear as your aide&lt;br /&gt;
* Charm Animal - make an animal fight as your aide temporarily&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boons&lt;br /&gt;
* Aura of Fast Fighting - increase fight speed of nearby allies&lt;br /&gt;
* Hallow - massive damage on selected undead unit&lt;br /&gt;
* Aura of Flexibility - increase agility of nearby allies&lt;br /&gt;
* Dispel Black Aura - stop an enemy from casting black auras&lt;br /&gt;
* Aura of Fast Walking - increase walk speed of nearby allies&lt;br /&gt;
* Aura of Light - massive damage to nearby undead units&lt;br /&gt;
* Aura of Dexterity - increase dexterity of nearby allies&lt;br /&gt;
* Invulnerability - enter temporary god mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this we will over go the needed amounts of stats for each level of the combat arts. Here you will need Wisdom &amp;amp; Charisma. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 33 - 26 - 02&lt;br /&gt;
* level 03 - 36 - 27 - 05&lt;br /&gt;
* level 04 - 39 - 29 - 07&lt;br /&gt;
* level 05 - 42 - 31 - 10&lt;br /&gt;
* level 06 - 45 - 34 - 12&lt;br /&gt;
* level 07 - 48 - 37 - 15&lt;br /&gt;
* level 08 - 52 - 41 - 17&lt;br /&gt;
* level 09 - 56 - 45 - 20&lt;br /&gt;
* level 10 - 60 - 50 - 22&lt;br /&gt;
* level 11 - 65 - 55 - 25&lt;br /&gt;
* level 12 - 70 - 60 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Priest/Priestess_-_White_Magic&amp;diff=728</id>
		<title>Class Guides - Priest/Priestess - White Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Priest/Priestess_-_White_Magic&amp;diff=728"/>
		<updated>2023-01-21T17:24:00Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;Category:The_Order_of_DawnCategory:Breath_of_WinterCategory:Shadow_of_the_Phoenix  white magic is used mainly as a secondary ability that you would use with other magic or combat classes rather than a complete class. This makes white magic something that you would use with say with the fighter class, ranger class &amp;amp; all other magic classes making them classes very powerful with the healing spells.    The efficiency of white magic is dependent on your charisma,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:Shadow_of_the_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
white magic is used mainly as a secondary ability that you would use with other magic or combat classes rather than a complete class. This makes white magic something that you would use with say with the fighter class, ranger class &amp;amp; all other magic classes making them classes very powerful with the healing spells. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The efficiency of white magic is dependent on your charisma, so the higher your charisma the more you heal &amp;amp; benefit you &amp;amp; your allies. Life &amp;amp; boons are generally useful while nature only on very rare occasions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Life&lt;br /&gt;
* Healing - heal selected ally&lt;br /&gt;
* Area Healing - heal allies within spell radius&lt;br /&gt;
* Aura of Strength - increase strength of nearby allies&lt;br /&gt;
* Greater Healing - greatly heal selected ally&lt;br /&gt;
* Aura of Healing - heal allies within spell radius&lt;br /&gt;
* Aura of Endurance - increase hit points of nearby allies &lt;br /&gt;
* Sentinel Healing - heal 4 most injured allies within radius&lt;br /&gt;
* Suicide Heal - transfer your hit points to an ally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nature&lt;br /&gt;
* Thornshield - cause damage to attackers&lt;br /&gt;
* Cure Disease - cure diseases&lt;br /&gt;
* Summon Wolf - summon a wolf as your aide&lt;br /&gt;
* Aura of Regeneration - increase recovery rates on nearby allies&lt;br /&gt;
* Dominate Animal - make an animal fight as your aide&lt;br /&gt;
* Cure Poison - cure poison&lt;br /&gt;
* Summon Bear - summon a bear as your aide&lt;br /&gt;
* Charm Animal - make an animal fight as your aide temporarily&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boons&lt;br /&gt;
* Aura of Fast Fighting - increase fight speed of nearby allies&lt;br /&gt;
* Hallow - massive damage on selected undead unit&lt;br /&gt;
* Aura of Flexibility - increase agility of nearby allies&lt;br /&gt;
* Dispel Black Aura - stop an enemy from casting black auras&lt;br /&gt;
* Aura of Fast Walking - increase walk speed of nearby allies&lt;br /&gt;
* Aura of Light - massive damage to nearby undead units&lt;br /&gt;
* Aura of Dexterity - increase dexterity of nearby allies&lt;br /&gt;
* Invulnerability - enter temporary god mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this we will over go the needed amounts of stats for each level of the combat arts. Here you will need Wisdom &amp;amp; Charisma. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 33 - 26 - 02&lt;br /&gt;
* level 03 - 36 - 27 - 05&lt;br /&gt;
* level 04 - 39 - 29 - 07&lt;br /&gt;
* level 05 - 42 - 31 - 10&lt;br /&gt;
* level 06 - 45 - 34 - 12&lt;br /&gt;
* level 07 - 48 - 37 - 15&lt;br /&gt;
* level 08 - 52 - 41 - 17&lt;br /&gt;
* level 09 - 56 - 45 - 20&lt;br /&gt;
* level 10 - 60 - 50 - 22&lt;br /&gt;
* level 11 - 65 - 55 - 25&lt;br /&gt;
* level 12 - 70 - 60 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Inventory_Menu&amp;diff=727</id>
		<title>Inventory Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Inventory_Menu&amp;diff=727"/>
		<updated>2023-01-21T17:17:04Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:Shadow_of_the_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our Inventory menu can be open from the bottom of the screen near the mini map to your left. If you open it, it will open a menu that comprises of the following&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Sheet&lt;br /&gt;
In this section is everything to do with our character including abilities and stats each time we gain a level come to this menu and add points to all depending on your class specifics &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inventory&lt;br /&gt;
In this section of the menu you will find all of your weapons, armour, hats and rings to use during your game. you will need specific skills and abilities to use them which will appear in the info of the weapons which will add stats to your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
In this section of the menu is where we find all of our spells and we can add new ones brought from vendors during the game, depending on the abilities that you are using. Even light, heavy and ranged combat use them you just dont have to buy them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Rune Board&lt;br /&gt;
In this section of the menu is where we place and use runes. In the middle of this menu are Heroes Runes and at each are faction runes left is light and right is dark factions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroes Runes&lt;br /&gt;
* Green - Enchanters (Mind Magic)&lt;br /&gt;
* Blue - Priest &amp;amp; Priestess (White Magic)&lt;br /&gt;
* Purple - Warlocks (Black Magic)&lt;br /&gt;
* Red - Mages (Elemental Magic)&lt;br /&gt;
* White - Fighters &amp;amp; Ranged (Light Combat Arts &amp;amp; Ranged)&lt;br /&gt;
* Pinkish - Warriors (Heavy Combat Arts)&lt;br /&gt;
* Yellow - Special Runes (Only used in Shadow of the Phoenix campaign)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faction Runes&lt;br /&gt;
&lt;br /&gt;
Light Fractions&lt;br /&gt;
&lt;br /&gt;
* Blue - Human &lt;br /&gt;
* Green - Elf&lt;br /&gt;
* Aqua - Dwarf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark Fractions&lt;br /&gt;
* Orange - Orc &lt;br /&gt;
* Yellow - Troll&lt;br /&gt;
* Purple - Dark Elf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plans Menu&lt;br /&gt;
In this section you will find all of your building plans for the fractions as and when you gain them you will need to add them to the build menu. i over go them as and when i collect them and add them in my own order. this build menu has 2 options one for building plans and one for unit plans that can be summoned in your army. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video guide of the unit &amp;amp; build plans&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;yE71X_MA3yg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Quest Menu &amp;amp; item&#039;s&lt;br /&gt;
In this section you will see all your quest logs and quest items as well as misc items that can be sold. some of those items might be needed for quests so be sure to check the maps section on these items which ill add to for items needed. for that map or others. my video guide also states these as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video Guides&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;8QgyFuUNCrw&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=726</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=726"/>
		<updated>2023-01-21T17:15:36Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:Shadow_of_the_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In here i will discuss how to create a character and what the difference between classes is. &lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Art - Very High Dexterity &amp;amp; Agility&lt;br /&gt;
* Piecing Weapons - Daggers&lt;br /&gt;
* Light Blade Weapons - Small Blade&lt;br /&gt;
* Light Blunt Weapons - Small Blunt&lt;br /&gt;
* Light Armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts - Very High Strength &amp;amp; Stamina&lt;br /&gt;
* Large Blade Weapons - Large Bladed&lt;br /&gt;
* Large Blunt Weapons - Large Blunt&lt;br /&gt;
* Heavy Armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranged - High Dexterity &amp;amp; Solid Strength&lt;br /&gt;
Would Use along side Light Combat Arts for the use of light armour&lt;br /&gt;
* Bows &lt;br /&gt;
* Crossbows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Magic - Very High Wisdom &amp;amp; Good Intelligence&lt;br /&gt;
* Life - Healing &amp;amp; Strength Spells&lt;br /&gt;
* Nature - Summon Animals &amp;amp; Cures Poison Spells&lt;br /&gt;
* Boons - Blessing Strength &amp;amp; Improved Allied Spells &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental Magic - High Intelligence &amp;amp; Wisdom&lt;br /&gt;
* Fire - Aggressive Magic Spells - Total Destruction&lt;br /&gt;
* Ice - Strong Magic Spells - Freezing&lt;br /&gt;
* Earth - Medium Magic Spells - Turn To Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mind Magic - Very High Charisma &amp;amp; Relatively High Intelligence&lt;br /&gt;
* Enchantment - Tricks &amp;amp; Confuses Spells&lt;br /&gt;
* Offensive - Aggressive Magic Spells&lt;br /&gt;
* Defensive - Drain Mana Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back Magic - Very High Intelligence &amp;amp; Relatively High Wisdom&lt;br /&gt;
* Death &lt;br /&gt;
* Necromancy - Summons Creature Spells&lt;br /&gt;
* Curses - Weaken Foes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
* Strength - Improves how hard you hit&lt;br /&gt;
* Stamina - Improves health &lt;br /&gt;
* Dexterity - Improve how successful you are at hitting someone&lt;br /&gt;
* Agility - Decreases how successful someone hits you&lt;br /&gt;
* Intelligence - Improves the speed of which mana is replenished&lt;br /&gt;
* Charisma - Increases the probability of the use of mind magic, the effects of positive spells such as healing spells as well as selling items or buying items from vendors. &lt;br /&gt;
* Wisdom - Improves the max mana &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Creation Video (please note that the video is for order of dawn you will have to press on the other campaigns in order to create characters for those games, as for shadow of the phoenix you will need a character from either order of dawn or breath of winter to at the very end of those campaigns and import them)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Zpr-2vZsWms&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Class Specifications &amp;amp; Stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Tgeys8MgzOA&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=725</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=725"/>
		<updated>2023-01-21T17:12:46Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:Shadow_of_the_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In here i will discuss how to create a character and what the difference between classes is. &lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Art - Very High Dexterity &amp;amp; Agility&lt;br /&gt;
* Piecing Weapons - Daggers&lt;br /&gt;
* Light Blade Weapons - Small Blade&lt;br /&gt;
* Light Blunt Weapons - Small Blunt&lt;br /&gt;
* Light Armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts - Very High Strength &amp;amp; Stamina&lt;br /&gt;
* Large Blade Weapons - Large Bladed&lt;br /&gt;
* Large Blunt Weapons - Large Blunt&lt;br /&gt;
* Heavy Armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranged - High Dexterity &amp;amp; Solid Strength&lt;br /&gt;
Would Use along side Light Combat Arts for the use of light armour&lt;br /&gt;
* Bows &lt;br /&gt;
* Crossbows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Magic - Very High Wisdom &amp;amp; Good Intelligence&lt;br /&gt;
* Life - Healing &amp;amp; Strength Spells&lt;br /&gt;
* Nature - Summon Animals &amp;amp; Cures Poison Spells&lt;br /&gt;
* Boons - Blessing Strength &amp;amp; Improved Allied Spells &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental Magic - High Intelligence &amp;amp; Wisdom&lt;br /&gt;
* Fire - Aggressive Magic Spells - Total Destruction&lt;br /&gt;
* Ice - Strong Magic Spells - Freezing&lt;br /&gt;
* Earth - Medium Magic Spells - Turn To Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mind Magic - Very High Charisma &amp;amp; Relatively High Intelligence&lt;br /&gt;
* Enchantment - Tricks &amp;amp; Confuses Spells&lt;br /&gt;
* Offensive - Aggressive Magic Spells&lt;br /&gt;
* Defensive - Drain Mana Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back Magic - Very High Intelligence &amp;amp; Relatively High Wisdom&lt;br /&gt;
* Death &lt;br /&gt;
* Necromancy - Summons Creature Spells&lt;br /&gt;
* Curses - Weaken Foes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
* Strength - Improves how hard you hit&lt;br /&gt;
* Stamina - Improves health &lt;br /&gt;
* Dexterity - Improve how successful you are at hitting someone&lt;br /&gt;
* Agility - Decreases how successful someone hits you&lt;br /&gt;
* Intelligence - Improves the speed of which mana is replenished&lt;br /&gt;
* Charisma - Increases the probability of the use of mind magic, the effects of positive spells such as healing spells as well as selling items or buying items from vendors. &lt;br /&gt;
* Wisdom - Improves the max mana &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Creation Video&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Zpr-2vZsWms&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Class Specifications &amp;amp; Stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Tgeys8MgzOA&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Ranger_-_Ranged_Combat_Arts&amp;diff=724</id>
		<title>Class Guides - Ranger - Ranged Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Ranger_-_Ranged_Combat_Arts&amp;diff=724"/>
		<updated>2023-01-21T17:04:02Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:Shadow_of_the_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A common tactic to use for rangers is to cast trueshot &amp;amp; salvo before shooting at the enemies. With these 2 spells in effect, you can do respectable amount of damage to multiple enemies all at one time. And when the enemies near you, cast berserk and aura of fast fighting to quicky take them down.&lt;br /&gt;
&lt;br /&gt;
Unlike warriors &amp;amp; fighters, playing as rangers requires a certain amount of patience. You cannot barge into a large horde just like that. Careful survey of the landscape for escape routes &amp;amp; clearance is essential for most battles.&lt;br /&gt;
&lt;br /&gt;
Range Combat Arts                                                    &lt;br /&gt;
* Bow&lt;br /&gt;
* Crossbow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are very few good bows or crossbows in the game which makes this Class very unrewarding. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in range combat arts&lt;br /&gt;
* Trueshot - makes your arrows do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Steelskin - immunizes you against range attacks&lt;br /&gt;
* Salvo - lets you shoot multiple targets at the same time briefly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength &amp;amp; Dexterity stats needed for Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 31 - 33 - 02&lt;br /&gt;
* level 03 - 32 - 36 - 05&lt;br /&gt;
* level 04 - 33 - 39 - 07&lt;br /&gt;
* level 05 - 34 - 42 - 10&lt;br /&gt;
* level 06 - 36 - 45 - 12&lt;br /&gt;
* level 07 - 38 - 48 - 15&lt;br /&gt;
* level 08 - 41 - 52 - 17&lt;br /&gt;
* level 09 - 44 - 56 - 20&lt;br /&gt;
* level 10 - 47 - 60 - 22&lt;br /&gt;
* level 11 - 51 - 65 - 25&lt;br /&gt;
* level 12 - 55 - 70 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Ranger_-_Ranged_Combat_Arts&amp;diff=723</id>
		<title>Class Guides - Ranger - Ranged Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Ranger_-_Ranged_Combat_Arts&amp;diff=723"/>
		<updated>2023-01-21T17:03:18Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breath_of_Winter]][[Category:The_Shadow_of_The_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A common tactic to use for rangers is to cast trueshot &amp;amp; salvo before shooting at the enemies. With these 2 spells in effect, you can do respectable amount of damage to multiple enemies all at one time. And when the enemies near you, cast berserk and aura of fast fighting to quicky take them down.&lt;br /&gt;
&lt;br /&gt;
Unlike warriors &amp;amp; fighters, playing as rangers requires a certain amount of patience. You cannot barge into a large horde just like that. Careful survey of the landscape for escape routes &amp;amp; clearance is essential for most battles.&lt;br /&gt;
&lt;br /&gt;
Range Combat Arts                                                    &lt;br /&gt;
* Bow&lt;br /&gt;
* Crossbow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are very few good bows or crossbows in the game which makes this Class very unrewarding. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in range combat arts&lt;br /&gt;
* Trueshot - makes your arrows do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Steelskin - immunizes you against range attacks&lt;br /&gt;
* Salvo - lets you shoot multiple targets at the same time briefly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength &amp;amp; Dexterity stats needed for Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 31 - 33 - 02&lt;br /&gt;
* level 03 - 32 - 36 - 05&lt;br /&gt;
* level 04 - 33 - 39 - 07&lt;br /&gt;
* level 05 - 34 - 42 - 10&lt;br /&gt;
* level 06 - 36 - 45 - 12&lt;br /&gt;
* level 07 - 38 - 48 - 15&lt;br /&gt;
* level 08 - 41 - 52 - 17&lt;br /&gt;
* level 09 - 44 - 56 - 20&lt;br /&gt;
* level 10 - 47 - 60 - 22&lt;br /&gt;
* level 11 - 51 - 65 - 25&lt;br /&gt;
* level 12 - 55 - 70 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Ranger_-_Ranged_Combat_Arts&amp;diff=722</id>
		<title>Class Guides - Ranger - Ranged Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Ranger_-_Ranged_Combat_Arts&amp;diff=722"/>
		<updated>2023-01-21T17:02:47Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:Breathe_of_Winter]][[Category:The_Shadow_of_The_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A common tactic to use for rangers is to cast trueshot &amp;amp; salvo before shooting at the enemies. With these 2 spells in effect, you can do respectable amount of damage to multiple enemies all at one time. And when the enemies near you, cast berserk and aura of fast fighting to quicky take them down.&lt;br /&gt;
&lt;br /&gt;
Unlike warriors &amp;amp; fighters, playing as rangers requires a certain amount of patience. You cannot barge into a large horde just like that. Careful survey of the landscape for escape routes &amp;amp; clearance is essential for most battles.&lt;br /&gt;
&lt;br /&gt;
Range Combat Arts                                                    &lt;br /&gt;
* Bow&lt;br /&gt;
* Crossbow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are very few good bows or crossbows in the game which makes this Class very unrewarding. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in range combat arts&lt;br /&gt;
* Trueshot - makes your arrows do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Steelskin - immunizes you against range attacks&lt;br /&gt;
* Salvo - lets you shoot multiple targets at the same time briefly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength &amp;amp; Dexterity stats needed for Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 31 - 33 - 02&lt;br /&gt;
* level 03 - 32 - 36 - 05&lt;br /&gt;
* level 04 - 33 - 39 - 07&lt;br /&gt;
* level 05 - 34 - 42 - 10&lt;br /&gt;
* level 06 - 36 - 45 - 12&lt;br /&gt;
* level 07 - 38 - 48 - 15&lt;br /&gt;
* level 08 - 41 - 52 - 17&lt;br /&gt;
* level 09 - 44 - 56 - 20&lt;br /&gt;
* level 10 - 47 - 60 - 22&lt;br /&gt;
* level 11 - 51 - 65 - 25&lt;br /&gt;
* level 12 - 55 - 70 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Ranger_-_Ranged_Combat_Arts&amp;diff=721</id>
		<title>Class Guides - Ranger - Ranged Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Ranger_-_Ranged_Combat_Arts&amp;diff=721"/>
		<updated>2023-01-21T17:02:02Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;Category:The_Order_of_DawnCategory:The_Breathe_of_WinterCategory:The_Shadow_of_The_Phoenix   A common tactic to use for rangers is to cast trueshot &amp;amp; salvo before shooting at the enemies. With these 2 spells in effect, you can do respectable amount of damage to multiple enemies all at one time. And when the enemies near you, cast berserk and aura of fast fighting to quicky take them down.  Unlike warriors &amp;amp; fighters, playing as rangers requires a certain amou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]][[Category:The_Breathe_of_Winter]][[Category:The_Shadow_of_The_Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A common tactic to use for rangers is to cast trueshot &amp;amp; salvo before shooting at the enemies. With these 2 spells in effect, you can do respectable amount of damage to multiple enemies all at one time. And when the enemies near you, cast berserk and aura of fast fighting to quicky take them down.&lt;br /&gt;
&lt;br /&gt;
Unlike warriors &amp;amp; fighters, playing as rangers requires a certain amount of patience. You cannot barge into a large horde just like that. Careful survey of the landscape for escape routes &amp;amp; clearance is essential for most battles.&lt;br /&gt;
&lt;br /&gt;
Range Combat Arts                                                    &lt;br /&gt;
* Bow&lt;br /&gt;
* Crossbow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are very few good bows or crossbows in the game which makes this Class very unrewarding. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in range combat arts&lt;br /&gt;
* Trueshot - makes your arrows do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Steelskin - immunizes you against range attacks&lt;br /&gt;
* Salvo - lets you shoot multiple targets at the same time briefly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength &amp;amp; Dexterity stats needed for Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 31 - 33 - 02&lt;br /&gt;
* level 03 - 32 - 36 - 05&lt;br /&gt;
* level 04 - 33 - 39 - 07&lt;br /&gt;
* level 05 - 34 - 42 - 10&lt;br /&gt;
* level 06 - 36 - 45 - 12&lt;br /&gt;
* level 07 - 38 - 48 - 15&lt;br /&gt;
* level 08 - 41 - 52 - 17&lt;br /&gt;
* level 09 - 44 - 56 - 20&lt;br /&gt;
* level 10 - 47 - 60 - 22&lt;br /&gt;
* level 11 - 51 - 65 - 25&lt;br /&gt;
* level 12 - 55 - 70 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Warrior_-_Heavy_Combat_Arts&amp;diff=720</id>
		<title>Class Guides - Warrior - Heavy Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Warrior_-_Heavy_Combat_Arts&amp;diff=720"/>
		<updated>2023-01-21T16:53:10Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large weapons do massive damage, but being slightly slower than light weapons. Most of them are 2-handed weapons more so the better ones. The good news is that all the top end large blades are 1-handed so it will still be worthwhile at end game. Heavy Armour &amp;amp; shields allow you to wear the best gear in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts                                                      &lt;br /&gt;
* Large blade weapons&lt;br /&gt;
* Large blunt weapons&lt;br /&gt;
* Heavy armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in heavy combat arts&lt;br /&gt;
These are very similar to those in light combat arts however these spells can affect up to 10 units at once.&lt;br /&gt;
* Warcry - allows you &amp;amp; 10 nearby allies to do massive damage briefly&lt;br /&gt;
* Benefactions - heals you and 9 nearby allies&lt;br /&gt;
* Patronize - gives you and 9 nearby allies temporary high magic resistances&lt;br /&gt;
* Endurance - reduce physical damage received &amp;amp; dealt by you &amp;amp; 10 nearby allies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not recommend splitting points over other combat skills other than light combat arts. just for the reason of using they spells, but only take it as far as level 6. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here you will need Strength &amp;amp; Stamina. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength &amp;amp; Stamina Stats needed for Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 26 - 26 - 02&lt;br /&gt;
* level 03 - 29 - 29 - 05&lt;br /&gt;
* level 04 - 32 - 32 - 07&lt;br /&gt;
* level 05 - 35 - 35 - 10&lt;br /&gt;
* level 06 - 40 - 40 - 12&lt;br /&gt;
* level 07 - 45 - 45 - 15&lt;br /&gt;
* level 08 - 51 - 51 - 17&lt;br /&gt;
* level 09 - 57 - 57 - 20&lt;br /&gt;
* level 10 - 64 - 64 - 22&lt;br /&gt;
* level 11 - 72 - 72 - 25&lt;br /&gt;
* level 12 - 80 - 80 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Warrior_-_Heavy_Combat_Arts&amp;diff=719</id>
		<title>Class Guides - Warrior - Heavy Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Warrior_-_Heavy_Combat_Arts&amp;diff=719"/>
		<updated>2023-01-21T16:52:23Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large weapons do massive damage, but being slightly slower than light weapons. Most of them are 2-handed weapons more so the better ones. The good news is that all the top end large blades are 1-handed so it will still be worthwhile at end game. Heavy Armour &amp;amp; shields allow you to wear the best gear in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts                                                      &lt;br /&gt;
* Large blade weapons&lt;br /&gt;
* Large blunt weapons&lt;br /&gt;
* Heavy armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in heavy combat arts&lt;br /&gt;
These are very similar to those in light combat arts however these spells can affect up to 10 units at once.&lt;br /&gt;
* Warcry - allows you &amp;amp; 10 nearby allies to do massive damage briefly&lt;br /&gt;
* Benefactions - heals you and 9 nearby allies&lt;br /&gt;
* Patronize - gives you and 9 nearby allies temporary high magic resistances&lt;br /&gt;
* Endurance - reduce physical damage received &amp;amp; dealt by you &amp;amp; 10 nearby allies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not recommend splitting points over other combat skills other than light combat arts. just for the reason of using they spells, but only take it as far as level 6. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here you will need Strength &amp;amp; Stamina. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength &amp;amp; Stamina Stats needed for Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 26 - 26 - 02&lt;br /&gt;
* level 03 - 29 - 29 - 05&lt;br /&gt;
* level 04 - 32 - 32 - 07&lt;br /&gt;
* level 05 - 35 - 35 - 10&lt;br /&gt;
* level 06 - 40 - 40 - 12&lt;br /&gt;
* level 07 - 45 - 45 - 15&lt;br /&gt;
* level 08 - 51 - 51 - 17&lt;br /&gt;
* level 09 - 57 - 57 - 20&lt;br /&gt;
* level 10 - 64 - 64 - 22&lt;br /&gt;
* level 11 - 72 - 72 - 25&lt;br /&gt;
* level 12 - 80 - 80 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Warrior_-_Heavy_Combat_Arts&amp;diff=718</id>
		<title>Class Guides - Warrior - Heavy Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Warrior_-_Heavy_Combat_Arts&amp;diff=718"/>
		<updated>2023-01-21T16:52:07Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;Large weapons do massive damage, but being slightly slower than light weapons. Most of them are 2-handed weapons more so the better ones. The good news is that all the top end large blades are 1-handed so it will still be worthwhile at end game. Heavy Armour &amp;amp; shields allow you to wear the best gear in the game.   Heavy Combat Arts                                                       * Large blade weapons * Large blunt weapons * Heavy armour * Shields   The combat spell...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large weapons do massive damage, but being slightly slower than light weapons. Most of them are 2-handed weapons more so the better ones. The good news is that all the top end large blades are 1-handed so it will still be worthwhile at end game. Heavy Armour &amp;amp; shields allow you to wear the best gear in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts                                                      &lt;br /&gt;
* Large blade weapons&lt;br /&gt;
* Large blunt weapons&lt;br /&gt;
* Heavy armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in heavy combat arts&lt;br /&gt;
These are very similar to those in light combat arts however these spells can affect up to 10 units at once.&lt;br /&gt;
* Warcry - allows you &amp;amp; 10 nearby allies to do massive damage briefly&lt;br /&gt;
* Benefactions - heals you and 9 nearby allies&lt;br /&gt;
* Patronize - gives you and 9 nearby allies temporary high magic resistances&lt;br /&gt;
* Endurance - reduce physical damage received &amp;amp; dealt by you &amp;amp; 10 nearby allies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not recommend splitting points over other combat skills other than light combat arts. just for the reason of using they spells, but only take it as far as level 6. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here you will need Strength &amp;amp; Stamina. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strength &amp;amp; Stamina Stats needed for Order Of Dawn &amp;amp; Breathe Of Winter Campaign[/b][/u]&lt;br /&gt;
* level 02 - 26 - 26 - 02&lt;br /&gt;
* level 03 - 29 - 29 - 05&lt;br /&gt;
* level 04 - 32 - 32 - 07&lt;br /&gt;
* level 05 - 35 - 35 - 10&lt;br /&gt;
* level 06 - 40 - 40 - 12&lt;br /&gt;
* level 07 - 45 - 45 - 15&lt;br /&gt;
* level 08 - 51 - 51 - 17&lt;br /&gt;
* level 09 - 57 - 57 - 20&lt;br /&gt;
* level 10 - 64 - 64 - 22&lt;br /&gt;
* level 11 - 72 - 72 - 25&lt;br /&gt;
* level 12 - 80 - 80 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=717</id>
		<title>Class Guides - Fighter - Light Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=717"/>
		<updated>2023-01-21T15:40:30Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighters focus on speed &amp;amp; agility. For starters, the fighter character type is the easiest &amp;amp; safest to play&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Arts&lt;br /&gt;
* piercing weapons&lt;br /&gt;
* light blade weapons&lt;br /&gt;
* light blunt weapons&lt;br /&gt;
* light armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the better weapons in game are light blades, which make piercing &amp;amp; light blunt weapons rather unpopular due to the fact you can dual wield light weapons for maximum speed &amp;amp; damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in light combat arts&lt;br /&gt;
* Berserk - allows you to do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Shelter - gives you temporary high magic resistances&lt;br /&gt;
* Durability - reduce physical damage received &amp;amp; dealt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could remove piecing weapons, light armour and instead go for heavy armour but you&#039;ll have to add points to strength and stamina in order to wear them. if you intend to dual wield i would not use shields at all or waste points adding those in. You could however add points to a magic skill to gain spells as an added bonus but take it into account you will have to add points to those specifics skills too. I&#039;ve add the Points needed for those in the builds for each of the classes so over go them before picking your other choices. Heavy Combat, White Magic, Elemental Magic, Mind Magic &amp;amp; Black Magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this we will over go the needed amounts of stats for each level of the combat arts build. here you will need Dexterity &amp;amp; Agility. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dexterity &amp;amp; Agility Stats needed For Order Of Dawn &amp;amp; Breathe Of Winter Campaign&lt;br /&gt;
* level 02 - 26 - 26 - 02&lt;br /&gt;
* level 03 - 28 - 27 - 05&lt;br /&gt;
* level 04 - 30 - 29 - 07&lt;br /&gt;
* level 05 - 33 - 31 - 10&lt;br /&gt;
* level 06 - 37 - 34 - 12&lt;br /&gt;
* level 07 - 40 - 37 - 15&lt;br /&gt;
* level 08 - 45 - 41 - 17&lt;br /&gt;
* level 09 - 50 - 45 - 20&lt;br /&gt;
* level 10 - 56 - 50 - 22&lt;br /&gt;
* level 11 - 62 - 55 - 25&lt;br /&gt;
* level 12 - 70 - 60 - 28&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=716</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=716"/>
		<updated>2023-01-21T15:34:14Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In here i will discuss how to create a character and what the difference between classes is. &lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Art - Very High Dexterity &amp;amp; Agility&lt;br /&gt;
* Piecing Weapons - Daggers&lt;br /&gt;
* Light Blade Weapons - Small Blade&lt;br /&gt;
* Light Blunt Weapons - Small Blunt&lt;br /&gt;
* Light Armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts - Very High Strength &amp;amp; Stamina&lt;br /&gt;
* Large Blade Weapons - Large Bladed&lt;br /&gt;
* Large Blunt Weapons - Large Blunt&lt;br /&gt;
* Heavy Armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranged - High Dexterity &amp;amp; Solid Strength&lt;br /&gt;
Would Use along side Light Combat Arts for the use of light armour&lt;br /&gt;
* Bows &lt;br /&gt;
* Crossbows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Magic - Very High Wisdom &amp;amp; Good Intelligence&lt;br /&gt;
* Life - Healing &amp;amp; Strength Spells&lt;br /&gt;
* Nature - Summon Animals &amp;amp; Cures Poison Spells&lt;br /&gt;
* Boons - Blessing Strength &amp;amp; Improved Allied Spells &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental Magic - High Intelligence &amp;amp; Wisdom&lt;br /&gt;
* Fire - Aggressive Magic Spells - Total Destruction&lt;br /&gt;
* Ice - Strong Magic Spells - Freezing&lt;br /&gt;
* Earth - Medium Magic Spells - Turn To Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mind Magic - Very High Charisma &amp;amp; Relatively High Intelligence&lt;br /&gt;
* Enchantment - Tricks &amp;amp; Confuses Spells&lt;br /&gt;
* Offensive - Aggressive Magic Spells&lt;br /&gt;
* Defensive - Drain Mana Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back Magic - Very High Intelligence &amp;amp; Relatively High Wisdom&lt;br /&gt;
* Death &lt;br /&gt;
* Necromancy - Summons Creature Spells&lt;br /&gt;
* Curses - Weaken Foes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
* Strength - Improves how hard you hit&lt;br /&gt;
* Stamina - Improves health &lt;br /&gt;
* Dexterity - Improve how successful you are at hitting someone&lt;br /&gt;
* Agility - Decreases how successful someone hits you&lt;br /&gt;
* Intelligence - Improves the speed of which mana is replenished&lt;br /&gt;
* Charisma - Increases the probability of the use of mind magic, the effects of positive spells such as healing spells as well as selling items or buying items from vendors. &lt;br /&gt;
* Wisdom - Improves the max mana &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Creation Video&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Zpr-2vZsWms&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Class Specifications &amp;amp; Stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Tgeys8MgzOA&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Inventory_Menu&amp;diff=715</id>
		<title>Inventory Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Inventory_Menu&amp;diff=715"/>
		<updated>2023-01-21T15:32:42Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our Inventory menu can be open from the bottom of the screen near the mini map to your left. If you open it, it will open a menu that comprises of the following&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Sheet&lt;br /&gt;
In this section is everything to do with our character including abilities and stats each time we gain a level come to this menu and add points to all depending on your class specifics &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inventory&lt;br /&gt;
In this section of the menu you will find all of your weapons, armour, hats and rings to use during your game. you will need specific skills and abilities to use them which will appear in the info of the weapons which will add stats to your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
In this section of the menu is where we find all of our spells and we can add new ones brought from vendors during the game, depending on the abilities that you are using. Even light, heavy and ranged combat use them you just dont have to buy them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Rune Board&lt;br /&gt;
In this section of the menu is where we place and use runes. In the middle of this menu are Heroes Runes and at each are faction runes left is light and right is dark factions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroes Runes&lt;br /&gt;
* Green - Enchanters (Mind Magic)&lt;br /&gt;
* Blue - Priest &amp;amp; Priestess (White Magic)&lt;br /&gt;
* Purple - Warlocks (Black Magic)&lt;br /&gt;
* Red - Mages (Elemental Magic)&lt;br /&gt;
* White - Fighters &amp;amp; Ranged (Light Combat Arts &amp;amp; Ranged)&lt;br /&gt;
* Pinkish - Warriors (Heavy Combat Arts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faction Runes&lt;br /&gt;
&lt;br /&gt;
Light Fractions&lt;br /&gt;
&lt;br /&gt;
* Blue - Human &lt;br /&gt;
* Green - Elf&lt;br /&gt;
* Aqua - Dwarf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark Fractions&lt;br /&gt;
* Orange - Orc &lt;br /&gt;
* Yellow - Troll&lt;br /&gt;
* Purple - Dark Elf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plans Menu&lt;br /&gt;
In this section you will find all of your building plans for the fractions as and when you gain them you will need to add them to the build menu. i over go them as and when i collect them and add them in my own order. this build menu has 2 options one for building plans and one for unit plans that can be summoned in your army. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video guide of the unit &amp;amp; build plans&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;yE71X_MA3yg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Quest Menu &amp;amp; item&#039;s&lt;br /&gt;
In this section you will see all your quest logs and quest items as well as misc items that can be sold. some of those items might be needed for quests so be sure to check the maps section on these items which ill add to for items needed. for that map or others. my video guide also states these as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video Guides&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;8QgyFuUNCrw&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Fighter_-_Light_Combat_Arts&amp;diff=714</id>
		<title>Fighter - Light Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Fighter_-_Light_Combat_Arts&amp;diff=714"/>
		<updated>2023-01-21T15:27:26Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Oswuldvivairr moved page Fighter - Light Combat Arts to Class Guides - Fighter - Light Combat Arts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Class Guides - Fighter - Light Combat Arts]]&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=713</id>
		<title>Class Guides - Fighter - Light Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=713"/>
		<updated>2023-01-21T15:27:26Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Oswuldvivairr moved page Fighter - Light Combat Arts to Class Guides - Fighter - Light Combat Arts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighters focus on speed &amp;amp; agility. For starters, the fighter character type is the easiest &amp;amp; safest to play&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Arts&lt;br /&gt;
* piercing weapons&lt;br /&gt;
* light blade weapons&lt;br /&gt;
* light blunt weapons&lt;br /&gt;
* light armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the better weapons in game are light blades, which make piercing &amp;amp; light blunt weapons rather unpopular due to the fact you can dual wield light weapons for maximum speed &amp;amp; damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in light combat arts&lt;br /&gt;
* Berserk - allows you to do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Shelter - gives you temporary high magic resistances&lt;br /&gt;
* Durability - reduce physical damage received &amp;amp; dealt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could remove piecing weapons, light armour and instead go for heavy armour but you&#039;ll have to add points to strength and stamina in order to wear them. if you intend to dual wield i would not use shields at all or waste points adding those in. You could however add points to a magic skill to gain spells as an added bonus but take it into account you will have to add points to those specifics skills too. I&#039;ve add the Points needed for those in the builds for each of the classes so over go them before picking your other choices. Heavy Combat, White Magic, Elemental Magic, Mind Magic &amp;amp; Black Magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this we will over go the needed amounts of stats for each level of the combat arts build. here you will need Dexterity &amp;amp; Agility. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
[u][b]Dexterity &amp;amp; Agility Stats needed For Order Of Dawn &amp;amp; Breathe Of Winter Campaign[/b][/u]&lt;br /&gt;
[list]&lt;br /&gt;
[*] level 02 - 26 - 26 - 02&lt;br /&gt;
[*] level 03 - 28 - 27 - 05&lt;br /&gt;
[*] level 04 - 30 - 29 - 07&lt;br /&gt;
[*] level 05 - 33 - 31 - 10&lt;br /&gt;
[*] level 06 - 37 - 34 - 12&lt;br /&gt;
[*] level 07 - 40 - 37 - 15&lt;br /&gt;
[*] level 08 - 45 - 41 - 17&lt;br /&gt;
[*] level 09 - 50 - 45 - 20&lt;br /&gt;
[*] level 10 - 56 - 50 - 22&lt;br /&gt;
[*] level 11 - 62 - 55 - 25&lt;br /&gt;
[*] level 12 - 70 - 60 - 28&lt;br /&gt;
[/list]&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=712</id>
		<title>Class Guides - Fighter - Light Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=712"/>
		<updated>2023-01-21T15:12:05Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighters focus on speed &amp;amp; agility. For starters, the fighter character type is the easiest &amp;amp; safest to play&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Arts&lt;br /&gt;
* piercing weapons&lt;br /&gt;
* light blade weapons&lt;br /&gt;
* light blunt weapons&lt;br /&gt;
* light armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the better weapons in game are light blades, which make piercing &amp;amp; light blunt weapons rather unpopular due to the fact you can dual wield light weapons for maximum speed &amp;amp; damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in light combat arts&lt;br /&gt;
* Berserk - allows you to do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Shelter - gives you temporary high magic resistances&lt;br /&gt;
* Durability - reduce physical damage received &amp;amp; dealt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could remove piecing weapons, light armour and instead go for heavy armour but you&#039;ll have to add points to strength and stamina in order to wear them. if you intend to dual wield i would not use shields at all or waste points adding those in. You could however add points to a magic skill to gain spells as an added bonus but take it into account you will have to add points to those specifics skills too. I&#039;ve add the Points needed for those in the builds for each of the classes so over go them before picking your other choices. Heavy Combat, White Magic, Elemental Magic, Mind Magic &amp;amp; Black Magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this we will over go the needed amounts of stats for each level of the combat arts build. here you will need Dexterity &amp;amp; Agility. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
[u][b]Dexterity &amp;amp; Agility Stats needed For Order Of Dawn &amp;amp; Breathe Of Winter Campaign[/b][/u]&lt;br /&gt;
[list]&lt;br /&gt;
[*] level 02 - 26 - 26 - 02&lt;br /&gt;
[*] level 03 - 28 - 27 - 05&lt;br /&gt;
[*] level 04 - 30 - 29 - 07&lt;br /&gt;
[*] level 05 - 33 - 31 - 10&lt;br /&gt;
[*] level 06 - 37 - 34 - 12&lt;br /&gt;
[*] level 07 - 40 - 37 - 15&lt;br /&gt;
[*] level 08 - 45 - 41 - 17&lt;br /&gt;
[*] level 09 - 50 - 45 - 20&lt;br /&gt;
[*] level 10 - 56 - 50 - 22&lt;br /&gt;
[*] level 11 - 62 - 55 - 25&lt;br /&gt;
[*] level 12 - 70 - 60 - 28&lt;br /&gt;
[/list]&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=711</id>
		<title>Class Guides - Fighter - Light Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=711"/>
		<updated>2023-01-21T15:11:41Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The_Order_Of_Dawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighters focus on speed &amp;amp; agility. For starters, the fighter character type is the easiest &amp;amp; safest to play&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Arts&lt;br /&gt;
* piercing weapons&lt;br /&gt;
* light blade weapons&lt;br /&gt;
* light blunt weapons&lt;br /&gt;
* light armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the better weapons in game are light blades, which make piercing &amp;amp; light blunt weapons rather unpopular due to the fact you can dual wield light weapons for maximum speed &amp;amp; damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in light combat arts&lt;br /&gt;
* Berserk - allows you to do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Shelter - gives you temporary high magic resistances&lt;br /&gt;
* Durability - reduce physical damage received &amp;amp; dealt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could remove piecing weapons, light armour and instead go for heavy armour but you&#039;ll have to add points to strength and stamina in order to wear them. if you intend to dual wield i would not use shields at all or waste points adding those in. You could however add points to a magic skill to gain spells as an added bonus but take it into account you will have to add points to those specifics skills too. I&#039;ve add the Points needed for those in the builds for each of the classes so over go them before picking your other choices. Heavy Combat, White Magic, Elemental Magic, Mind Magic &amp;amp; Black Magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this we will over go the needed amounts of stats for each level of the combat arts build. here you will need Dexterity &amp;amp; Agility. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
[u][b]Dexterity &amp;amp; Agility Stats needed For Order Of Dawn &amp;amp; Breathe Of Winter Campaign[/b][/u]&lt;br /&gt;
[list]&lt;br /&gt;
[*] level 02 - 26 - 26 - 02&lt;br /&gt;
[*] level 03 - 28 - 27 - 05&lt;br /&gt;
[*] level 04 - 30 - 29 - 07&lt;br /&gt;
[*] level 05 - 33 - 31 - 10&lt;br /&gt;
[*] level 06 - 37 - 34 - 12&lt;br /&gt;
[*] level 07 - 40 - 37 - 15&lt;br /&gt;
[*] level 08 - 45 - 41 - 17&lt;br /&gt;
[*] level 09 - 50 - 45 - 20&lt;br /&gt;
[*] level 10 - 56 - 50 - 22&lt;br /&gt;
[*] level 11 - 62 - 55 - 25&lt;br /&gt;
[*] level 12 - 70 - 60 - 28&lt;br /&gt;
[/list]&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=710</id>
		<title>Class Guides - Fighter - Light Combat Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Class_Guides_-_Fighter_-_Light_Combat_Arts&amp;diff=710"/>
		<updated>2023-01-21T15:10:05Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;Category:TheOrderOfDawn   Fighters focus on speed &amp;amp; agility. For starters, the fighter character type is the easiest &amp;amp; safest to play   Light Combat Arts * piercing weapons * light blade weapons * light blunt weapons * light armour   Many of the better weapons in game are light blades, which make piercing &amp;amp; light blunt weapons rather unpopular due to the fact you can dual wield light weapons for maximum speed &amp;amp; damage.    The combat spells you gain automatically by t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TheOrderOfDawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighters focus on speed &amp;amp; agility. For starters, the fighter character type is the easiest &amp;amp; safest to play&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Arts&lt;br /&gt;
* piercing weapons&lt;br /&gt;
* light blade weapons&lt;br /&gt;
* light blunt weapons&lt;br /&gt;
* light armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the better weapons in game are light blades, which make piercing &amp;amp; light blunt weapons rather unpopular due to the fact you can dual wield light weapons for maximum speed &amp;amp; damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The combat spells you gain automatically by training in light combat arts&lt;br /&gt;
* Berserk - allows you to do massive damage briefly&lt;br /&gt;
* Blessing - heals you&lt;br /&gt;
* Shelter - gives you temporary high magic resistances&lt;br /&gt;
* Durability - reduce physical damage received &amp;amp; dealt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could remove piecing weapons, light armour and instead go for heavy armour but you&#039;ll have to add points to strength and stamina in order to wear them. if you intend to dual wield i would not use shields at all or waste points adding those in. You could however add points to a magic skill to gain spells as an added bonus but take it into account you will have to add points to those specifics skills too. I&#039;ve add the Points needed for those in the builds for each of the classes so over go them before picking your other choices. Heavy Combat, White Magic, Elemental Magic, Mind Magic &amp;amp; Black Magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this we will over go the needed amounts of stats for each level of the combat arts build. here you will need Dexterity &amp;amp; Agility. These numbers are a minimum needed for each so the rest you could spend else where or add more to those stats instead for a maximum number per level.&lt;br /&gt;
&lt;br /&gt;
[u][b]Dexterity &amp;amp; Agility Stats needed For Order Of Dawn &amp;amp; Breathe Of Winter Campaign[/b][/u]&lt;br /&gt;
[list]&lt;br /&gt;
[*] level 02 - 26 - 26 - 02&lt;br /&gt;
[*] level 03 - 28 - 27 - 05&lt;br /&gt;
[*] level 04 - 30 - 29 - 07&lt;br /&gt;
[*] level 05 - 33 - 31 - 10&lt;br /&gt;
[*] level 06 - 37 - 34 - 12&lt;br /&gt;
[*] level 07 - 40 - 37 - 15&lt;br /&gt;
[*] level 08 - 45 - 41 - 17&lt;br /&gt;
[*] level 09 - 50 - 45 - 20&lt;br /&gt;
[*] level 10 - 56 - 50 - 22&lt;br /&gt;
[*] level 11 - 62 - 55 - 25&lt;br /&gt;
[*] level 12 - 70 - 60 - 28&lt;br /&gt;
[/list]&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Inventory_Menu&amp;diff=709</id>
		<title>Inventory Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Inventory_Menu&amp;diff=709"/>
		<updated>2023-01-21T14:50:06Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our Inventory menu can be open from the bottom of the screen near the mini map to your left. If you open it, it will open a menu that comprises of the following&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Sheet&lt;br /&gt;
In this section is everything to do with our character including abilities and stats each time we gain a level come to this menu and add points to all depending on your class specifics &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inventory&lt;br /&gt;
In this section of the menu you will find all of your weapons, armour, hats and rings to use during your game. you will need specific skills and abilities to use them which will appear in the info of the weapons which will add stats to your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
In this section of the menu is where we find all of our spells and we can add new ones brought from vendors during the game, depending on the abilities that you are using. Even light, heavy and ranged combat use them you just dont have to buy them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Rune Board&lt;br /&gt;
In this section of the menu is where we place and use runes. In the middle of this menu are Heroes Runes and at each are faction runes left is light and right is dark factions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroes Runes&lt;br /&gt;
* Green - Enchanters (Mind Magic)&lt;br /&gt;
* Blue - Priest &amp;amp; Priestess (White Magic)&lt;br /&gt;
* Purple - Warlocks (Black Magic)&lt;br /&gt;
* Red - Mages (Elemental Magic)&lt;br /&gt;
* White - Fighters &amp;amp; Ranged (Light Combat Arts &amp;amp; Ranged)&lt;br /&gt;
* Pinkish - Warriors (Heavy Combat Arts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faction Runes&lt;br /&gt;
&lt;br /&gt;
Light Fractions&lt;br /&gt;
&lt;br /&gt;
* Blue - Human &lt;br /&gt;
* Green - Elf&lt;br /&gt;
* Aqua - Dwarf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark Fractions&lt;br /&gt;
* Orange - Orc &lt;br /&gt;
* Yellow - Troll&lt;br /&gt;
* Purple - Dark Elf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plans Menu&lt;br /&gt;
In this section you will find all of your building plans for the fractions as and when you gain them you will need to add them to the build menu. i over go them as and when i collect them and add them in my own order. this build menu has 2 options one for building plans and one for unit plans that can be summoned in your army. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video guide of the unit &amp;amp; build plans&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;yE71X_MA3yg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Quest Menu &amp;amp; item&#039;s&lt;br /&gt;
In this section you will see all your quest logs and quest items as well as misc items that can be sold. some of those items might be needed for quests so be sure to check the maps section on these items which ill add to for items needed. for that map or others. my video guide also states these as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video Guides&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;8QgyFuUNCrw&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Inventory_Menu&amp;diff=708</id>
		<title>Inventory Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Inventory_Menu&amp;diff=708"/>
		<updated>2023-01-21T14:49:34Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;Our Inventory menu can be open from the bottom of the screen near the mini map to your left. If you open it, it will open a menu that comprises of the following   Character Sheet In this section is everything to do with our character including abilities and stats each time we gain a level come to this menu and add points to all depending on your class specifics    Inventory In this section of the menu you will find all of your weapons, armour, hats and rings to use durin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our Inventory menu can be open from the bottom of the screen near the mini map to your left. If you open it, it will open a menu that comprises of the following&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Sheet&lt;br /&gt;
In this section is everything to do with our character including abilities and stats each time we gain a level come to this menu and add points to all depending on your class specifics &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inventory&lt;br /&gt;
In this section of the menu you will find all of your weapons, armour, hats and rings to use during your game. you will need specific skills and abilities to use them which will appear in the info of the weapons which will add stats to your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
In this section of the menu is where we find all of our spells and we can add new ones brought from vendors during the game, depending on the abilities that you are using. Even light, heavy and ranged combat use them you just dont have to buy them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Rune Board&lt;br /&gt;
In this section of the menu is where we place and use runes. In the middle of this menu are Heroes Runes and at each are faction runes left is light and right is dark factions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroes Runes&lt;br /&gt;
* Green - Enchanters (Mind Magic)&lt;br /&gt;
* Blue - Priest &amp;amp; Priestess (White Magic)&lt;br /&gt;
* Purple - Warlocks (Black Magic)&lt;br /&gt;
* Red - Mages (Elemental Magic)&lt;br /&gt;
* White - Fighters &amp;amp; Ranged (Light Combat Arts &amp;amp; Ranged)&lt;br /&gt;
* Pinkish - Warriors (Heavy Combat Arts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faction Runes&lt;br /&gt;
&lt;br /&gt;
Light Fractions&lt;br /&gt;
&lt;br /&gt;
* Blue - Human &lt;br /&gt;
* Green - Elf&lt;br /&gt;
* Aqua - Dwarf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dark Fractions&lt;br /&gt;
* Orange - Orc &lt;br /&gt;
* Yellow - Troll&lt;br /&gt;
* Purple - Dark Elf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plans Menu&lt;br /&gt;
In this section you will find all of your building plans for the fractions as and when you gain them you will need to add them to the build menu. i over go them as and when i collect them and add them in my own order. this build menu has 2 options one for building plans and one for unit plans that can be summoned in your army. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video guide of the unit &amp;amp; build plans&lt;br /&gt;
&amp;lt;youtube&amp;gt;yE71X_MA3yg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Quest Menu &amp;amp; item&#039;s&lt;br /&gt;
In this section you will see all your quest logs and quest items as well as misc items that can be sold. some of those items might be needed for quests so be sure to check the maps section on these items which ill add to for items needed. for that map or others. my video guide also states these as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video Guides&lt;br /&gt;
&amp;lt;youtube&amp;gt;8QgyFuUNCrw&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Leveling&amp;diff=707</id>
		<title>Leveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Leveling&amp;diff=707"/>
		<updated>2023-01-21T14:42:24Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;Levelling in Spellforce requires a certain amount of experience that you can gain from killing enemies, from completing main &amp;amp; side quests during the main campaigns.    Each Level you gain allows you to spend 2 points on abilities specifications &amp;amp; 5 points in stats. You will however start the game with 2 abilities &amp;amp; 30 stats points to choose from.    Abilities are you main Spec where as Specifications are what you can have in tree of that ability. However each of those a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Levelling in Spellforce requires a certain amount of experience that you can gain from killing enemies, from completing main &amp;amp; side quests during the main campaigns. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Level you gain allows you to spend 2 points on abilities specifications &amp;amp; 5 points in stats. You will however start the game with 2 abilities &amp;amp; 30 stats points to choose from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abilities are you main Spec where as Specifications are what you can have in tree of that ability. However each of those abilities needs different stats in order to gain high levels. Taking into account that you could mix and match them to create an all around model. Which in some cases can the play very adaptive. I will cover those on the builds section of the wiki. The Character Creation section of this wiki contains a video where i explain them in a little detail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You start the game with level 1, with 2 points for your abilities &amp;amp; 30 points for stats. Over the course of the whole game you will reach depending on how you play run the game anything from level 28 to 30. i would however recommend levelling to 30 as my builds are bulit on level 30. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Start&lt;br /&gt;
* 2 - Abilities points&lt;br /&gt;
* 30 - Stats points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
End at level 30 (Total Point used &amp;amp; earnt including start points)&lt;br /&gt;
* 60 - Abilities points&lt;br /&gt;
* 175 - Stats points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use these points wisely to create the build you want, going as far as level 30 for both Order Of dawn or breathe Of Winter. Shadow Of The Phoenix however will take your characters to a max of level 50.&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Category:The_Order_of_Dawn&amp;diff=706</id>
		<title>Category:The Order of Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Category:The_Order_of_Dawn&amp;diff=706"/>
		<updated>2023-01-21T14:28:04Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=705</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=705"/>
		<updated>2023-01-21T14:25:50Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In here i will discuss how to create a character and what the difference between classes is. &lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Art - Very High Dexterity &amp;amp; Agility&lt;br /&gt;
* Piecing Weapons - Daggers&lt;br /&gt;
* Light Blade Weapons - Small Blade&lt;br /&gt;
* Light Blunt Weapons - Small Blunt&lt;br /&gt;
* Light Armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts - Very High Strength &amp;amp; Stamina&lt;br /&gt;
* Large Blade Weapons - Large Bladed&lt;br /&gt;
* Large Blunt Weapons - Large Blunt&lt;br /&gt;
* Heavy Armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranged - High Dexterity &amp;amp; Solid Strength&lt;br /&gt;
Would Use along side Light Combat Arts for the use of light armour&lt;br /&gt;
* Bows &lt;br /&gt;
* Crossbows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Magic - Very High Wisdom &amp;amp; Good Intelligence&lt;br /&gt;
* Life - Healing &amp;amp; Strength Spells&lt;br /&gt;
* Nature - Summon Animals &amp;amp; Cures Poison Spells&lt;br /&gt;
* Boons - Blessing Strength &amp;amp; Improved Allied Spells &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental Magic - High Intelligence &amp;amp; Wisdom&lt;br /&gt;
* Fire - Aggressive Magic Spells - Total Destruction&lt;br /&gt;
* Ice - Strong Magic Spells - Freezing&lt;br /&gt;
* Earth - Medium Magic Spells - Turn To Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mind Magic - Very High Charisma &amp;amp; Relatively High Intelligence&lt;br /&gt;
* Enchantment - Tricks &amp;amp; Confuses Spells&lt;br /&gt;
* Offensive - Aggressive Magic Spells&lt;br /&gt;
* Defensive - Drain Mana Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back Magic - Very High Intelligence &amp;amp; Relatively High Wisdom&lt;br /&gt;
* Death &lt;br /&gt;
* Necromancy - Summons Creature Spells&lt;br /&gt;
* Curses - Weaken Foes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
* Strength - Improves how hard you hit&lt;br /&gt;
* Stamina - Improves health &lt;br /&gt;
* Dexterity - Improve how successful you are at hitting someone&lt;br /&gt;
* Agility - Decreases how successful someone hits you&lt;br /&gt;
* Intelligence - Improves the speed of which mana is replenished&lt;br /&gt;
* Charisma - Increases the probability of the use of mind magic, the effects of positive spells such as healing spells as well as selling items or buying items from vendors. &lt;br /&gt;
* Wisdom - Improves the max mana &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Creation Video&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Zpr-2vZsWms&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Class Specifications &amp;amp; Stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Tgeys8MgzOA&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=704</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=704"/>
		<updated>2023-01-21T14:24:54Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In here i will discuss how to create a character and what the difference between classes is. &lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Art - Very High Dexterity &amp;amp; Agility&lt;br /&gt;
* Piecing Weapons - Daggers&lt;br /&gt;
* Light Blade Weapons - Small Blade&lt;br /&gt;
* Light Blunt Weapons - Small Blunt&lt;br /&gt;
* Light Armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts - Very High Strength &amp;amp; Stamina&lt;br /&gt;
* Large Blade Weapons - Large Bladed&lt;br /&gt;
* Large Blunt Weapons - Large Blunt&lt;br /&gt;
* Heavy Armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranged - High Dexterity &amp;amp; Solid Strength&lt;br /&gt;
Would Use along side Light Combat Arts for the use of light armour&lt;br /&gt;
* Bows &lt;br /&gt;
* Crossbows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Magic - Very High Wisdom &amp;amp; Good Intelligence&lt;br /&gt;
* Life - Healing &amp;amp; Strength Spells&lt;br /&gt;
* Nature - Summon Animals &amp;amp; Cures Poison Spells&lt;br /&gt;
* Boons - Blessing Strength &amp;amp; Improved Allied Spells &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental Magic - High Intelligence &amp;amp; Wisdom&lt;br /&gt;
* Fire - Aggressive Magic Spells - Total Destruction&lt;br /&gt;
* Ice - Strong Magic Spells - Freezing&lt;br /&gt;
* Earth - Medium Magic Spells - Turn To Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mind Magic - Very High Charisma &amp;amp; Relatively High Intelligence&lt;br /&gt;
* Enchantment - Tricks &amp;amp; Confuses Spells&lt;br /&gt;
* Offensive - Aggressive Magic Spells&lt;br /&gt;
* Defensive - Drain Mana Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back Magic - Very High Intelligence &amp;amp; Relatively High Wisdom&lt;br /&gt;
* Death &lt;br /&gt;
* Necromancy - Summons Creature Spells&lt;br /&gt;
* Curses - Weaken Foes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
* Strength - Improves how hard you hit&lt;br /&gt;
* Stamina - Improves health &lt;br /&gt;
* Dexterity - Improve how successful you are at hitting someone&lt;br /&gt;
* Agility - Decreases how successful someone hits you&lt;br /&gt;
* Intelligence - Improves the speed of which mana is replenished&lt;br /&gt;
* Charisma - Increases the probability of the use of mind magic, the effects of positive spells such as healing spells as well as selling items or buying items from vendors. &lt;br /&gt;
* Wisdom - Improves the max mana &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Creation Video&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Zpr-2vZsWms&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[b]This Video Explains Each of the Specifications and mix and matching classes[/b]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Tgeys8MgzOA&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=703</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=703"/>
		<updated>2023-01-21T14:20:49Z</updated>

		<summary type="html">&lt;p&gt;C oNe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In here i will discuss how to create a character and what the difference between classes is. &lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Combat Art - Very High Dexterity &amp;amp; Agility&lt;br /&gt;
* Piecing Weapons - Daggers&lt;br /&gt;
* Light Blade Weapons - Small Blade&lt;br /&gt;
* Light Blunt Weapons - Small Blunt&lt;br /&gt;
* Light Armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts - Very High Strength &amp;amp; Stamina&lt;br /&gt;
* Large Blade Weapons - Large Bladed&lt;br /&gt;
* Large Blunt Weapons - Large Blunt&lt;br /&gt;
* Heavy Armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranged - High Dexterity &amp;amp; Solid Strength&lt;br /&gt;
Would Use along side Light Combat Arts for the use of light armour&lt;br /&gt;
* Bows &lt;br /&gt;
* Crossbows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White Magic - Very High Wisdom &amp;amp; Good Intelligence&lt;br /&gt;
* Life - Healing &amp;amp; Strength Spells&lt;br /&gt;
* Nature - Summon Animals &amp;amp; Cures Poison Spells&lt;br /&gt;
* Boons - Blessing Strength &amp;amp; Improved Allied Spells &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental Magic - High Intelligence &amp;amp; Wisdom&lt;br /&gt;
* Fire - Aggressive Magic Spells - Total Destruction&lt;br /&gt;
* Ice - Strong Magic Spells - Freezing&lt;br /&gt;
* Earth - Medium Magic Spells - Turn To Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mind Magic - Very High Charisma &amp;amp; Relatively High Intelligence&lt;br /&gt;
* Enchantment - Tricks &amp;amp; Confuses Spells&lt;br /&gt;
* Offensive - Aggressive Magic Spells&lt;br /&gt;
* Defensive - Drain Mana Spells&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back Magic - Very High Intelligence &amp;amp; Relatively High Wisdom&lt;br /&gt;
* Death &lt;br /&gt;
* Necromancy - Summons Creature Spells&lt;br /&gt;
* Curses - Weaken Foes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
* Strength - Improves how hard you hit&lt;br /&gt;
* Stamina - Improves health &lt;br /&gt;
* Dexterity - Improve how successful you are at hitting someone&lt;br /&gt;
* Agility - Decreases how successful someone hits you&lt;br /&gt;
* Intelligence - Improves the speed of which mana is replenished&lt;br /&gt;
* Charisma - Increases the probability of the use of mind magic, the effects of positive spells such as healing spells as well as selling items or buying items from vendors. &lt;br /&gt;
* Wisdom - Improves the max mana &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Creation Video&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b]This Video Explains Each of the Specifications and mix and matching classes[/b]&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=702</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Character_Creation&amp;diff=702"/>
		<updated>2023-01-21T14:13:39Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Created page with &amp;quot;In here i will discuss how to create a character and what the difference between classes is.   Classes  Light Combat Art - Very High Dexterity &amp;amp; Agility * Piecing Weapons - Daggers * Light Blade Weapons - Small Blade * Light Blunt Weapons - Small Blunt * Light Armour  Heavy Combat Arts - Very High Strength &amp;amp; Stamina * Large Blade Weapons - Large Bladed * Large Blunt Weapons - Large Blunt * Heavy Armour * Shields  Ranged - High Dexterity &amp;amp; Solid Strength Would Use along s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In here i will discuss how to create a character and what the difference between classes is. &lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
Light Combat Art - Very High Dexterity &amp;amp; Agility&lt;br /&gt;
* Piecing Weapons - Daggers&lt;br /&gt;
* Light Blade Weapons - Small Blade&lt;br /&gt;
* Light Blunt Weapons - Small Blunt&lt;br /&gt;
* Light Armour&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts - Very High Strength &amp;amp; Stamina&lt;br /&gt;
* Large Blade Weapons - Large Bladed&lt;br /&gt;
* Large Blunt Weapons - Large Blunt&lt;br /&gt;
* Heavy Armour&lt;br /&gt;
* Shields&lt;br /&gt;
&lt;br /&gt;
Ranged - High Dexterity &amp;amp; Solid Strength&lt;br /&gt;
Would Use along side Light Combat Arts for the use of light armour&lt;br /&gt;
* Bows &lt;br /&gt;
* Crossbows&lt;br /&gt;
&lt;br /&gt;
White Magic - Very High Wisdom &amp;amp; Good Intelligence&lt;br /&gt;
[list]&lt;br /&gt;
[*] Life - Healing &amp;amp; Strength Spells&lt;br /&gt;
[*] Nature - Summon Animals &amp;amp; Cures Poison Spells&lt;br /&gt;
[*] Boons - Blessing Strength &amp;amp; Improved Allied Spells &lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[b]Elemental Magic[/b] - High Intelligence &amp;amp; Wisdom&lt;br /&gt;
[list]&lt;br /&gt;
[*] Fire - Aggressive Magic Spells - Total Destruction&lt;br /&gt;
[*] Ice - Strong Magic Spells - Freezing&lt;br /&gt;
[*] Earth - Medium Magic Spells - Turn To Stone&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[b]Mind Magic[/b] - Very High Charisma &amp;amp; Relatively High Intelligence&lt;br /&gt;
[list]&lt;br /&gt;
[*] Enchantment - Tricks &amp;amp; Confuses Spells&lt;br /&gt;
[*] Offensive - Aggressive Magic Spells&lt;br /&gt;
[*] Defensive - Drain Mana Spells&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[b]Back Magic[/b] - Very High Intelligence &amp;amp; Relatively High Wisdom&lt;br /&gt;
[list]&lt;br /&gt;
[*] Death &lt;br /&gt;
[*] Necromancy - Summons Creature Spells&lt;br /&gt;
[*] Curses - Weaken Foes&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[u][b]Stats[/b][/u]&lt;br /&gt;
[list]&lt;br /&gt;
[*] Strength - Improves how hard you hit&lt;br /&gt;
[*] Stamina - Improves health &lt;br /&gt;
[*] Dexterity - Improve how successful you are at hitting someone&lt;br /&gt;
[*] Agility - Decreases how successful someone hits you&lt;br /&gt;
[*] Intelligence - Improves the speed of which mana is replenished&lt;br /&gt;
[*] Charisma - Increases the probability of the use of mind magic, the effects of positive spells such as healing spells as well as selling items or buying items from vendors. &lt;br /&gt;
[*] Wisdom - Improves the max mana &lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[b]Character Creation Video[/b]&lt;br /&gt;
[previewyoutube=Zpr-2vZsWms;full][/previewyoutube]&lt;br /&gt;
&lt;br /&gt;
[b]This Video Explains Each of the Specifications and mix and matching classes[/b]&lt;br /&gt;
[previewyoutube=iBZFvLxgXeA;full][/previewyoutube]&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Category:The_Order_of_Dawn&amp;diff=701</id>
		<title>Category:The Order of Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Category:The_Order_of_Dawn&amp;diff=701"/>
		<updated>2023-01-21T14:08:31Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Character Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Category page for Spellforce: The Order of Dawn&lt;br /&gt;
&lt;br /&gt;
Character Creation&lt;br /&gt;
&lt;br /&gt;
In here i will discuss how to create a character &amp;amp; what the difference between classes are. &lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
Light Combat Art - Very High Dexterity &amp;amp; Agility&lt;br /&gt;
&lt;br /&gt;
Piecing Weapons - Daggers&lt;br /&gt;
Light Blade Weapons - Small Blade&lt;br /&gt;
Light Blunt Weapons - Small Blunt&lt;br /&gt;
Light Armour&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts - Very High Strength &amp;amp; Stamina&lt;br /&gt;
&lt;br /&gt;
Large Blade Weapons - Large Bladed&lt;br /&gt;
Large Blunt Weapons - Large Blunt&lt;br /&gt;
Heavy Armour&lt;br /&gt;
Shields&lt;br /&gt;
&lt;br /&gt;
Ranged - High Dexterity &amp;amp; Solid Strength - Would Use along side Light Combat Arts for the use of light armour&lt;br /&gt;
&lt;br /&gt;
Bows &lt;br /&gt;
Crossbows&lt;br /&gt;
&lt;br /&gt;
White Magic - Very High Wisdom &amp;amp; Good Intelligence&lt;br /&gt;
&lt;br /&gt;
Life - Healing &amp;amp; Strength Spells&lt;br /&gt;
Nature - Summon Animals &amp;amp; Cures Poison Spells&lt;br /&gt;
Boons - Blessing Strength &amp;amp; Improved Allied Spells &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental Magic - High Intelligence &amp;amp; Wisdom&lt;br /&gt;
&lt;br /&gt;
Fire - Aggressive Magic Spells - Total Destruction&lt;br /&gt;
Ice - Strong Magic Spells - Freezing&lt;br /&gt;
Earth - Medium Magic Spells - Turn To Stone&lt;br /&gt;
&lt;br /&gt;
Mind Magic - Very High Charisma &amp;amp; Relatively High Intelligence&lt;br /&gt;
&lt;br /&gt;
Enchantment - Tricks &amp;amp; Confuses Spells&lt;br /&gt;
Offensive - Aggressive Magic Spells&lt;br /&gt;
Defensive - Drain Mana Spells&lt;br /&gt;
&lt;br /&gt;
Back Magic - Very High Intelligence &amp;amp; Relatively High Wisdom&lt;br /&gt;
&lt;br /&gt;
Death &lt;br /&gt;
Necromancy - Summons Creature Spells&lt;br /&gt;
Curses - Weaken Foes&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
&lt;br /&gt;
Strength - Improves how hard you hit&lt;br /&gt;
Stamina - Improves health &lt;br /&gt;
Dexterity - Improve how successful you are at hitting someone&lt;br /&gt;
Agility - Decreases how successful someone hits you&lt;br /&gt;
Intelligence - Improves the speed of which mana is replenished&lt;br /&gt;
Charisma - Increases the probability of the use of mind magic, the effects of positive spells such as healing spells as well as selling items or buying items from vendors. &lt;br /&gt;
Wisdom - Improves the max mana &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Creation Video&lt;br /&gt;
https://www.youtube.com/watch?v=Zpr-2vZsWms&amp;amp;list=PL51Gf_mmt5MoAlo_nSv_SdaG4L7i10F7M&amp;amp;index=2&amp;amp;t=5s&lt;br /&gt;
&lt;br /&gt;
This Video Explains Each of the Specifications and mix and matching classes&lt;br /&gt;
https://www.youtube.com/watch?v=Tgeys8MgzOA&amp;amp;list=PL51Gf_mmt5MoAlo_nSv_SdaG4L7i10F7M&amp;amp;index=4&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
	<entry>
		<id>https://wiki.spellforce.info/index.php?title=Category:The_Order_of_Dawn&amp;diff=700</id>
		<title>Category:The Order of Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.spellforce.info/index.php?title=Category:The_Order_of_Dawn&amp;diff=700"/>
		<updated>2023-01-21T14:04:01Z</updated>

		<summary type="html">&lt;p&gt;C oNe: Character Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Category page for Spellforce: The Order of Dawn&lt;br /&gt;
&lt;br /&gt;
In here i will discuss how to create a character &amp;amp; what the difference between classes are. &lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
Light Combat Art - Very High Dexterity &amp;amp; Agility&lt;br /&gt;
&lt;br /&gt;
Piecing Weapons - Daggers&lt;br /&gt;
Light Blade Weapons - Small Blade&lt;br /&gt;
Light Blunt Weapons - Small Blunt&lt;br /&gt;
Light Armour&lt;br /&gt;
&lt;br /&gt;
Heavy Combat Arts - Very High Strength &amp;amp; Stamina&lt;br /&gt;
&lt;br /&gt;
Large Blade Weapons - Large Bladed&lt;br /&gt;
Large Blunt Weapons - Large Blunt&lt;br /&gt;
Heavy Armour&lt;br /&gt;
Shields&lt;br /&gt;
&lt;br /&gt;
Ranged - High Dexterity &amp;amp; Solid Strength - Would Use along side Light Combat Arts for the use of light armour&lt;br /&gt;
&lt;br /&gt;
Bows &lt;br /&gt;
Crossbows&lt;br /&gt;
&lt;br /&gt;
White Magic - Very High Wisdom &amp;amp; Good Intelligence&lt;br /&gt;
&lt;br /&gt;
Life - Healing &amp;amp; Strength Spells&lt;br /&gt;
Nature - Summon Animals &amp;amp; Cures Poison Spells&lt;br /&gt;
Boons - Blessing Strength &amp;amp; Improved Allied Spells &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elemental Magic - High Intelligence &amp;amp; Wisdom&lt;br /&gt;
&lt;br /&gt;
Fire - Aggressive Magic Spells - Total Destruction&lt;br /&gt;
Ice - Strong Magic Spells - Freezing&lt;br /&gt;
Earth - Medium Magic Spells - Turn To Stone&lt;br /&gt;
&lt;br /&gt;
Mind Magic - Very High Charisma &amp;amp; Relatively High Intelligence&lt;br /&gt;
&lt;br /&gt;
Enchantment - Tricks &amp;amp; Confuses Spells&lt;br /&gt;
Offensive - Aggressive Magic Spells&lt;br /&gt;
Defensive - Drain Mana Spells&lt;br /&gt;
&lt;br /&gt;
[b]Back Magic[/b] - Very High Intelligence &amp;amp; Relatively High Wisdom&lt;br /&gt;
[list]&lt;br /&gt;
[*] Death &lt;br /&gt;
[*] Necromancy - Summons Creature Spells&lt;br /&gt;
[*] Curses - Weaken Foes&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[u][b]Stats[/b][/u]&lt;br /&gt;
[list]&lt;br /&gt;
[*] Strength - Improves how hard you hit&lt;br /&gt;
[*] Stamina - Improves health &lt;br /&gt;
[*] Dexterity - Improve how successful you are at hitting someone&lt;br /&gt;
[*] Agility - Decreases how successful someone hits you&lt;br /&gt;
[*] Intelligence - Improves the speed of which mana is replenished&lt;br /&gt;
[*] Charisma - Increases the probability of the use of mind magic, the effects of positive spells such as healing spells as well as selling items or buying items from vendors. &lt;br /&gt;
[*] Wisdom - Improves the max mana &lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[b]Character Creation Video[/b]&lt;br /&gt;
[previewyoutube=Zpr-2vZsWms;full][/previewyoutube]&lt;br /&gt;
&lt;br /&gt;
[b]This Video Explains Each of the Specifications and mix and matching classes[/b]&lt;br /&gt;
[previewyoutube=iBZFvLxgXeA;full][/previewyoutube]&lt;/div&gt;</summary>
		<author><name>C oNe</name></author>
	</entry>
</feed>